campfire/Assets/Scripts/Torch.cs

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2020-04-20 01:20:02 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Torch : MonoBehaviour {
public Light Light;
public Color NormalColor;
public Color PanicColor;
public float Lifetime = 3f;
public float PanicLifetimeThreshold;
private void Update() {
Lifetime -= Time.deltaTime;
Light.color = Color.Lerp(Light.color, Lifetime <= PanicLifetimeThreshold ? PanicColor : NormalColor, 4f * Time.deltaTime);
transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 12f * Time.deltaTime);
transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.LookRotation(Vector3.forward, Vector3.up), 12f * Time.deltaTime);
if (Lifetime <= 0) {
Destroy(gameObject);
}
}
}