469 lines
17 KiB
C#
469 lines
17 KiB
C#
|
//======= Copyright (c) Valve Corporation, All rights reserved. ===============
|
|||
|
//
|
|||
|
// Purpose: Handles rendering of all SteamVR_Cameras
|
|||
|
//
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
using UnityEngine;
|
|||
|
using System.Collections;
|
|||
|
using Valve.VR;
|
|||
|
|
|||
|
|
|||
|
namespace Valve.VR
|
|||
|
{
|
|||
|
public class SteamVR_Render : MonoBehaviour
|
|||
|
{
|
|||
|
public SteamVR_ExternalCamera externalCamera;
|
|||
|
public string externalCameraConfigPath = "externalcamera.cfg";
|
|||
|
|
|||
|
public static EVREye eye { get; private set; }
|
|||
|
|
|||
|
public static SteamVR_Render instance { get { return SteamVR_Behaviour.instance.steamvr_render; } }
|
|||
|
|
|||
|
static private bool isQuitting;
|
|||
|
void OnApplicationQuit()
|
|||
|
{
|
|||
|
isQuitting = true;
|
|||
|
SteamVR.SafeDispose();
|
|||
|
}
|
|||
|
|
|||
|
static public void Add(SteamVR_Camera vrcam)
|
|||
|
{
|
|||
|
if (!isQuitting)
|
|||
|
instance.AddInternal(vrcam);
|
|||
|
}
|
|||
|
|
|||
|
static public void Remove(SteamVR_Camera vrcam)
|
|||
|
{
|
|||
|
if (!isQuitting && instance != null)
|
|||
|
instance.RemoveInternal(vrcam);
|
|||
|
}
|
|||
|
|
|||
|
static public SteamVR_Camera Top()
|
|||
|
{
|
|||
|
if (!isQuitting)
|
|||
|
return instance.TopInternal();
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
private SteamVR_Camera[] cameras = new SteamVR_Camera[0];
|
|||
|
|
|||
|
void AddInternal(SteamVR_Camera vrcam)
|
|||
|
{
|
|||
|
var camera = vrcam.GetComponent<Camera>();
|
|||
|
var length = cameras.Length;
|
|||
|
var sorted = new SteamVR_Camera[length + 1];
|
|||
|
int insert = 0;
|
|||
|
for (int i = 0; i < length; i++)
|
|||
|
{
|
|||
|
var c = cameras[i].GetComponent<Camera>();
|
|||
|
if (i == insert && c.depth > camera.depth)
|
|||
|
sorted[insert++] = vrcam;
|
|||
|
|
|||
|
sorted[insert++] = cameras[i];
|
|||
|
}
|
|||
|
if (insert == length)
|
|||
|
sorted[insert] = vrcam;
|
|||
|
|
|||
|
cameras = sorted;
|
|||
|
}
|
|||
|
|
|||
|
void RemoveInternal(SteamVR_Camera vrcam)
|
|||
|
{
|
|||
|
var length = cameras.Length;
|
|||
|
int count = 0;
|
|||
|
for (int i = 0; i < length; i++)
|
|||
|
{
|
|||
|
var c = cameras[i];
|
|||
|
if (c == vrcam)
|
|||
|
++count;
|
|||
|
}
|
|||
|
if (count == 0)
|
|||
|
return;
|
|||
|
|
|||
|
var sorted = new SteamVR_Camera[length - count];
|
|||
|
int insert = 0;
|
|||
|
for (int i = 0; i < length; i++)
|
|||
|
{
|
|||
|
var c = cameras[i];
|
|||
|
if (c != vrcam)
|
|||
|
sorted[insert++] = c;
|
|||
|
}
|
|||
|
|
|||
|
cameras = sorted;
|
|||
|
}
|
|||
|
|
|||
|
SteamVR_Camera TopInternal()
|
|||
|
{
|
|||
|
if (cameras.Length > 0)
|
|||
|
return cameras[cameras.Length - 1];
|
|||
|
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
public TrackedDevicePose_t[] poses = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount];
|
|||
|
public TrackedDevicePose_t[] gamePoses = new TrackedDevicePose_t[0];
|
|||
|
|
|||
|
static private bool _pauseRendering;
|
|||
|
static public bool pauseRendering
|
|||
|
{
|
|||
|
get { return _pauseRendering; }
|
|||
|
set
|
|||
|
{
|
|||
|
_pauseRendering = value;
|
|||
|
|
|||
|
var compositor = OpenVR.Compositor;
|
|||
|
if (compositor != null)
|
|||
|
compositor.SuspendRendering(value);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private WaitForEndOfFrame waitForEndOfFrame = new WaitForEndOfFrame();
|
|||
|
|
|||
|
private IEnumerator RenderLoop()
|
|||
|
{
|
|||
|
while (Application.isPlaying)
|
|||
|
{
|
|||
|
yield return waitForEndOfFrame;
|
|||
|
|
|||
|
if (pauseRendering)
|
|||
|
continue;
|
|||
|
|
|||
|
var compositor = OpenVR.Compositor;
|
|||
|
if (compositor != null)
|
|||
|
{
|
|||
|
if (!compositor.CanRenderScene())
|
|||
|
continue;
|
|||
|
|
|||
|
compositor.SetTrackingSpace(SteamVR.settings.trackingSpace);
|
|||
|
}
|
|||
|
|
|||
|
var overlay = SteamVR_Overlay.instance;
|
|||
|
if (overlay != null)
|
|||
|
overlay.UpdateOverlay();
|
|||
|
|
|||
|
if (CheckExternalCamera())
|
|||
|
RenderExternalCamera();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private bool? doesPathExist = null;
|
|||
|
private bool CheckExternalCamera()
|
|||
|
{
|
|||
|
if (doesPathExist == false)
|
|||
|
return false;
|
|||
|
else if (doesPathExist == null)
|
|||
|
doesPathExist = System.IO.File.Exists(externalCameraConfigPath);
|
|||
|
|
|||
|
if (externalCamera == null && doesPathExist == true)
|
|||
|
{
|
|||
|
GameObject prefab = Resources.Load<GameObject>("SteamVR_ExternalCamera");
|
|||
|
if (prefab == null)
|
|||
|
{
|
|||
|
doesPathExist = false;
|
|||
|
return false;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (SteamVR_Settings.instance.legacyMixedRealityCamera)
|
|||
|
{
|
|||
|
if (SteamVR_ExternalCamera_LegacyManager.hasCamera == false)
|
|||
|
return false;
|
|||
|
|
|||
|
GameObject instance = Instantiate(prefab);
|
|||
|
instance.gameObject.name = "External Camera";
|
|||
|
|
|||
|
externalCamera = instance.transform.GetChild(0).GetComponent<SteamVR_ExternalCamera>();
|
|||
|
externalCamera.configPath = externalCameraConfigPath;
|
|||
|
externalCamera.ReadConfig();
|
|||
|
externalCamera.SetupDeviceIndex(SteamVR_ExternalCamera_LegacyManager.cameraIndex);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SteamVR_Action_Pose cameraPose = SteamVR_Settings.instance.mixedRealityCameraPose;
|
|||
|
SteamVR_Input_Sources cameraSource = SteamVR_Settings.instance.mixedRealityCameraInputSource;
|
|||
|
|
|||
|
if (cameraPose != null && SteamVR_Settings.instance.mixedRealityActionSetAutoEnable)
|
|||
|
{
|
|||
|
if (cameraPose.actionSet != null && cameraPose.actionSet.IsActive(cameraSource) == false)
|
|||
|
cameraPose.actionSet.Activate(cameraSource);
|
|||
|
}
|
|||
|
|
|||
|
if (cameraPose == null)
|
|||
|
{
|
|||
|
doesPathExist = false;
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
if (cameraPose != null && cameraPose[cameraSource].active && cameraPose[cameraSource].deviceIsConnected)
|
|||
|
{
|
|||
|
GameObject instance = Instantiate(prefab);
|
|||
|
instance.gameObject.name = "External Camera";
|
|||
|
|
|||
|
externalCamera = instance.transform.GetChild(0).GetComponent<SteamVR_ExternalCamera>();
|
|||
|
externalCamera.configPath = externalCameraConfigPath;
|
|||
|
externalCamera.ReadConfig();
|
|||
|
externalCamera.SetupPose(cameraPose, cameraSource);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return (externalCamera != null);
|
|||
|
}
|
|||
|
|
|||
|
void RenderExternalCamera()
|
|||
|
{
|
|||
|
if (externalCamera == null)
|
|||
|
return;
|
|||
|
|
|||
|
if (!externalCamera.gameObject.activeInHierarchy)
|
|||
|
return;
|
|||
|
|
|||
|
var frameSkip = (int)Mathf.Max(externalCamera.config.frameSkip, 0.0f);
|
|||
|
if (Time.frameCount % (frameSkip + 1) != 0)
|
|||
|
return;
|
|||
|
|
|||
|
// Keep external camera relative to the most relevant vr camera.
|
|||
|
externalCamera.AttachToCamera(TopInternal());
|
|||
|
|
|||
|
externalCamera.RenderNear();
|
|||
|
externalCamera.RenderFar();
|
|||
|
}
|
|||
|
|
|||
|
float sceneResolutionScale = 1.0f, timeScale = 1.0f;
|
|||
|
|
|||
|
private void OnInputFocus(bool hasFocus)
|
|||
|
{
|
|||
|
if (SteamVR.active == false)
|
|||
|
return;
|
|||
|
|
|||
|
if (hasFocus)
|
|||
|
{
|
|||
|
if (SteamVR.settings.pauseGameWhenDashboardVisible)
|
|||
|
{
|
|||
|
Time.timeScale = timeScale;
|
|||
|
}
|
|||
|
|
|||
|
SteamVR_Camera.sceneResolutionScale = sceneResolutionScale;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (SteamVR.settings.pauseGameWhenDashboardVisible)
|
|||
|
{
|
|||
|
timeScale = Time.timeScale;
|
|||
|
Time.timeScale = 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
sceneResolutionScale = SteamVR_Camera.sceneResolutionScale;
|
|||
|
SteamVR_Camera.sceneResolutionScale = 0.5f;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private string GetScreenshotFilename(uint screenshotHandle, EVRScreenshotPropertyFilenames screenshotPropertyFilename)
|
|||
|
{
|
|||
|
var error = EVRScreenshotError.None;
|
|||
|
var capacity = OpenVR.Screenshots.GetScreenshotPropertyFilename(screenshotHandle, screenshotPropertyFilename, null, 0, ref error);
|
|||
|
if (error != EVRScreenshotError.None && error != EVRScreenshotError.BufferTooSmall)
|
|||
|
return null;
|
|||
|
if (capacity > 1)
|
|||
|
{
|
|||
|
var result = new System.Text.StringBuilder((int)capacity);
|
|||
|
OpenVR.Screenshots.GetScreenshotPropertyFilename(screenshotHandle, screenshotPropertyFilename, result, capacity, ref error);
|
|||
|
if (error != EVRScreenshotError.None)
|
|||
|
return null;
|
|||
|
return result.ToString();
|
|||
|
}
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
private void OnRequestScreenshot(VREvent_t vrEvent)
|
|||
|
{
|
|||
|
var screenshotHandle = vrEvent.data.screenshot.handle;
|
|||
|
var screenshotType = (EVRScreenshotType)vrEvent.data.screenshot.type;
|
|||
|
|
|||
|
if (screenshotType == EVRScreenshotType.StereoPanorama)
|
|||
|
{
|
|||
|
string previewFilename = GetScreenshotFilename(screenshotHandle, EVRScreenshotPropertyFilenames.Preview);
|
|||
|
string VRFilename = GetScreenshotFilename(screenshotHandle, EVRScreenshotPropertyFilenames.VR);
|
|||
|
|
|||
|
if (previewFilename == null || VRFilename == null)
|
|||
|
return;
|
|||
|
|
|||
|
// Do the stereo panorama screenshot
|
|||
|
// Figure out where the view is
|
|||
|
GameObject screenshotPosition = new GameObject("screenshotPosition");
|
|||
|
screenshotPosition.transform.position = SteamVR_Render.Top().transform.position;
|
|||
|
screenshotPosition.transform.rotation = SteamVR_Render.Top().transform.rotation;
|
|||
|
screenshotPosition.transform.localScale = SteamVR_Render.Top().transform.lossyScale;
|
|||
|
SteamVR_Utils.TakeStereoScreenshot(screenshotHandle, screenshotPosition, 32, 0.064f, ref previewFilename, ref VRFilename);
|
|||
|
|
|||
|
// and submit it
|
|||
|
OpenVR.Screenshots.SubmitScreenshot(screenshotHandle, screenshotType, previewFilename, VRFilename);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private EVRScreenshotType[] screenshotTypes = new EVRScreenshotType[] { EVRScreenshotType.StereoPanorama };
|
|||
|
|
|||
|
private void OnEnable()
|
|||
|
{
|
|||
|
StartCoroutine(RenderLoop());
|
|||
|
SteamVR_Events.InputFocus.Listen(OnInputFocus);
|
|||
|
SteamVR_Events.System(EVREventType.VREvent_RequestScreenshot).Listen(OnRequestScreenshot);
|
|||
|
|
|||
|
if (SteamVR_Settings.instance.legacyMixedRealityCamera)
|
|||
|
SteamVR_ExternalCamera_LegacyManager.SubscribeToNewPoses();
|
|||
|
|
|||
|
#if UNITY_2017_1_OR_NEWER
|
|||
|
Application.onBeforeRender += OnBeforeRender;
|
|||
|
#else
|
|||
|
Camera.onPreCull += OnCameraPreCull;
|
|||
|
#endif
|
|||
|
|
|||
|
if (SteamVR.initializedState == SteamVR.InitializedStates.InitializeSuccess)
|
|||
|
OpenVR.Screenshots.HookScreenshot(screenshotTypes);
|
|||
|
else
|
|||
|
SteamVR_Events.Initialized.AddListener(OnSteamVRInitialized);
|
|||
|
}
|
|||
|
|
|||
|
private void OnSteamVRInitialized(bool success)
|
|||
|
{
|
|||
|
if (success)
|
|||
|
OpenVR.Screenshots.HookScreenshot(screenshotTypes);
|
|||
|
}
|
|||
|
|
|||
|
private void OnDisable()
|
|||
|
{
|
|||
|
StopAllCoroutines();
|
|||
|
SteamVR_Events.InputFocus.Remove(OnInputFocus);
|
|||
|
SteamVR_Events.System(EVREventType.VREvent_RequestScreenshot).Remove(OnRequestScreenshot);
|
|||
|
|
|||
|
#if UNITY_2017_1_OR_NEWER
|
|||
|
Application.onBeforeRender -= OnBeforeRender;
|
|||
|
#else
|
|||
|
Camera.onPreCull -= OnCameraPreCull;
|
|||
|
#endif
|
|||
|
|
|||
|
if (SteamVR.initializedState != SteamVR.InitializedStates.InitializeSuccess)
|
|||
|
SteamVR_Events.Initialized.RemoveListener(OnSteamVRInitialized);
|
|||
|
}
|
|||
|
|
|||
|
public void UpdatePoses()
|
|||
|
{
|
|||
|
var compositor = OpenVR.Compositor;
|
|||
|
if (compositor != null)
|
|||
|
{
|
|||
|
compositor.GetLastPoses(poses, gamePoses);
|
|||
|
SteamVR_Events.NewPoses.Send(poses);
|
|||
|
SteamVR_Events.NewPosesApplied.Send();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
#if UNITY_2017_1_OR_NEWER
|
|||
|
void OnBeforeRender()
|
|||
|
{
|
|||
|
if (SteamVR.active == false)
|
|||
|
return;
|
|||
|
|
|||
|
if (SteamVR.settings.IsPoseUpdateMode(SteamVR_UpdateModes.OnPreCull))
|
|||
|
{
|
|||
|
UpdatePoses();
|
|||
|
}
|
|||
|
}
|
|||
|
#else
|
|||
|
void OnCameraPreCull(Camera cam)
|
|||
|
{
|
|||
|
if (SteamVR.active == false)
|
|||
|
return;
|
|||
|
|
|||
|
#if UNITY_2017_1_OR_NEWER
|
|||
|
if (cam.cameraType != CameraType.VR)
|
|||
|
return;
|
|||
|
#else
|
|||
|
//custom code
|
|||
|
if (!cam.stereoEnabled) //if not main camera (stereoEnabled isn't perfect, but it is the fast/easiest way to check this in Unity 5.4)
|
|||
|
{
|
|||
|
return;
|
|||
|
}
|
|||
|
#endif
|
|||
|
// Only update poses on the first camera per frame.
|
|||
|
if (Time.frameCount != lastFrameCount)
|
|||
|
{
|
|||
|
lastFrameCount = Time.frameCount;
|
|||
|
|
|||
|
if (SteamVR.settings.IsPoseUpdateMode(SteamVR_UpdateModes.OnPreCull))
|
|||
|
{
|
|||
|
UpdatePoses();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
static int lastFrameCount = -1;
|
|||
|
#endif
|
|||
|
|
|||
|
void Update()
|
|||
|
{
|
|||
|
if (SteamVR.active == false)
|
|||
|
return;
|
|||
|
|
|||
|
UpdatePoses();
|
|||
|
|
|||
|
// Dispatch any OpenVR events.
|
|||
|
var system = OpenVR.System;
|
|||
|
if (system != null)
|
|||
|
{
|
|||
|
var vrEvent = new VREvent_t();
|
|||
|
var size = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(VREvent_t));
|
|||
|
for (int i = 0; i < 64; i++)
|
|||
|
{
|
|||
|
if (!system.PollNextEvent(ref vrEvent, size))
|
|||
|
break;
|
|||
|
|
|||
|
switch ((EVREventType)vrEvent.eventType)
|
|||
|
{
|
|||
|
case EVREventType.VREvent_InputFocusCaptured: // another app has taken focus (likely dashboard)
|
|||
|
if (vrEvent.data.process.oldPid == 0)
|
|||
|
{
|
|||
|
SteamVR_Events.InputFocus.Send(false);
|
|||
|
}
|
|||
|
break;
|
|||
|
case EVREventType.VREvent_InputFocusReleased: // that app has released input focus
|
|||
|
if (vrEvent.data.process.pid == 0)
|
|||
|
{
|
|||
|
SteamVR_Events.InputFocus.Send(true);
|
|||
|
}
|
|||
|
break;
|
|||
|
case EVREventType.VREvent_ShowRenderModels:
|
|||
|
SteamVR_Events.HideRenderModels.Send(false);
|
|||
|
break;
|
|||
|
case EVREventType.VREvent_HideRenderModels:
|
|||
|
SteamVR_Events.HideRenderModels.Send(true);
|
|||
|
break;
|
|||
|
default:
|
|||
|
SteamVR_Events.System((EVREventType)vrEvent.eventType).Send(vrEvent);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
// Ensure various settings to minimize latency.
|
|||
|
Application.targetFrameRate = -1;
|
|||
|
Application.runInBackground = true; // don't require companion window focus
|
|||
|
QualitySettings.maxQueuedFrames = -1;
|
|||
|
QualitySettings.vSyncCount = 0; // this applies to the companion window
|
|||
|
|
|||
|
if (SteamVR.settings.lockPhysicsUpdateRateToRenderFrequency && Time.timeScale > 0.0f)
|
|||
|
{
|
|||
|
var vr = SteamVR.instance;
|
|||
|
if (vr != null)
|
|||
|
{
|
|||
|
//var timing = new Compositor_FrameTiming();
|
|||
|
//timing.m_nSize = (uint)System.Runtime.InteropServices.Marshal.SizeOf(typeof(Compositor_FrameTiming));
|
|||
|
//vr.compositor.GetFrameTiming(ref timing, 0);
|
|||
|
|
|||
|
Time.fixedDeltaTime = Time.timeScale / vr.hmd_DisplayFrequency;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|