SimplyGladiators/core/src/com/saltosion/gladiator/systems/ParticleSystem.java

39 lines
1.2 KiB
Java

package com.saltosion.gladiator.systems;
import com.badlogic.ashley.core.ComponentMapper;
import com.badlogic.ashley.core.Engine;
import com.badlogic.ashley.core.Entity;
import com.badlogic.ashley.core.EntitySystem;
import com.badlogic.ashley.core.Family;
import com.badlogic.ashley.utils.ImmutableArray;
import com.saltosion.gladiator.components.CParticle;
import com.saltosion.gladiator.util.AppUtil;
public class ParticleSystem extends EntitySystem {
private static final ComponentMapper<CParticle> pm = ComponentMapper.getFor(CParticle.class);
private ImmutableArray<Entity> entities;
@Override
public void addedToEngine(Engine engine) {
updateEntities(engine);
}
@Override
public void update(float deltaTime) {
for (int i = 0; i < entities.size(); i++) {
CParticle particle = pm.get(entities.get(i));
particle.getPosition().add(particle.getVelocity().cpy().scl(deltaTime));
particle.getVelocity().add(particle.getGravity().cpy().scl(deltaTime));
if (System.currentTimeMillis() - particle.getCreationTime() > particle.getDecayTime()) {
AppUtil.engine.removeEntity(entities.get(i));
}
}
}
public void updateEntities(Engine engine) {
entities = engine.getEntitiesFor(Family.getFor(CParticle.class));
}
}