SimplyGladiators/core/src/com/saltosion/gladiator/gui/nodes/ButtonNode.java

50 lines
1.2 KiB
Java

package com.saltosion.gladiator.gui.nodes;
import com.saltosion.gladiator.gui.properties.ImageProperty;
import com.saltosion.gladiator.gui.properties.InteractiveProperty;
import com.saltosion.gladiator.gui.nodes.GUINode;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.saltosion.gladiator.util.AppUtil;
import com.saltosion.gladiator.util.AudioLoader;
import com.saltosion.gladiator.util.Name;
public abstract class ButtonNode extends GUINode implements InteractiveProperty, ImageProperty {
private final Sprite onHover;
private final Sprite normal;
private boolean hovered = false;
public ButtonNode(String ID, Sprite onHover, Sprite normal) {
super(ID);
this.onHover = onHover;
this.normal = normal;
}
public void playButtonPressSound() {
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_PRESS),
AppUtil.sfxVolume/2);
}
public void playButtonReleaseSound() {
AppUtil.jukebox.playSound(AudioLoader.getSound(Name.SOUND_BUTTON_RELEASE),
AppUtil.sfxVolume/2);
}
@Override
public void mouseEnter(float x, float y) {
hovered = true;
}
@Override
public void mouseLeave(float x, float y){
hovered = false;
}
@Override
public Sprite getImage() {
if (hovered) {
return onHover;
}
return normal;
}
}