15 lines
455 B
C#
15 lines
455 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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// In VR, the player object persists over scene loads. This setups the player for the game.
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public class VRPlayerSetup : MonoBehaviour {
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public Lorax[] Loraces;
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private void Start() {
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GameObject Player = GameObject.FindGameObjectWithTag("Player");
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LoraxCuller Culler = Player.GetComponent<LoraxCuller>();
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Culler.Loraces = Loraces;
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}
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}
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