2020-04-19 01:12:29 +02:00
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using UnityEngine;
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[System.Serializable]
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public enum State {
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Playing,
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Paused,
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GameOver
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}
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public class GameState : MonoBehaviour {
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public State Current = State.Playing;
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private void Update() {
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if (Input.GetKeyDown(KeyCode.Escape)) {
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switch (Current) {
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case State.Playing:
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Current = State.Paused;
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break;
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case State.Paused:
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Current = State.Playing;
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break;
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}
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}
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2020-04-19 04:33:04 +02:00
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Time.timeScale = Mathf.Lerp(Time.timeScale, Current == State.Paused ? 0 : 1, 6f * Time.unscaledDeltaTime);
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2020-04-19 01:12:29 +02:00
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}
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}
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