campfire/Assets/Scripts/Options.cs

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using UnityEngine;
public class Options : MonoBehaviour {
public bool InvertMouseX { get; set; }
public bool InvertMouseY { get; set; }
public bool CameraBobbing { get; set; }
public float MouseSensitivity { get; set; }
public float MasterVolume { get; set; }
public float CampfireVolume { get; set; }
public float AmbientVolume { get; set; }
public float FootstepVolume { get; set; }
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public float DiaryVolume { get; set; }
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public float TeleportVolume { get; set; }
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private void Awake() {
InvertMouseX = false;
InvertMouseY = false;
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CameraBobbing = true;
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MouseSensitivity = 2f;
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MasterVolume = 0.5f;
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CampfireVolume = 1f;
AmbientVolume = 1f;
FootstepVolume = 1f;
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DiaryVolume = 1f;
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TeleportVolume = 0.1f;
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}
}