campfire/Assets/Scripts/InteractibleEnabler.cs

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2020-05-01 04:37:20 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Valve.VR.InteractionSystem;
/**
* <summary>Enables the Throwable and Interactible components once the player comes close enough.</summary>
*/
public class InteractibleEnabler : MonoBehaviour {
public float Distance;
[Tooltip("True after the player has picked this thing up. Used to avoid glitches related to disabled Interactables when they're in use.")]
public bool PickedUp;
private Transform Player;
private Interactable Interactable;
private Throwable Throwable;
private float SqrDistance;
private void Awake() {
Player = GameObject.FindGameObjectWithTag("Player").transform;
Throwable = GetComponent<Throwable>();
Interactable = GetComponent<Interactable>();
Update();
}
private void Update() {
if (PickedUp) {
Throwable.enabled = true;
Interactable.enabled = true;
} else {
bool InRange = (Player.position - transform.position).magnitude < Distance;
Throwable.enabled = InRange;
Interactable.enabled = InRange;
}
}
public void Pickup() {
PickedUp = true;
}
}