62 lines
1.5 KiB
Java
62 lines
1.5 KiB
Java
package com.saltosion.gladiator.gui;
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import com.saltosion.gladiator.gui.nodes.GUINode;
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import java.util.ArrayList;
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import com.badlogic.gdx.math.Vector2;
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import com.saltosion.gladiator.systems.RenderingSystem;
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import com.saltosion.gladiator.util.AppUtil;
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public class GUIManager {
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private final GUINode rootNode;
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public GUIManager() {
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this.rootNode = new GUINode("root").setPosition(-.5f, -.5f);
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}
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public GUINode getRootNode() {
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return this.rootNode;
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}
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public void clearGUI() {
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getRootNode().clearChildren();
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}
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public ArrayList<GUINode> getAllRecursiveChildren(GUINode guiNode) {
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ArrayList<GUINode> list = new ArrayList<GUINode>();
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for (GUINode child : guiNode.getChildren()) {
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list.add(child);
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list.addAll(getAllRecursiveChildren(child));
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}
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return list;
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}
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public GUINode getNode(String id) {
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for (GUINode node : getAllRecursiveChildren(rootNode)) {
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if (node.getID().equals(id)) {
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return node;
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}
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}
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return null;
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}
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public static Vector2 physicsLocationToGUILocation(Vector2 physicslocation) {
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RenderingSystem rs = AppUtil.engine.getSystem(RenderingSystem.class);
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float cameraY = 1 - (rs.getCameraLocation().y / AppUtil.VPHEIGHT_CONST
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+ .5f);
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float cameraX = 1 - (rs.getCameraLocation().x / (AppUtil.VPHEIGHT_CONST * rs.aspectratio)
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+ .5f);
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System.out.println(cameraX + ":" + cameraY);
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float y = physicslocation.y / AppUtil.VPHEIGHT_CONST
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+ cameraY;
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float x = physicslocation.x / (AppUtil.VPHEIGHT_CONST * rs.aspectratio)
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+ cameraX;
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Vector2 v = new Vector2(x, y);
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return v;
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}
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}
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