campfire/Assets/SteamVR/Input/Editor/SteamVR_Input_PostProcessBuild.cs

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2020-04-29 19:40:05 +02:00
using UnityEngine;
using UnityEditor;
using System.Collections;
using UnityEditor.Callbacks;
using System.IO;
namespace Valve.VR
{
public class SteamVR_Input_PostProcessBuild
{
[PostProcessBuildAttribute(1)]
public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject)
{
}
private static void UpdateAppKey(string newFilePath, string executableName)
{
if (File.Exists(newFilePath))
{
string jsonText = System.IO.File.ReadAllText(newFilePath);
string findString = "\"app_key\" : \"";
int stringStart = jsonText.IndexOf(findString);
if (stringStart == -1)
{
findString = findString.Replace(" ", "");
stringStart = jsonText.IndexOf(findString);
if (stringStart == -1)
return; //no app key
}
stringStart += findString.Length;
int stringEnd = jsonText.IndexOf("\"", stringStart);
int stringLength = stringEnd - stringStart;
string currentAppKey = jsonText.Substring(stringStart, stringLength);
if (string.Equals(currentAppKey, SteamVR_Settings.instance.editorAppKey, System.StringComparison.CurrentCultureIgnoreCase) == false)
{
jsonText = jsonText.Replace(currentAppKey, SteamVR_Settings.instance.editorAppKey);
FileInfo file = new FileInfo(newFilePath);
file.IsReadOnly = false;
File.WriteAllText(newFilePath, jsonText);
}
}
}
}
}