campfire/Assets/SteamVR/InteractionSystem/Core/Scripts/RenderModel.cs

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2020-04-29 19:40:05 +02:00
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
using UnityEngine;
using System.Collections;
using System;
namespace Valve.VR.InteractionSystem
{
public class RenderModel : MonoBehaviour
{
public GameObject handPrefab;
protected GameObject handInstance;
protected Renderer[] handRenderers;
public bool displayHandByDefault = true;
protected SteamVR_Behaviour_Skeleton handSkeleton;
protected Animator handAnimator;
protected string animatorParameterStateName = "AnimationState";
protected int handAnimatorStateId = -1;
[Space]
public GameObject controllerPrefab;
protected GameObject controllerInstance;
protected Renderer[] controllerRenderers;
protected SteamVR_RenderModel controllerRenderModel;
public bool displayControllerByDefault = true;
protected Material delayedSetMaterial;
public event Action onControllerLoaded;
protected SteamVR_Events.Action renderModelLoadedAction;
protected SteamVR_Input_Sources inputSource;
protected void Awake()
{
renderModelLoadedAction = SteamVR_Events.RenderModelLoadedAction(OnRenderModelLoaded);
InitializeHand();
InitializeController();
}
protected void InitializeHand()
{
if (handPrefab != null)
{
handInstance = GameObject.Instantiate(handPrefab);
handInstance.transform.parent = this.transform;
handInstance.transform.localPosition = Vector3.zero;
handInstance.transform.localRotation = Quaternion.identity;
handInstance.transform.localScale = handPrefab.transform.localScale;
handSkeleton = handInstance.GetComponent<SteamVR_Behaviour_Skeleton>();
handSkeleton.origin = Player.instance.trackingOriginTransform;
handSkeleton.updatePose = false;
handSkeleton.skeletonAction.onActiveChange += OnSkeletonActiveChange;
handRenderers = handInstance.GetComponentsInChildren<Renderer>();
if (displayHandByDefault == false)
SetHandVisibility(false);
handAnimator = handInstance.GetComponentInChildren<Animator>();
if (handSkeleton.skeletonAction.activeBinding == false && handSkeleton.fallbackPoser == null)
{
Debug.LogWarning("Skeleton action: " + handSkeleton.skeletonAction.GetPath() + " is not bound. Your controller may not support SteamVR Skeleton Input. " +
"Please add a fallback skeleton poser to your skeleton if you want hands to be visible");
DestroyHand();
}
}
}
protected void InitializeController()
{
if (controllerPrefab != null)
{
controllerInstance = GameObject.Instantiate(controllerPrefab);
controllerInstance.transform.parent = this.transform;
controllerInstance.transform.localPosition = Vector3.zero;
controllerInstance.transform.localRotation = Quaternion.identity;
controllerInstance.transform.localScale = controllerPrefab.transform.localScale;
controllerRenderModel = controllerInstance.GetComponent<SteamVR_RenderModel>();
}
}
protected virtual void DestroyHand()
{
if (handSkeleton != null)
handSkeleton.skeletonAction.onActiveChange -= OnSkeletonActiveChange;
if (handInstance != null)
{
Destroy(handInstance);
handRenderers = null;
handInstance = null;
handSkeleton = null;
handAnimator = null;
}
}
protected virtual void OnSkeletonActiveChange(SteamVR_Action_Skeleton changedAction, bool newState)
{
if (newState)
{
InitializeHand();
}
else
{
DestroyHand();
}
}
protected void OnEnable()
{
renderModelLoadedAction.enabled = true;
}
protected void OnDisable()
{
renderModelLoadedAction.enabled = false;
}
protected void OnDestroy()
{
DestroyHand();
}
public SteamVR_Behaviour_Skeleton GetSkeleton()
{
return handSkeleton;
}
public virtual void SetInputSource(SteamVR_Input_Sources newInputSource)
{
inputSource = newInputSource;
if (controllerRenderModel != null)
controllerRenderModel.SetInputSource(inputSource);
}
public virtual void OnHandInitialized(int deviceIndex)
{
controllerRenderModel.SetInputSource(inputSource);
controllerRenderModel.SetDeviceIndex(deviceIndex);
}
public void MatchHandToTransform(Transform match)
{
if (handInstance != null)
{
handInstance.transform.position = match.transform.position;
handInstance.transform.rotation = match.transform.rotation;
}
}
public void SetHandPosition(Vector3 newPosition)
{
if (handInstance != null)
{
handInstance.transform.position = newPosition;
}
}
public void SetHandRotation(Quaternion newRotation)
{
if (handInstance != null)
{
handInstance.transform.rotation = newRotation;
}
}
public Vector3 GetHandPosition()
{
if (handInstance != null)
{
return handInstance.transform.position;
}
return Vector3.zero;
}
public Quaternion GetHandRotation()
{
if (handInstance != null)
{
return handInstance.transform.rotation;
}
return Quaternion.identity;
}
private void OnRenderModelLoaded(SteamVR_RenderModel loadedRenderModel, bool success)
{
if (controllerRenderModel == loadedRenderModel)
{
controllerRenderers = controllerInstance.GetComponentsInChildren<Renderer>();
if (displayControllerByDefault == false)
SetControllerVisibility(false);
if (delayedSetMaterial != null)
SetControllerMaterial(delayedSetMaterial);
if (onControllerLoaded != null)
onControllerLoaded.Invoke();
}
}
public void SetVisibility(bool state, bool overrideDefault = false)
{
if (state == false || displayControllerByDefault || overrideDefault)
SetControllerVisibility(state);
if (state == false || displayHandByDefault || overrideDefault)
SetHandVisibility(state);
}
public void Show(bool overrideDefault = false)
{
SetVisibility(true, overrideDefault);
}
public void Hide()
{
SetVisibility(false);
}
public virtual void SetMaterial(Material material)
{
SetControllerMaterial(material);
SetHandMaterial(material);
}
public void SetControllerMaterial(Material material)
{
if (controllerRenderers == null)
{
delayedSetMaterial = material;
return;
}
for (int rendererIndex = 0; rendererIndex < controllerRenderers.Length; rendererIndex++)
{
controllerRenderers[rendererIndex].material = material;
}
}
public void SetHandMaterial(Material material)
{
for (int rendererIndex = 0; rendererIndex < handRenderers.Length; rendererIndex++)
{
handRenderers[rendererIndex].material = material;
}
}
public void SetControllerVisibility(bool state, bool permanent = false)
{
if (permanent)
displayControllerByDefault = state;
if (controllerRenderers == null)
return;
for (int rendererIndex = 0; rendererIndex < controllerRenderers.Length; rendererIndex++)
{
controllerRenderers[rendererIndex].enabled = state;
}
}
public void SetHandVisibility(bool state, bool permanent = false)
{
if (permanent)
displayHandByDefault = state;
if (handRenderers == null)
return;
for (int rendererIndex = 0; rendererIndex < handRenderers.Length; rendererIndex++)
{
handRenderers[rendererIndex].enabled = state;
}
}
public bool IsHandVisibile()
{
if (handRenderers == null)
return false;
for (int rendererIndex = 0; rendererIndex < handRenderers.Length; rendererIndex++)
{
if (handRenderers[rendererIndex].enabled)
return true;
}
return false;
}
public bool IsControllerVisibile()
{
if (controllerRenderers == null)
return false;
for (int rendererIndex = 0; rendererIndex < controllerRenderers.Length; rendererIndex++)
{
if (controllerRenderers[rendererIndex].enabled)
return true;
}
return false;
}
public Transform GetBone(int boneIndex)
{
if (handSkeleton != null)
{
return handSkeleton.GetBone(boneIndex);
}
return null;
}
public Vector3 GetBonePosition(int boneIndex, bool local = false)
{
if (handSkeleton != null)
{
return handSkeleton.GetBonePosition(boneIndex, local);
}
return Vector3.zero;
}
public Vector3 GetControllerPosition(string componentName = null)
{
if (controllerRenderModel != null)
return controllerRenderModel.GetComponentTransform(componentName).position;
return Vector3.zero;
}
public Quaternion GetBoneRotation(int boneIndex, bool local = false)
{
if (handSkeleton != null)
{
return handSkeleton.GetBoneRotation(boneIndex, local);
}
return Quaternion.identity;
}
public void SetSkeletonRangeOfMotion(EVRSkeletalMotionRange newRangeOfMotion, float blendOverSeconds = 0.1f)
{
if (handSkeleton != null)
{
handSkeleton.SetRangeOfMotion(newRangeOfMotion, blendOverSeconds);
}
}
public EVRSkeletalMotionRange GetSkeletonRangeOfMotion
{
get
{
if (handSkeleton != null)
return handSkeleton.rangeOfMotion;
else
return EVRSkeletalMotionRange.WithController;
}
}
public void SetTemporarySkeletonRangeOfMotion(SkeletalMotionRangeChange temporaryRangeOfMotionChange, float blendOverSeconds = 0.1f)
{
if (handSkeleton != null)
{
handSkeleton.SetTemporaryRangeOfMotion((EVRSkeletalMotionRange)temporaryRangeOfMotionChange, blendOverSeconds);
}
}
public void ResetTemporarySkeletonRangeOfMotion(float blendOverSeconds = 0.1f)
{
if (handSkeleton != null)
{
handSkeleton.ResetTemporaryRangeOfMotion(blendOverSeconds);
}
}
public void SetAnimationState(int stateValue)
{
if (handSkeleton != null)
{
if (handSkeleton.isBlending == false)
handSkeleton.BlendToAnimation();
if (CheckAnimatorInit())
handAnimator.SetInteger(handAnimatorStateId, stateValue);
}
}
public void StopAnimation()
{
if (handSkeleton != null)
{
if (handSkeleton.isBlending == false)
handSkeleton.BlendToSkeleton();
if (CheckAnimatorInit())
handAnimator.SetInteger(handAnimatorStateId, 0);
}
}
private bool CheckAnimatorInit()
{
if (handAnimatorStateId == -1 && handAnimator != null)
{
if (handAnimator.gameObject.activeInHierarchy && handAnimator.isInitialized)
{
AnimatorControllerParameter[] parameters = handAnimator.parameters;
for (int parameterIndex = 0; parameterIndex < parameters.Length; parameterIndex++)
{
if (string.Equals(parameters[parameterIndex].name, animatorParameterStateName, StringComparison.CurrentCultureIgnoreCase))
handAnimatorStateId = parameters[parameterIndex].nameHash;
}
}
}
return handAnimatorStateId != -1 && handAnimator != null && handAnimator.isInitialized;
}
}
}