SimplyGladiators/core/src/com/saltosion/gladiator/input/InputHandler.java

172 lines
5.4 KiB
Java

/**
* GladiatorBrawler is a 2D swordfighting game.
* Copyright (C) 2015 Jeasonfire/Allexit
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.saltosion.gladiator.input;
import java.util.HashMap;
import com.badlogic.gdx.Input.Keys;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.utils.Array;
import com.saltosion.gladiator.gui.nodes.GUINode;
import com.saltosion.gladiator.gui.properties.ImageProperty;
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
import com.saltosion.gladiator.systems.RenderingSystem;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.Global;
import com.saltosion.gladiator.util.Log;
import com.saltosion.gladiator.util.Name;
public class InputHandler implements InputProcessor {
public HashMap<Integer, String> keys = new HashMap<Integer, String>();
private final Array<String> hoveredUIElements = new Array<String>();
private final HashMap<String, Boolean> activatedInputs = new HashMap<String, Boolean>();
public InputHandler() {
addInput(Keys.A, Name.MOVE_LEFT, false);
addInput(Keys.D, Name.MOVE_RIGHT, false);
addInput(Keys.SPACE, Name.JUMP, false);
addInput(Keys.LEFT, Name.SWING_LEFT, false);
addInput(Keys.RIGHT, Name.SWING_RIGHT, false);
addInput(Keys.UP, Name.SWING_UP, false);
addInput(Keys.DOWN, Name.SWING_DOWN, false);
addInput(Keys.SHIFT_LEFT, Name.PARRY, false);
addInput(Keys.F2, Name.DEBUG, true);
addInput(Keys.ESCAPE, Name.SKIP_INTRO, false);
addInput(Keys.F3, Name.NEXT_LEVEL, false);
}
private void addInput(int key, String action, boolean activated) {
keys.put(key, action);
activatedInputs.put(action, activated);
}
public void setInputEnabled(String action, boolean enabled) {
activatedInputs.put(action, enabled);
}
@Override
public boolean keyDown(int keycode) {
if (!keys.containsKey(keycode)) {
return false;
}
if (!activatedInputs.get(keys.get(keycode))) {
return false;
}
String actionName = keys.get(keycode);
return InputReceivers.getReceiver(actionName).pressed();
}
@Override
public boolean keyUp(int keycode) {
if (!keys.containsKey(keycode)) {
return false;
}
if (!activatedInputs.get(keys.get(keycode))) {
return false;
}
String actionName = keys.get(keycode);
return InputReceivers.getReceiver(actionName).released();
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
for (String id : hoveredUIElements) {
GUINode node = AppUtil.guiManager.getNode(id);
if (node instanceof InteractiveProperty) {
((InteractiveProperty) node).pressed(screenX, screenY, button);
} else {
Log.error("Attempted to call 'pressed' on a non-interactive node!");
}
}
return true;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
for (String id : hoveredUIElements) {
GUINode node = AppUtil.guiManager.getNode(id);
if (node instanceof InteractiveProperty) {
((InteractiveProperty) node).released(screenX, screenY, button);
} else {
Log.error("Attempted to call 'released' on a non-interactive node!");
}
}
return true;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
RenderingSystem rs = AppUtil.engine.getSystem(RenderingSystem.class);
float x = (float) (screenX) / rs.screenWidth;
float y = 1 - (float) (screenY) / rs.screenHeight;
for (GUINode node : AppUtil.guiManager.getAllRecursiveChildren(AppUtil.guiManager.getRootNode())) {
if (node instanceof ImageProperty) {
Sprite s = ((ImageProperty) node).getImage();
float height = (s.getHeight() * Global.SPRITE_SCALE) / AppUtil.VPHEIGHT_CONST;
float width = (s.getWidth() * Global.SPRITE_SCALE) / (AppUtil.VPHEIGHT_CONST * rs.aspectratio);
float x0 = node.getPosition().x - width / 2;
float x1 = node.getPosition().x + width / 2;
float y0 = node.getPosition().y - height / 2;
float y1 = node.getPosition().y + height / 2;
x += 0.0065f;
if (node instanceof InteractiveProperty) {
InteractiveProperty interactiveNode = (InteractiveProperty) node;
if (x >= x0 && x <= x1 && y >= y0 && y <= y1) {
if (hoveredUIElements.contains(node.getID(), false)) {
continue;
}
hoveredUIElements.add(node.getID());
interactiveNode.mouseEnter(screenX, screenY);
} else {
if (!hoveredUIElements.contains(node.getID(), false)) {
continue;
}
hoveredUIElements.removeValue(node.getID(), false);
interactiveNode.mouseLeave(screenX, screenY);
}
}
}
}
return true;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}