campfire/Assets/SteamVR/Input/Editor/SteamVR_Skeleton_PoserEditor.cs

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2020-04-29 19:40:05 +02:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace Valve.VR
{
[CustomEditor(typeof(SteamVR_Skeleton_Poser))]
public class SteamVR_Skeleton_PoserEditor : Editor
{
private SerializedProperty skeletonMainPoseProperty;
private SerializedProperty skeletonAdditionalPosesProperty;
private SerializedProperty showLeftPreviewProperty;
private SerializedProperty showRightPreviewProperty;
private SerializedProperty previewLeftInstanceProperty;
private SerializedProperty previewRightInstanceProperty;
private SerializedProperty previewLeftHandPrefab;
private SerializedProperty previewRightHandPrefab;
private SerializedProperty previewPoseSelection;
private SerializedProperty poseEditorExpanded;
private SerializedProperty blendEditorExpanded;
private SerializedProperty poserScale;
private SerializedProperty blendingBehaviourArray;
Texture handTexL;
Texture handTexR;
private SteamVR_Skeleton_Poser poser;
private bool PoseChanged = false;
protected void OnEnable()
{
skeletonMainPoseProperty = serializedObject.FindProperty("skeletonMainPose");
skeletonAdditionalPosesProperty = serializedObject.FindProperty("skeletonAdditionalPoses");
showLeftPreviewProperty = serializedObject.FindProperty("showLeftPreview");
showRightPreviewProperty = serializedObject.FindProperty("showRightPreview");
previewLeftInstanceProperty = serializedObject.FindProperty("previewLeftInstance");
previewRightInstanceProperty = serializedObject.FindProperty("previewRightInstance");
previewLeftHandPrefab = serializedObject.FindProperty("overridePreviewLeftHandPrefab");
previewRightHandPrefab = serializedObject.FindProperty("overridePreviewRightHandPrefab");
previewPoseSelection = serializedObject.FindProperty("previewPoseSelection");
poseEditorExpanded = serializedObject.FindProperty("poseEditorExpanded");
blendEditorExpanded = serializedObject.FindProperty("blendEditorExpanded");
poserScale = serializedObject.FindProperty("scale");
blendingBehaviourArray = serializedObject.FindProperty("blendingBehaviours");
poser = (SteamVR_Skeleton_Poser)target;
}
protected void LoadDefaultPreviewHands()
{
if (previewLeftHandPrefab.objectReferenceValue == null)
{
previewLeftHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandLeft;
}
if (previewRightHandPrefab.objectReferenceValue == null)
{
previewRightHandPrefab.objectReferenceValue = SteamVR_Settings.instance.previewHandRight;
}
}
protected void UpdatePreviewHand(SerializedProperty instanceProperty, SerializedProperty showPreviewProperty, GameObject previewPrefab, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose sourcePose, bool forceUpdate)
{
GameObject preview = instanceProperty.objectReferenceValue as GameObject;
//EditorGUILayout.PropertyField(showPreviewProperty);
if (showPreviewProperty.boolValue)
{
if (forceUpdate && preview != null)
{
DestroyImmediate(preview);
}
if (preview == null)
{
preview = GameObject.Instantiate<GameObject>(previewPrefab);
preview.transform.localScale = Vector3.one * poserScale.floatValue;
preview.transform.parent = poser.transform;
preview.transform.localPosition = Vector3.zero;
preview.transform.localRotation = Quaternion.identity;
SteamVR_Behaviour_Skeleton previewSkeleton = null;
if (preview != null)
previewSkeleton = preview.GetComponent<SteamVR_Behaviour_Skeleton>();
if (previewSkeleton != null)
{
if (handData.bonePositions == null || handData.bonePositions.Length == 0)
{
SteamVR_Skeleton_Pose poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
DeepCopyPose(poseResource, sourcePose);
EditorUtility.SetDirty(sourcePose);
}
preview.transform.localPosition = Vector3.zero;
preview.transform.localRotation = Quaternion.identity;
preview.transform.parent = null;
preview.transform.localScale = Vector3.one * poserScale.floatValue;
preview.transform.parent = poser.transform;
preview.transform.localRotation = Quaternion.Inverse(handData.rotation);
preview.transform.position = preview.transform.TransformPoint(-handData.position);
for (int boneIndex = 0; boneIndex < handData.bonePositions.Length; boneIndex++)
{
Transform bone = previewSkeleton.GetBone(boneIndex);
bone.localPosition = handData.bonePositions[boneIndex];
bone.localRotation = handData.boneRotations[boneIndex];
}
}
SceneView.RepaintAll();
instanceProperty.objectReferenceValue = preview;
}
}
else
{
if (preview != null)
{
DestroyImmediate(preview);
SceneView.RepaintAll();
}
}
}
protected void ZeroTransformParents(Transform toZero, Transform stopAt)
{
if (toZero == null)
return;
toZero.localPosition = Vector3.zero;
toZero.localRotation = Quaternion.identity;
if (toZero == stopAt)
return;
ZeroTransformParents(toZero.parent, stopAt);
}
protected EVRSkeletalReferencePose defaultReferencePose = EVRSkeletalReferencePose.OpenHand;
protected EVRSkeletalReferencePose forceToReferencePose = EVRSkeletalReferencePose.OpenHand;
protected void SaveHandData(SteamVR_Skeleton_Pose_Hand handData, SteamVR_Behaviour_Skeleton thisSkeleton)
{
handData.position = thisSkeleton.transform.InverseTransformPoint(poser.transform.position);
//handData.position = thisSkeleton.transform.localPosition;
handData.rotation = Quaternion.Inverse(thisSkeleton.transform.localRotation);
handData.bonePositions = new Vector3[SteamVR_Action_Skeleton.numBones];
handData.boneRotations = new Quaternion[SteamVR_Action_Skeleton.numBones];
for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
{
Transform bone = thisSkeleton.GetBone(boneIndex);
handData.bonePositions[boneIndex] = bone.localPosition;
handData.boneRotations[boneIndex] = bone.localRotation;
}
EditorUtility.SetDirty(activePose);
}
protected void DrawHand(bool showHand, SteamVR_Skeleton_Pose_Hand handData, SteamVR_Skeleton_Pose_Hand otherData, bool getFromOpposite, SerializedProperty showPreviewProperty)
{
SteamVR_Behaviour_Skeleton thisSkeleton;
SteamVR_Behaviour_Skeleton oppositeSkeleton;
string thisSourceString;
string oppositeSourceString;
if (handData.inputSource == SteamVR_Input_Sources.LeftHand)
{
thisSkeleton = leftSkeleton;
thisSourceString = "Left Hand";
oppositeSourceString = "Right Hand";
oppositeSkeleton = rightSkeleton;
}
else
{
thisSkeleton = rightSkeleton;
thisSourceString = "Right Hand";
oppositeSourceString = "Left Hand";
oppositeSkeleton = leftSkeleton;
}
if (showHand)
{
if (getFromOpposite)
{
bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current {0} skeleton data. (with data from the {1} skeleton)", thisSourceString, oppositeSourceString), "Overwrite", "Cancel");
if (confirm)
{
Vector3 reflectedPosition = new Vector3(-oppositeSkeleton.transform.localPosition.x, oppositeSkeleton.transform.localPosition.y, oppositeSkeleton.transform.localPosition.z);
thisSkeleton.transform.localPosition = reflectedPosition;
Quaternion oppositeRotation = oppositeSkeleton.transform.localRotation;
Quaternion reflectedRotation = new Quaternion(-oppositeRotation.x, oppositeRotation.y, oppositeRotation.z, -oppositeRotation.w);
thisSkeleton.transform.localRotation = reflectedRotation;
for (int boneIndex = 0; boneIndex < SteamVR_Action_Skeleton.numBones; boneIndex++)
{
Transform boneThis = thisSkeleton.GetBone(boneIndex);
Transform boneOpposite = oppositeSkeleton.GetBone(boneIndex);
boneThis.localPosition = boneOpposite.localPosition;
boneThis.localRotation = boneOpposite.localRotation;
}
handData.thumbFingerMovementType = otherData.thumbFingerMovementType;
handData.indexFingerMovementType = otherData.indexFingerMovementType;
handData.middleFingerMovementType = otherData.middleFingerMovementType;
handData.ringFingerMovementType = otherData.ringFingerMovementType;
handData.pinkyFingerMovementType = otherData.pinkyFingerMovementType;
EditorUtility.SetDirty(poser.skeletonMainPose);
}
}
}
EditorGUIUtility.labelWidth = 120;
SteamVR_Skeleton_FingerExtensionTypes newThumb = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Thumb movement", handData.thumbFingerMovementType);
SteamVR_Skeleton_FingerExtensionTypes newIndex = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Index movement", handData.indexFingerMovementType);
SteamVR_Skeleton_FingerExtensionTypes newMiddle = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Middle movement", handData.middleFingerMovementType);
SteamVR_Skeleton_FingerExtensionTypes newRing = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Ring movement", handData.ringFingerMovementType);
SteamVR_Skeleton_FingerExtensionTypes newPinky = (SteamVR_Skeleton_FingerExtensionTypes)EditorGUILayout.EnumPopup("Pinky movement", handData.pinkyFingerMovementType);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(showPreviewProperty);
EditorGUIUtility.labelWidth = 0;
if (newThumb != handData.thumbFingerMovementType || newIndex != handData.indexFingerMovementType ||
newMiddle != handData.middleFingerMovementType || newRing != handData.ringFingerMovementType ||
newPinky != handData.pinkyFingerMovementType)
{
handData.thumbFingerMovementType = newThumb;
handData.indexFingerMovementType = newIndex;
handData.middleFingerMovementType = newMiddle;
handData.ringFingerMovementType = newRing;
handData.pinkyFingerMovementType = newPinky;
EditorUtility.SetDirty(poser.skeletonMainPose);
}
}
protected void DrawPoseControlButtons()
{
GameObject leftInstance = previewLeftInstanceProperty.objectReferenceValue as GameObject;
leftSkeleton = null;
if (leftInstance != null)
leftSkeleton = leftInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
GameObject rightInstance = previewRightInstanceProperty.objectReferenceValue as GameObject;
rightSkeleton = null;
if (rightInstance != null)
rightSkeleton = rightInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
//only allow saving if a hand is opened for editing
EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false && showLeftPreviewProperty.boolValue == false);
GUI.color = new Color(0.9f, 1.0f, 0.9f);
// save both hands at once, or whichever are being edited
bool save = GUILayout.Button(string.Format("Save Pose"));
if (save)
{
if (showRightPreviewProperty.boolValue)
SaveHandData(activePose.rightHand, rightSkeleton);
if (showLeftPreviewProperty.boolValue)
SaveHandData(activePose.leftHand, leftSkeleton);
}
GUI.color = Color.white;
EditorGUI.EndDisabledGroup();
//MIRRORING
//only allow mirroring if both hands are opened for editing
EditorGUI.BeginDisabledGroup(showRightPreviewProperty.boolValue == false || showLeftPreviewProperty.boolValue == false);
EditorGUILayout.Space();
if (GUILayout.Button("Import Pose"))
{
CopyPoseSelect();
}
EditorGUI.EndDisabledGroup();
GUILayout.Space(32);
GUILayout.Label("Reference Pose:");
EditorGUILayout.Space();
forceToReferencePose = (EVRSkeletalReferencePose)EditorGUILayout.EnumPopup(forceToReferencePose);
GUI.color = new Color(1.0f, 0.73f, 0.7f);
bool forcePose = GUILayout.Button("RESET TO REFERENCE POSE");
GUI.color = Color.white;
if (forcePose)
{
bool confirm = EditorUtility.DisplayDialog("SteamVR", string.Format("This will overwrite your current skeleton data. (with data from the {0} reference pose)", forceToReferencePose.ToString()), "Overwrite", "Cancel");
if (confirm)
{
if (forceToReferencePose == EVRSkeletalReferencePose.GripLimit)
{
// grip limit is controller-specific, the rest use a baked pose
if (showLeftPreviewProperty.boolValue)
leftSkeleton.ForceToReferencePose(forceToReferencePose);
if (showRightPreviewProperty.boolValue)
rightSkeleton.ForceToReferencePose(forceToReferencePose);
}
else
{
SteamVR_Skeleton_Pose poseResource = null;
if (forceToReferencePose == EVRSkeletalReferencePose.OpenHand)
poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_OpenHand");
if (forceToReferencePose == EVRSkeletalReferencePose.Fist)
poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_Fist");
if (forceToReferencePose == EVRSkeletalReferencePose.BindPose)
poseResource = (SteamVR_Skeleton_Pose)Resources.Load("ReferencePose_BindPose");
DeepCopyPose(poseResource, activePose);
}
}
}
}
void CopyPoseSelect()
{
string selected = EditorUtility.OpenFilePanel("Open Skeleton Pose ScriptableObject", Application.dataPath, "asset");
selected = selected.Replace(Application.dataPath, "Assets");
if (selected == null) return;
SteamVR_Skeleton_Pose newPose = (SteamVR_Skeleton_Pose)AssetDatabase.LoadAssetAtPath(selected, typeof(SteamVR_Skeleton_Pose));
if (newPose == null)
{
EditorUtility.DisplayDialog("WARNING", "Asset could not be loaded. Is it not a SteamVR_Skeleton_Pose?", "ok");
return;
}
DeepCopyPose(newPose, activePose);
}
void DeepCopyPose(SteamVR_Skeleton_Pose source, SteamVR_Skeleton_Pose dest)
{
int boneNum = SteamVR_Action_Skeleton.numBones;
if (dest.rightHand.bonePositions == null) dest.rightHand.bonePositions = new Vector3[boneNum];
if (dest.rightHand.boneRotations == null) dest.rightHand.boneRotations = new Quaternion[boneNum];
if (dest.leftHand.bonePositions == null) dest.leftHand.bonePositions = new Vector3[boneNum];
if (dest.leftHand.boneRotations == null) dest.leftHand.boneRotations = new Quaternion[boneNum];
EditorUtility.SetDirty(dest);
// RIGHT HAND COPY
dest.rightHand.position = source.rightHand.position;
dest.rightHand.rotation = source.rightHand.rotation;
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
{
dest.rightHand.bonePositions[boneIndex] = source.rightHand.bonePositions[boneIndex];
dest.rightHand.boneRotations[boneIndex] = source.rightHand.boneRotations[boneIndex];
EditorUtility.DisplayProgressBar("Copying...", "Copying right hand pose", (float)boneIndex / (float)boneNum / 2f);
}
dest.rightHand.thumbFingerMovementType = source.rightHand.thumbFingerMovementType;
dest.rightHand.indexFingerMovementType = source.rightHand.indexFingerMovementType;
dest.rightHand.middleFingerMovementType = source.rightHand.middleFingerMovementType;
dest.rightHand.ringFingerMovementType = source.rightHand.ringFingerMovementType;
dest.rightHand.pinkyFingerMovementType = source.rightHand.pinkyFingerMovementType;
// LEFT HAND COPY
dest.leftHand.position = source.leftHand.position;
dest.leftHand.rotation = source.leftHand.rotation;
for (int boneIndex = 0; boneIndex < boneNum; boneIndex++)
{
dest.leftHand.bonePositions[boneIndex] = source.leftHand.bonePositions[boneIndex];
dest.leftHand.boneRotations[boneIndex] = source.leftHand.boneRotations[boneIndex];
EditorUtility.DisplayProgressBar("Copying...", "Copying left hand pose", (float)boneIndex / (float)boneNum / 2f);
}
dest.leftHand.thumbFingerMovementType = source.leftHand.thumbFingerMovementType;
dest.leftHand.indexFingerMovementType = source.leftHand.indexFingerMovementType;
dest.leftHand.middleFingerMovementType = source.leftHand.middleFingerMovementType;
dest.leftHand.ringFingerMovementType = source.leftHand.ringFingerMovementType;
dest.leftHand.pinkyFingerMovementType = source.leftHand.pinkyFingerMovementType;
EditorUtility.SetDirty(dest);
forceUpdateHands = true;
EditorUtility.ClearProgressBar();
}
int activePoseIndex = 0;
SerializedProperty activePoseProp;
SteamVR_Skeleton_Pose activePose;
bool forceUpdateHands = false;
public override void OnInspectorGUI()
{
serializedObject.Update();
DrawPoseEditorMenu();
DrawBlendingBehaviourMenu();
serializedObject.ApplyModifiedProperties();
}
bool getRightFromOpposite = false;
bool getLeftFromOpposite = false;
SteamVR_Behaviour_Skeleton leftSkeleton = null;
SteamVR_Behaviour_Skeleton rightSkeleton = null;
void DrawPoseEditorMenu()
{
if (Application.isPlaying)
{
EditorGUILayout.LabelField("Cannot modify pose while in play mode.");
}
else
{
bool createNew = false;
LoadDefaultPreviewHands();
activePoseIndex = previewPoseSelection.intValue;
if (activePoseIndex == 0)
activePoseProp = skeletonMainPoseProperty;
else
activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
//box containing all pose editing controls
GUILayout.BeginVertical("box");
poseEditorExpanded.boolValue = IndentedFoldoutHeader(poseEditorExpanded.boolValue, "Pose Editor");
if (poseEditorExpanded.boolValue)
{
//show selectable menu of all poses, highlighting the one that is selected
EditorGUILayout.Space();
poser.poseNames = new string[skeletonAdditionalPosesProperty.arraySize + 1];
for (int i = 0; i < skeletonAdditionalPosesProperty.arraySize + 1; i++)
{
if (i == 0)
// main pose special case
poser.poseNames[i] = skeletonMainPoseProperty.objectReferenceValue == null ? "[not set]" : skeletonMainPoseProperty.objectReferenceValue.name + " (MAIN)";
else
// additional poses from array
poser.poseNames[i] = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue == null ? "[not set]" : skeletonAdditionalPosesProperty.GetArrayElementAtIndex(i - 1).objectReferenceValue.name;
}
EditorGUILayout.BeginHorizontal();
int poseSelected = GUILayout.Toolbar(activePoseIndex, poser.poseNames);
if (poseSelected != activePoseIndex)
{
forceUpdateHands = true;
activePoseIndex = poseSelected;
PoseChanged = true;
previewPoseSelection.intValue = activePoseIndex;
serializedObject.ApplyModifiedProperties();
}
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(32));
if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
{
skeletonAdditionalPosesProperty.InsertArrayElementAtIndex(skeletonAdditionalPosesProperty.arraySize);
}
//only allow deletion of additional poses
EditorGUI.BeginDisabledGroup(skeletonAdditionalPosesProperty.arraySize == 0 || activePoseIndex == 0);
if (GUILayout.Button("-", GUILayout.MaxWidth(32)) && skeletonAdditionalPosesProperty.arraySize > 0)
{
skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
skeletonAdditionalPosesProperty.DeleteArrayElementAtIndex(activePoseIndex - 1);
if (activePoseIndex >= skeletonAdditionalPosesProperty.arraySize + 1)
{
activePoseIndex = skeletonAdditionalPosesProperty.arraySize;
previewPoseSelection.intValue = activePoseIndex;
return;
}
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndVertical();
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
GUILayout.BeginVertical("box");
// sides of pose editor
GUILayout.BeginHorizontal();
//pose controls
GUILayout.BeginVertical(GUILayout.MaxWidth(200));
GUILayout.Label("Current Pose:");
if (PoseChanged)
{
PoseChanged = false;
forceUpdateHands = true;
if (activePoseIndex == 0)
activePoseProp = skeletonMainPoseProperty;
else
activePoseProp = skeletonAdditionalPosesProperty.GetArrayElementAtIndex(activePoseIndex - 1);
activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
}
activePose = (SteamVR_Skeleton_Pose)activePoseProp.objectReferenceValue;
if (activePoseProp.objectReferenceValue == null)
{
if (previewLeftInstanceProperty.objectReferenceValue != null)
DestroyImmediate(previewLeftInstanceProperty.objectReferenceValue);
if (previewRightInstanceProperty.objectReferenceValue != null)
DestroyImmediate(previewRightInstanceProperty.objectReferenceValue);
EditorGUILayout.BeginHorizontal();
activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
if (GUILayout.Button("Create")) createNew = true;
EditorGUILayout.EndHorizontal();
if (createNew)
{
string fullPath = EditorUtility.SaveFilePanelInProject("Create New Skeleton Pose", "newPose", "asset", "Save file");
if (string.IsNullOrEmpty(fullPath) == false)
{
SteamVR_Skeleton_Pose newPose = ScriptableObject.CreateInstance<SteamVR_Skeleton_Pose>();
AssetDatabase.CreateAsset(newPose, fullPath);
AssetDatabase.SaveAssets();
activePoseProp.objectReferenceValue = newPose;
serializedObject.ApplyModifiedProperties();
}
}
}
else
{
activePoseProp.objectReferenceValue = EditorGUILayout.ObjectField(activePoseProp.objectReferenceValue, typeof(SteamVR_Skeleton_Pose), false);
DrawPoseControlButtons();
UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, SteamVR_Settings.instance.previewHandLeft, activePose.leftHand, activePose, forceUpdateHands);
UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, SteamVR_Settings.instance.previewHandRight, activePose.rightHand, activePose, forceUpdateHands);
forceUpdateHands = false;
GUILayout.EndVertical();
GUILayout.Space(10);
if (handTexL == null)
handTexL = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandLeftIcon.png");
if (handTexR == null)
handTexR = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/HandRightIcon.png");
//Left Hand
GUILayout.Space(32);
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginVertical("box");
EditorGUILayout.BeginHorizontal();
GUI.color = new Color(1, 1, 1, showLeftPreviewProperty.boolValue ? 1 : 0.25f);
if (GUILayout.Button(handTexL, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
{
showLeftPreviewProperty.boolValue = !showLeftPreviewProperty.boolValue;
//forceUpdateHands = true;
}
GUI.color = Color.white;
EditorGUIUtility.labelWidth = 48;
EditorGUILayout.LabelField("Left Hand", EditorStyles.boldLabel);
EditorGUIUtility.labelWidth = 0;
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
bool showLeft = showLeftPreviewProperty.boolValue;
DrawHand(showLeft, activePose.leftHand, activePose.rightHand, getLeftFromOpposite, showLeftPreviewProperty);
EditorGUILayout.EndVertical();
EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
getRightFromOpposite = GUILayout.Button("Copy Left pose to Right hand");
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginVertical("box");
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
EditorGUIUtility.labelWidth = 48;
EditorGUILayout.LabelField("Right Hand", EditorStyles.boldLabel);
EditorGUIUtility.labelWidth = 0;
GUI.color = new Color(1, 1, 1, showRightPreviewProperty.boolValue ? 1 : 0.25f);
if (GUILayout.Button(handTexR, GUI.skin.label, GUILayout.Width(64), GUILayout.Height(64)))
{
showRightPreviewProperty.boolValue = !showRightPreviewProperty.boolValue;
//forceUpdateHands = true;
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
bool showRight = showLeftPreviewProperty.boolValue;
DrawHand(showRight, activePose.rightHand, activePose.leftHand, getRightFromOpposite, showRightPreviewProperty);
EditorGUILayout.EndVertical();
EditorGUI.BeginDisabledGroup((showLeftPreviewProperty.boolValue && showRightPreviewProperty.boolValue) == false);
getLeftFromOpposite = GUILayout.Button("Copy Right pose to Left hand");
EditorGUI.EndDisabledGroup();
}
/*
if (activePoseProp.objectReferenceValue == null)
{
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PropertyField(activePoseProp);
createNew = GUILayout.Button("Create");
EditorGUILayout.EndHorizontal();
}
else
{
EditorGUILayout.PropertyField(activePoseProp);
DrawDivider();
DrawSaveButtons();
if (PoseChanged)
{
PoseChanged = false;
forceUpdateHands = true;
}
UpdatePreviewHand(previewLeftInstanceProperty, showLeftPreviewProperty, previewLeftHandPrefab, activePose.leftHand, forceUpdateHands);
UpdatePreviewHand(previewRightInstanceProperty, showRightPreviewProperty, previewRightHandPrefab, activePose.rightHand, forceUpdateHands);
}
activePoseProp.objectReferenceValue = newPose;
serializedObject.ApplyModifiedProperties();
}
}
*/
GUILayout.EndVertical();
EditorGUILayout.EndVertical();
GUILayout.EndHorizontal();
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginHorizontal();
EditorGUIUtility.labelWidth = 120;
poserScale.floatValue = EditorGUILayout.FloatField("Preview Pose Scale", poserScale.floatValue);
if (poserScale.floatValue <= 0) poserScale.floatValue = 1;
EditorGUIUtility.labelWidth = 0;
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
if (EditorGUI.EndChangeCheck())
{
forceUpdateHands = true;
}
}
GUILayout.EndVertical();
}
}
bool SelectablePoseButton(string name, bool selected)
{
if (selected)
{
GUI.color = new Color(0.7f, 0.73f, 0.8f);
GUILayout.Button(name, GUILayout.ExpandWidth(false));
GUI.color = Color.white;
return false;
}
else
{
return GUILayout.Button(name, GUILayout.ExpandWidth(false));
}
}
Texture[] handMaskTextures;
void DrawBlendingBehaviourMenu()
{
if (handMaskTextures == null)
{
handMaskTextures = new Texture[] { (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Palm.png"),
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Thumb.png"),
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Index.png"),
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Middle.png"),
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Ring.png"),
(Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask_Pinky.png")
};
}
GUILayout.Space(10);
GUILayout.BeginVertical("box");
blendEditorExpanded.boolValue = IndentedFoldoutHeader(blendEditorExpanded.boolValue, "Blending Editor");
if (blendEditorExpanded.boolValue)
{
//show selectable menu of all poses, highlighting the one that is selected
EditorGUILayout.Space();
for (int i = 0; i < blendingBehaviourArray.arraySize; i++)
{
SerializedProperty blender = blendingBehaviourArray.GetArrayElementAtIndex(i);
SerializedProperty blenderName = blender.FindPropertyRelative("name");
SerializedProperty blenderEnabled = blender.FindPropertyRelative("enabled");
SerializedProperty blenderInfluence = blender.FindPropertyRelative("influence");
SerializedProperty blenderPose = blender.FindPropertyRelative("pose");
SerializedProperty blenderType = blender.FindPropertyRelative("type");
SerializedProperty blenderUseMask = blender.FindPropertyRelative("useMask");
SerializedProperty blenderValue = blender.FindPropertyRelative("value");
SerializedProperty blenderMask = blender.FindPropertyRelative("mask").FindPropertyRelative("values");
SerializedProperty blenderPreview = blender.FindPropertyRelative("previewEnabled");
GUILayout.Space(10);
float bright = blenderEnabled.boolValue ? 0.6f : 0.9f; // grey out box when disabled
if (EditorGUIUtility.isProSkin) bright = 1;
GUI.color = new Color(bright, bright, bright);
GUILayout.BeginVertical("box");
GUI.color = Color.white;
blenderPreview.boolValue = IndentedFoldoutHeader(blenderPreview.boolValue, blenderName.stringValue, 1);
//SerializedProperty blenderValue = blender.FindProperty("value");
EditorGUIUtility.labelWidth = 64;
EditorGUILayout.BeginHorizontal();
DrawBlenderLogo(blenderType);
EditorGUILayout.PropertyField(blenderEnabled);
GUILayout.FlexibleSpace();
EditorGUI.BeginDisabledGroup(i == 0);
if (GUILayout.Button("Move Up"))
{
blendingBehaviourArray.MoveArrayElement(i, i - 1);
}
EditorGUI.EndDisabledGroup();
EditorGUI.BeginDisabledGroup(i == blendingBehaviourArray.arraySize - 1);
if (GUILayout.Button("Move Down"))
{
blendingBehaviourArray.MoveArrayElement(i, i + 1);
}
EditorGUI.EndDisabledGroup();
GUILayout.Space(6);
GUI.color = new Color(0.9f, 0.8f, 0.78f);
if (GUILayout.Button("Delete"))
{
if (EditorUtility.DisplayDialog("", "Do you really want to delete this Blend Behaviour?", "Yes", "Cancel"))
{
blendingBehaviourArray.DeleteArrayElementAtIndex(i);
return;
}
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
if (blenderPreview.boolValue)
{
EditorGUILayout.PropertyField(blenderName);
EditorGUILayout.BeginHorizontal();
//EditorGUILayout.BeginVertical();
EditorGUILayout.BeginVertical();
EditorGUILayout.Slider(blenderInfluence, 0, 1);
blenderPose.intValue = EditorGUILayout.Popup("Pose", blenderPose.intValue, poser.poseNames);
GUILayout.Space(20);
EditorGUILayout.PropertyField(blenderType);
if (Application.isPlaying)
{
GUILayout.Space(10);
GUI.color = new Color(0, 0, 0, 0.3f);
EditorGUILayout.LabelField("", GUI.skin.box, GUILayout.Height(20), GUILayout.ExpandWidth(true));
GUI.color = Color.white;
Rect fillRect = GUILayoutUtility.GetLastRect();
EditorGUI.DrawRect(fillRectHorizontal(fillRect, blenderValue.floatValue), Color.green);
}
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical(GUILayout.MaxWidth(100));
EditorGUILayout.PropertyField(blenderUseMask);
if (blenderUseMask.boolValue)
{
DrawMaskEnabled(blenderMask);
}
else
{
DrawMaskDisabled(blenderMask);
}
EditorGUILayout.EndVertical();
EditorGUILayout.EndHorizontal();
DrawDivider();
EditorGUIUtility.labelWidth = 0;
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
{
EditorGUILayout.Slider(blenderValue, 0, 1);
}
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
{
SerializedProperty blenderAction = blender.FindPropertyRelative("action_single");
SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
EditorGUILayout.PropertyField(blenderAction);
EditorGUILayout.PropertyField(blenderSmooth);
}
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
{
SerializedProperty blenderAction = blender.FindPropertyRelative("action_bool");
SerializedProperty blenderSmooth = blender.FindPropertyRelative("smoothingSpeed");
EditorGUILayout.PropertyField(blenderAction);
EditorGUILayout.PropertyField(blenderSmooth);
}
}
GUILayout.EndVertical();
}
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("+", GUILayout.MaxWidth(32)))
{
int i = blendingBehaviourArray.arraySize;
blendingBehaviourArray.InsertArrayElementAtIndex(i);
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("name").stringValue = "New Behaviour";
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("enabled").boolValue = true;
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("influence").floatValue = 1;
blendingBehaviourArray.GetArrayElementAtIndex(i).FindPropertyRelative("previewEnabled").boolValue = true;
serializedObject.ApplyModifiedProperties();
poser.blendingBehaviours[i].mask.Reset();
}
GUILayout.FlexibleSpace();
EditorGUILayout.EndHorizontal();
}
GUILayout.EndVertical();
}
Rect fillRectHorizontal(Rect r, float f)
{
r.xMax--;
r.yMax--;
r.xMin++;
r.yMin++;
r.width *= f;
return r;
}
void DrawBlenderLogo(SerializedProperty blenderType)
{
Texture icon = null;
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.Manual)
{
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Manual_Icon.png");
}
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.AnalogAction)
{
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Analog_Icon.png");
}
if (blenderType.intValue == (int)SteamVR_Skeleton_Poser.PoseBlendingBehaviour.BlenderTypes.BooleanAction)
{
icon = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/BlenderBehaviour_Boolean_Icon.png");
}
GUILayout.Label(icon, GUILayout.MaxHeight(32), GUILayout.MaxWidth(32));
}
Color maskColorEnabled = new Color(0.3f, 1.0f, 0.3f, 1.0f);
Color maskColorDisabled = new Color(0, 0, 0, 0.5f);
Color maskColorUnused = new Color(0.3f, 0.7f, 0.3f, 0.3f);
void DrawMaskDisabled(SerializedProperty mask)
{
Texture m = (Texture)EditorGUIUtility.Load("Assets/SteamVR/Input/Editor/Resources/Icons/handmask.png");
GUI.color = maskColorUnused;
GUILayout.Label(m, GUILayout.MaxHeight(100), GUILayout.MaxWidth(100));
GUI.color = Color.white;
}
void DrawMaskEnabled(SerializedProperty mask)
{
GUILayout.Label("", GUILayout.Height(100), GUILayout.Width(100));
Rect maskRect = GUILayoutUtility.GetLastRect();
for (int i = 0; i < 6; i++)
{
GUI.color = mask.GetArrayElementAtIndex(i).boolValue ? maskColorEnabled : maskColorDisabled;
GUI.Label(maskRect, handMaskTextures[i]);
GUI.color = new Color(0, 0, 0, 0.0f);
if (GUI.Button(GetFingerAreaRect(maskRect, i), ""))
{
mask.GetArrayElementAtIndex(i).boolValue = !mask.GetArrayElementAtIndex(i).boolValue;
}
GUI.color = Color.white;
//maskVal
}
}
/// <summary>
/// Defines area of mask icon to be buttons for each finger
/// </summary>
Rect GetFingerAreaRect(Rect source, int i)
{
Rect outRect = source;
if (i == 0)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
}
if (i == 1)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.0f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.4f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 1.0f); // bottom edge
}
if (i == 2)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.3f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
}
if (i == 3)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.425f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
}
if (i == 4)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.55f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
}
if (i == 5)
{
outRect.xMin = Mathf.Lerp(source.xMin, source.xMax, 0.675f); // left edge
outRect.xMax = Mathf.Lerp(source.xMin, source.xMax, 0.8f); // right edge
outRect.yMin = Mathf.Lerp(source.yMin, source.yMax, 0.0f); // top edge
outRect.yMax = Mathf.Lerp(source.yMin, source.yMax, 0.5f); // bottom edge
}
return outRect;
}
void DrawDivider()
{
GUI.color = new Color(0, 0, 0, 0.6f);
EditorGUILayout.Space();
EditorGUILayout.LabelField("", GUI.skin.horizontalSlider);
EditorGUILayout.Space();
GUI.color = Color.white;
}
bool IndentedFoldoutHeader(bool fold, string text, int indent = 1)
{
GUILayout.BeginHorizontal();
GUIStyle boldFoldoutStyle = new GUIStyle(EditorStyles.foldout);
boldFoldoutStyle.fontStyle = FontStyle.Bold;
GUILayout.Space(14f * indent);
fold = EditorGUILayout.Foldout(fold, text, boldFoldoutStyle);
GUILayout.EndHorizontal();
return fold;
}
}
}