248 lines
7.3 KiB
C#
248 lines
7.3 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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#if UNITY_2017_2_OR_NEWER
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using UnityEngine.XR;
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#else
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using XRSettings = UnityEngine.VR.VRSettings;
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using XRDevice = UnityEngine.VR.VRDevice;
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#endif
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namespace Valve.VR
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{
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public class SteamVR_Behaviour : MonoBehaviour
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{
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private const string openVRDeviceName = "OpenVR";
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public static bool forcingInitialization = false;
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private static SteamVR_Behaviour _instance;
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public static SteamVR_Behaviour instance
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{
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get
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{
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if (_instance == null)
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{
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Initialize(false);
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}
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return _instance;
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}
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}
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public bool initializeSteamVROnAwake = true;
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public bool doNotDestroy = true;
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[HideInInspector]
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public SteamVR_Render steamvr_render;
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internal static bool isPlaying = false;
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private static bool initializing = false;
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public static void Initialize(bool forceUnityVRToOpenVR = false)
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{
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if (_instance == null && initializing == false)
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{
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initializing = true;
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GameObject steamVRObject = null;
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if (forceUnityVRToOpenVR)
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forcingInitialization = true;
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SteamVR_Render renderInstance = GameObject.FindObjectOfType<SteamVR_Render>();
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if (renderInstance != null)
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steamVRObject = renderInstance.gameObject;
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SteamVR_Behaviour behaviourInstance = GameObject.FindObjectOfType<SteamVR_Behaviour>();
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if (behaviourInstance != null)
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steamVRObject = behaviourInstance.gameObject;
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if (steamVRObject == null)
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{
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GameObject objectInstance = new GameObject("[SteamVR]");
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_instance = objectInstance.AddComponent<SteamVR_Behaviour>();
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_instance.steamvr_render = objectInstance.AddComponent<SteamVR_Render>();
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}
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else
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{
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behaviourInstance = steamVRObject.GetComponent<SteamVR_Behaviour>();
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if (behaviourInstance == null)
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behaviourInstance = steamVRObject.AddComponent<SteamVR_Behaviour>();
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if (renderInstance != null)
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behaviourInstance.steamvr_render = renderInstance;
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else
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{
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behaviourInstance.steamvr_render = steamVRObject.GetComponent<SteamVR_Render>();
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if (behaviourInstance.steamvr_render == null)
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behaviourInstance.steamvr_render = steamVRObject.AddComponent<SteamVR_Render>();
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}
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_instance = behaviourInstance;
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}
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if (_instance != null && _instance.doNotDestroy)
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GameObject.DontDestroyOnLoad(_instance.transform.root.gameObject);
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initializing = false;
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}
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}
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protected void Awake()
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{
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isPlaying = true;
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if (initializeSteamVROnAwake && forcingInitialization == false)
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InitializeSteamVR();
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}
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public void InitializeSteamVR(bool forceUnityVRToOpenVR = false)
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{
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if (forceUnityVRToOpenVR)
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{
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forcingInitialization = true;
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if (initializeCoroutine != null)
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StopCoroutine(initializeCoroutine);
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if (XRSettings.loadedDeviceName == openVRDeviceName)
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EnableOpenVR();
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else
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initializeCoroutine = StartCoroutine(DoInitializeSteamVR(forceUnityVRToOpenVR));
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}
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else
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{
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SteamVR.Initialize(false);
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}
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}
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private Coroutine initializeCoroutine;
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#if UNITY_2018_3_OR_NEWER
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private bool loadedOpenVRDeviceSuccess = false;
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private IEnumerator DoInitializeSteamVR(bool forceUnityVRToOpenVR = false)
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{
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XRDevice.deviceLoaded += XRDevice_deviceLoaded;
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XRSettings.LoadDeviceByName(openVRDeviceName);
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while (loadedOpenVRDeviceSuccess == false)
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{
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yield return null;
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}
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XRDevice.deviceLoaded -= XRDevice_deviceLoaded;
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EnableOpenVR();
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}
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private void XRDevice_deviceLoaded(string deviceName)
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{
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if (deviceName == openVRDeviceName)
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{
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loadedOpenVRDeviceSuccess = true;
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}
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else
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{
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Debug.LogError("<b>[SteamVR]</b> Tried to async load: " + openVRDeviceName + ". Loaded: " + deviceName, this);
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loadedOpenVRDeviceSuccess = true; //try anyway
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}
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}
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#else
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private IEnumerator DoInitializeSteamVR(bool forceUnityVRToOpenVR = false)
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{
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XRSettings.LoadDeviceByName(openVRDeviceName);
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yield return null;
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EnableOpenVR();
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}
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#endif
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private void EnableOpenVR()
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{
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XRSettings.enabled = true;
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SteamVR.Initialize(false);
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initializeCoroutine = null;
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forcingInitialization = false;
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}
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#if UNITY_EDITOR
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//only stop playing if the unity editor is running
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private void OnDestroy()
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{
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isPlaying = false;
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}
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#endif
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#if UNITY_2017_1_OR_NEWER
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protected void OnEnable()
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{
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Application.onBeforeRender += OnBeforeRender;
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SteamVR_Events.System(EVREventType.VREvent_Quit).Listen(OnQuit);
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}
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protected void OnDisable()
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{
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Application.onBeforeRender -= OnBeforeRender;
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SteamVR_Events.System(EVREventType.VREvent_Quit).Remove(OnQuit);
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}
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protected void OnBeforeRender()
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{
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PreCull();
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}
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#else
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protected void OnEnable()
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{
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Camera.onPreCull += OnCameraPreCull;
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SteamVR_Events.System(EVREventType.VREvent_Quit).Listen(OnQuit);
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}
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protected void OnDisable()
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{
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Camera.onPreCull -= OnCameraPreCull;
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SteamVR_Events.System(EVREventType.VREvent_Quit).Remove(OnQuit);
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}
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protected void OnCameraPreCull(Camera cam)
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{
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if (!cam.stereoEnabled)
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return;
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PreCull();
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}
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#endif
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protected static int lastFrameCount = -1;
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protected void PreCull()
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{
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// Only update poses on the first camera per frame.
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if (Time.frameCount != lastFrameCount)
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{
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lastFrameCount = Time.frameCount;
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SteamVR_Input.OnPreCull();
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}
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}
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protected void FixedUpdate()
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{
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SteamVR_Input.FixedUpdate();
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}
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protected void LateUpdate()
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{
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SteamVR_Input.LateUpdate();
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}
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protected void Update()
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{
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SteamVR_Input.Update();
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}
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protected void OnQuit(VREvent_t vrEvent)
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{
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#if UNITY_EDITOR
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UnityEditor.EditorApplication.isPlaying = false;
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#else
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Application.Quit();
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#endif
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}
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}
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}
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