2020-04-18 18:26:35 +02:00
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using UnityEngine;
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[RequireComponent(typeof(CanvasGroup))]
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public class PauseMenu : MonoBehaviour {
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public bool Paused = false;
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private CanvasGroup Canvas;
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private void Awake() {
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Canvas = GetComponent<CanvasGroup>();
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2020-04-18 22:52:37 +02:00
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Canvas.alpha = Paused ? 1 : 0;
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2020-04-18 18:26:35 +02:00
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}
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private void Update() {
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if (Input.GetKeyDown(KeyCode.Escape)) {
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Paused = !Paused;
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}
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Time.timeScale = Mathf.Lerp(Time.timeScale, Paused ? 0 : 1, 10f * Time.unscaledDeltaTime);
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, 10f * Time.unscaledDeltaTime);
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}
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}
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