campfire/Assets/SteamVR/Scripts/SteamVR_Skybox.cs

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2020-04-29 19:40:05 +02:00
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Sets cubemap to use in the compositor.
//
//=============================================================================
using UnityEngine;
using Valve.VR;
namespace Valve.VR
{
public class SteamVR_Skybox : MonoBehaviour
{
// Note: Unity's Left and Right Skybox shader variables are switched.
public Texture front, back, left, right, top, bottom;
public enum CellSize
{
x1024, x64, x32, x16, x8
}
public CellSize StereoCellSize = CellSize.x32;
public float StereoIpdMm = 64.0f;
public void SetTextureByIndex(int i, Texture t)
{
switch (i)
{
case 0:
front = t;
break;
case 1:
back = t;
break;
case 2:
left = t;
break;
case 3:
right = t;
break;
case 4:
top = t;
break;
case 5:
bottom = t;
break;
}
}
public Texture GetTextureByIndex(int i)
{
switch (i)
{
case 0:
return front;
case 1:
return back;
case 2:
return left;
case 3:
return right;
case 4:
return top;
case 5:
return bottom;
}
return null;
}
static public void SetOverride(
Texture front = null,
Texture back = null,
Texture left = null,
Texture right = null,
Texture top = null,
Texture bottom = null)
{
var compositor = OpenVR.Compositor;
if (compositor != null)
{
var handles = new Texture[] { front, back, left, right, top, bottom };
var textures = new Texture_t[6];
for (int i = 0; i < 6; i++)
{
textures[i].handle = (handles[i] != null) ? handles[i].GetNativeTexturePtr() : System.IntPtr.Zero;
textures[i].eType = SteamVR.instance.textureType;
textures[i].eColorSpace = EColorSpace.Auto;
}
var error = compositor.SetSkyboxOverride(textures);
if (error != EVRCompositorError.None)
{
Debug.LogError("<b>[SteamVR]</b> Failed to set skybox override with error: " + error);
if (error == EVRCompositorError.TextureIsOnWrongDevice)
Debug.Log("<b>[SteamVR]</b> Set your graphics driver to use the same video card as the headset is plugged into for Unity.");
else if (error == EVRCompositorError.TextureUsesUnsupportedFormat)
Debug.Log("<b>[SteamVR]</b> Ensure skybox textures are not compressed and have no mipmaps.");
}
}
}
static public void ClearOverride()
{
var compositor = OpenVR.Compositor;
if (compositor != null)
compositor.ClearSkyboxOverride();
}
void OnEnable()
{
SetOverride(front, back, left, right, top, bottom);
}
void OnDisable()
{
ClearOverride();
}
}
}