Merge branch 'master' of git.teascade.net:Saltosion/campfire
This commit is contained in:
commit
1a70bcc3d5
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spriteMeshType: 1
|
|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
|
||||||
alphaUsage: 1
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
spriteTessellationDetail: -1
|
|
||||||
textureType: 0
|
|
||||||
textureShape: 1
|
|
||||||
singleChannelComponent: 0
|
|
||||||
maxTextureSizeSet: 0
|
|
||||||
compressionQualitySet: 0
|
|
||||||
textureFormatSet: 0
|
|
||||||
applyGammaDecoding: 0
|
|
||||||
platformSettings:
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: DefaultTexturePlatform
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: -1
|
|
||||||
textureCompression: 1
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
- serializedVersion: 3
|
|
||||||
buildTarget: Win
|
|
||||||
maxTextureSize: 2048
|
|
||||||
resizeAlgorithm: 0
|
|
||||||
textureFormat: 2
|
|
||||||
textureCompression: 0
|
|
||||||
compressionQuality: 50
|
|
||||||
crunchedCompression: 0
|
|
||||||
allowsAlphaSplitting: 0
|
|
||||||
overridden: 0
|
|
||||||
androidETC2FallbackOverride: 0
|
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
|
||||||
spriteSheet:
|
|
||||||
serializedVersion: 2
|
|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
physicsShape: []
|
|
||||||
bones: []
|
|
||||||
spriteID:
|
|
||||||
internalID: 0
|
|
||||||
vertices: []
|
|
||||||
indices:
|
|
||||||
edges: []
|
|
||||||
weights: []
|
|
||||||
secondaryTextures: []
|
|
||||||
spritePackingTag:
|
|
||||||
pSDRemoveMatte: 0
|
|
||||||
pSDShowRemoveMatteOption: 0
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -73,7 +73,7 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
|
m_Script: {fileID: 11500000, guid: c1cb7e9e120078f43bce4f0b1be547a7, type: 3}
|
||||||
m_Name: AmbientOcclusion
|
m_Name: AmbientOcclusion
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
active: 1
|
active: 0
|
||||||
enabled:
|
enabled:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: 1
|
value: 1
|
||||||
@ -180,8 +180,8 @@ MonoBehaviour:
|
|||||||
overrideState: 0
|
overrideState: 0
|
||||||
value: 0
|
value: 0
|
||||||
postExposure:
|
postExposure:
|
||||||
overrideState: 1
|
overrideState: 0
|
||||||
value: -1
|
value: 0
|
||||||
contrast:
|
contrast:
|
||||||
overrideState: 0
|
overrideState: 0
|
||||||
value: 0
|
value: 0
|
||||||
|
26
Assets/Scripts/AudioMaster.cs
Normal file
26
Assets/Scripts/AudioMaster.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Audio;
|
||||||
|
|
||||||
|
public class AudioMaster : MonoBehaviour {
|
||||||
|
public GameState GameState;
|
||||||
|
|
||||||
|
public AudioMixer Mixer;
|
||||||
|
public AudioMixerSnapshot PlayingSnapshot;
|
||||||
|
public AudioMixerSnapshot PausedSnapshot;
|
||||||
|
public AudioMixerSnapshot GameoverSnapshot;
|
||||||
|
public float TransitionDuration;
|
||||||
|
|
||||||
|
void Update() {
|
||||||
|
float[] Weights = {
|
||||||
|
GameState.Current == State.Playing ? 1 : 0,
|
||||||
|
GameState.Current == State.Paused ? 1 : 0,
|
||||||
|
GameState.Current == State.GameOver ? 1 : 0,
|
||||||
|
};
|
||||||
|
AudioMixerSnapshot[] Snapshots = {
|
||||||
|
PlayingSnapshot,
|
||||||
|
PausedSnapshot,
|
||||||
|
GameoverSnapshot,
|
||||||
|
};
|
||||||
|
Mixer.TransitionToSnapshots(Snapshots, Weights, TransitionDuration);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/AudioMaster.cs.meta
Normal file
11
Assets/Scripts/AudioMaster.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 499ed37d51869ba44bbe6f61ffe9688e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/Scripts/BurnQuality.cs
Normal file
9
Assets/Scripts/BurnQuality.cs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
|
||||||
|
public class BurnQuality : ScriptableObject {
|
||||||
|
public float FuelValue;
|
||||||
|
public AudioClip BurningSound;
|
||||||
|
}
|
11
Assets/Scripts/BurnQuality.cs.meta
Normal file
11
Assets/Scripts/BurnQuality.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89be129a0b3b303478d411ad4ec84e30
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
7
Assets/Scripts/Burnable.cs
Normal file
7
Assets/Scripts/Burnable.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Burnable : MonoBehaviour {
|
||||||
|
public BurnQuality Quality;
|
||||||
|
}
|
11
Assets/Scripts/Burnable.cs.meta
Normal file
11
Assets/Scripts/Burnable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b647d1ea5d6785a4d8e6f6b2208e5f1c
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class CameraController : MonoBehaviour {
|
public class CameraController : MonoBehaviour {
|
||||||
|
public GameState GameState;
|
||||||
public Transform BodyTransform;
|
public Transform BodyTransform;
|
||||||
public Transform HeadTransform;
|
public Transform HeadTransform;
|
||||||
|
|
||||||
@ -13,10 +14,7 @@ public class CameraController : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if (Menu.Paused) {
|
if (GameState.Current == State.Playing) {
|
||||||
Cursor.visible = true;
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
} else {
|
|
||||||
Cursor.visible = false;
|
Cursor.visible = false;
|
||||||
Cursor.lockState = CursorLockMode.Locked;
|
Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
@ -33,6 +31,9 @@ public class CameraController : MonoBehaviour {
|
|||||||
Eulers.x = 270;
|
Eulers.x = 270;
|
||||||
}
|
}
|
||||||
HeadTransform.localEulerAngles = Eulers;
|
HeadTransform.localEulerAngles = Eulers;
|
||||||
|
} else {
|
||||||
|
Cursor.visible = true;
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
84
Assets/Scripts/Campfire.cs
Normal file
84
Assets/Scripts/Campfire.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Campfire : MonoBehaviour {
|
||||||
|
public GameState GameState;
|
||||||
|
public Light DynamicLight;
|
||||||
|
[Tooltip("This audiosource will play the clips to indicate that an object has been thrown in the fire.")]
|
||||||
|
public AudioSource BurnEffectSource;
|
||||||
|
public float GoodFuelAmount;
|
||||||
|
[Tooltip("The light turns this color when Fuel < GoodFuelAmount. Otherwise it'll be as it is in the editor.")]
|
||||||
|
public Color TooLowFuelColor;
|
||||||
|
public float RandomVarianceDuration;
|
||||||
|
public float RandomVarianceMagnitude;
|
||||||
|
[Tooltip("How long of a break the campfire takes between eating logs, if multiple are placed on it.")]
|
||||||
|
public float LogBurningCooldown;
|
||||||
|
|
||||||
|
[Header("Runtime values")]
|
||||||
|
public float Fuel;
|
||||||
|
|
||||||
|
private Color EnoughFuelColor;
|
||||||
|
private float FullRange;
|
||||||
|
|
||||||
|
private float RandomVariance = 0;
|
||||||
|
private float NextRandomVariance = 0;
|
||||||
|
private float LastRandomVarianceChange = 0;
|
||||||
|
|
||||||
|
private List<Burnable> LogQueue = new List<Burnable>();
|
||||||
|
private float LastLogBurned = 0;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
EnoughFuelColor = DynamicLight.color;
|
||||||
|
FullRange = DynamicLight.range;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (LogQueue.Count > 0 && Time.time - LastLogBurned > LogBurningCooldown) {
|
||||||
|
LastLogBurned = Time.time;
|
||||||
|
BurnLog(LogQueue[0]);
|
||||||
|
LogQueue.RemoveAt(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Time.time - LastRandomVarianceChange > RandomVarianceDuration) {
|
||||||
|
NextRandomVariance = (Random.value - 0.5f) * 2f * RandomVarianceMagnitude;
|
||||||
|
LastRandomVarianceChange = Time.time;
|
||||||
|
}
|
||||||
|
RandomVariance = Mathf.Lerp(RandomVariance, NextRandomVariance, (Time.time - LastRandomVarianceChange) / RandomVarianceDuration);
|
||||||
|
|
||||||
|
Fuel -= Time.deltaTime;
|
||||||
|
DynamicLight.range = Mathf.Log(Fuel + 1f, 10) / 2f * FullRange + RandomVariance;
|
||||||
|
DynamicLight.color = Color.Lerp(DynamicLight.color, Fuel < GoodFuelAmount ? TooLowFuelColor : EnoughFuelColor, 10f * Time.deltaTime);
|
||||||
|
|
||||||
|
if (Fuel <= 0) {
|
||||||
|
GameState.Current = State.GameOver;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void BurnLog(Burnable burnable) {
|
||||||
|
Fuel += burnable.Quality.FuelValue;
|
||||||
|
if (Fuel < GoodFuelAmount) {
|
||||||
|
Fuel += 2;
|
||||||
|
}
|
||||||
|
BurnEffectSource.PlayOneShot(burnable.Quality.BurningSound);
|
||||||
|
Destroy(burnable.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionEnter(Collision c) {
|
||||||
|
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
|
||||||
|
Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
|
||||||
|
if (Burnable != null) {
|
||||||
|
LogQueue.Add(Burnable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnCollisionExit(Collision c) {
|
||||||
|
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
|
||||||
|
Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
|
||||||
|
if (Burnable != null) {
|
||||||
|
LogQueue.Remove(Burnable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Campfire.cs.meta
Normal file
11
Assets/Scripts/Campfire.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d53e1b3547ca29043b4a527f784da518
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 100
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
27
Assets/Scripts/GameState.cs
Normal file
27
Assets/Scripts/GameState.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public enum State {
|
||||||
|
Playing,
|
||||||
|
Paused,
|
||||||
|
GameOver
|
||||||
|
}
|
||||||
|
|
||||||
|
public class GameState : MonoBehaviour {
|
||||||
|
public State Current = State.Playing;
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||||
|
switch (Current) {
|
||||||
|
case State.Playing:
|
||||||
|
Current = State.Paused;
|
||||||
|
break;
|
||||||
|
case State.Paused:
|
||||||
|
Current = State.Playing;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Time.timeScale = Mathf.Lerp(Time.timeScale, Current == State.Paused ? 0 : 1, 10f * Time.unscaledDeltaTime);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameState.cs.meta
Normal file
11
Assets/Scripts/GameState.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ea392b45677427546a64c81b04afbc11
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
49
Assets/Scripts/Item.cs
Normal file
49
Assets/Scripts/Item.cs
Normal file
@ -0,0 +1,49 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Rigidbody))]
|
||||||
|
public class Item : MonoBehaviour {
|
||||||
|
[Header("Runtime values")]
|
||||||
|
public bool Grabbed = false;
|
||||||
|
|
||||||
|
private Rigidbody Body;
|
||||||
|
private Transform World;
|
||||||
|
private bool BeingPlaced = false;
|
||||||
|
private Vector3 TargetPosition;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
Body = GetComponent<Rigidbody>();
|
||||||
|
World = GameObject.FindGameObjectWithTag("World").transform;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (Grabbed) {
|
||||||
|
transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 10f * Time.deltaTime);
|
||||||
|
} else if (BeingPlaced) {
|
||||||
|
// Lerp to TargetPosition, then continue simulation
|
||||||
|
Vector3 Delta = TargetPosition - transform.position;
|
||||||
|
float Diff = Delta.magnitude;
|
||||||
|
if (Diff < 0.1f) {
|
||||||
|
transform.position = TargetPosition;
|
||||||
|
Body.isKinematic = false;
|
||||||
|
BeingPlaced = false;
|
||||||
|
} else {
|
||||||
|
transform.position = Vector3.Lerp(transform.position, TargetPosition, 20f * Time.deltaTime);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PickUp(Transform handTransform) {
|
||||||
|
transform.parent = handTransform;
|
||||||
|
Body.isKinematic = true;
|
||||||
|
Grabbed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Drop(Vector3 where) {
|
||||||
|
transform.parent = World;
|
||||||
|
TargetPosition = where;
|
||||||
|
BeingPlaced = true;
|
||||||
|
Grabbed = false;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Item.cs.meta
Normal file
11
Assets/Scripts/Item.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f70b810850590804092bb2c772ea6012
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
61
Assets/Scripts/ItemGrabber.cs
Normal file
61
Assets/Scripts/ItemGrabber.cs
Normal file
@ -0,0 +1,61 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ItemGrabber : MonoBehaviour {
|
||||||
|
public Transform CameraTransform;
|
||||||
|
public Transform HandTransform;
|
||||||
|
public CanvasGroup GrabHint;
|
||||||
|
public Text GrabText;
|
||||||
|
public LayerMask ItemLayer;
|
||||||
|
public float Distance;
|
||||||
|
public float ThrowVelocity;
|
||||||
|
|
||||||
|
[Header("Runtime values")]
|
||||||
|
public Item GrabbedItem;
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
if (GrabHint == null) {
|
||||||
|
Debug.LogWarning("Player's GrabHint is not set, and pick ups will not be indicated.");
|
||||||
|
}
|
||||||
|
if (GrabText == null) {
|
||||||
|
Debug.LogWarning("Player's GrabText is not set, and pick up texts will not necessarily match the object.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
Item Item = null;
|
||||||
|
RaycastHit Hit;
|
||||||
|
Vector3 From = CameraTransform.position;
|
||||||
|
Vector3 Direction = CameraTransform.forward;
|
||||||
|
if (GrabbedItem == null) {
|
||||||
|
Debug.DrawLine(From, From + Direction * Distance, Color.red);
|
||||||
|
if (Physics.Raycast(From, Direction, out Hit, Distance, ItemLayer) &&
|
||||||
|
Hit.collider.attachedRigidbody != null) {
|
||||||
|
Item = Hit.collider.attachedRigidbody.GetComponent<Item>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Item != null && Input.GetButtonDown("Grab")) {
|
||||||
|
Item.PickUp(HandTransform);
|
||||||
|
GrabbedItem = Item;
|
||||||
|
}
|
||||||
|
} else if (Input.GetButtonDown("Grab")) {
|
||||||
|
Vector3 DropPosition;
|
||||||
|
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f)) {
|
||||||
|
DropPosition = Hit.point + Hit.normal * 0.1f;
|
||||||
|
} else {
|
||||||
|
DropPosition = From + Direction * Distance;
|
||||||
|
}
|
||||||
|
GrabbedItem.Drop(DropPosition);
|
||||||
|
GrabbedItem = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GrabHint != null) {
|
||||||
|
GrabHint.alpha = Mathf.Lerp(GrabHint.alpha, Item != null ? 1 : 0, 10f * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if (Item != null && GrabText != null) {
|
||||||
|
GrabText.text = $"Take {Item.name}";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ItemGrabber.cs.meta
Normal file
11
Assets/Scripts/ItemGrabber.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8f679bace24150841865636642a63629
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,20 +2,21 @@
|
|||||||
|
|
||||||
[RequireComponent(typeof(CanvasGroup))]
|
[RequireComponent(typeof(CanvasGroup))]
|
||||||
public class PauseMenu : MonoBehaviour {
|
public class PauseMenu : MonoBehaviour {
|
||||||
public bool Paused = false;
|
public GameState GameState;
|
||||||
|
|
||||||
private CanvasGroup Canvas;
|
private CanvasGroup Canvas;
|
||||||
|
private bool Paused {
|
||||||
|
get {
|
||||||
|
return GameState.Current == State.Paused;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
Canvas = GetComponent<CanvasGroup>();
|
Canvas = GetComponent<CanvasGroup>();
|
||||||
|
Canvas.alpha = Paused ? 1 : 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if (Input.GetKeyDown(KeyCode.Escape)) {
|
|
||||||
Paused = !Paused;
|
|
||||||
}
|
|
||||||
|
|
||||||
Time.timeScale = Mathf.Lerp(Time.timeScale, Paused ? 0 : 1, 10f * Time.unscaledDeltaTime);
|
|
||||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, 10f * Time.unscaledDeltaTime);
|
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, 10f * Time.unscaledDeltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@ using UnityEngine;
|
|||||||
public class PlayerController : MonoBehaviour {
|
public class PlayerController : MonoBehaviour {
|
||||||
public float MovementSpeed;
|
public float MovementSpeed;
|
||||||
public float JumpVelocity;
|
public float JumpVelocity;
|
||||||
|
public float SlideVelocity;
|
||||||
[Tooltip("How long after falling off a ledge can the player still jump?")]
|
[Tooltip("How long after falling off a ledge can the player still jump?")]
|
||||||
public float JumpGracePeriod;
|
public float JumpGracePeriod;
|
||||||
[Tooltip("Lower values make the movement feel floatier.")]
|
[Tooltip("Lower values make the movement feel floatier.")]
|
||||||
@ -15,12 +16,14 @@ public class PlayerController : MonoBehaviour {
|
|||||||
|
|
||||||
[Header("Runtime values")]
|
[Header("Runtime values")]
|
||||||
public bool Grounded;
|
public bool Grounded;
|
||||||
|
public Vector3 GroundNormal;
|
||||||
|
|
||||||
private CharacterController Character;
|
private CharacterController Character;
|
||||||
|
|
||||||
private Vector3 GroundVelocity = new Vector3();
|
private Vector3 GroundVelocity = new Vector3();
|
||||||
private float FallingVelocity;
|
private float FallingVelocity;
|
||||||
private float LastGroundedTime;
|
private float LastGroundedTime;
|
||||||
|
private float SlideStartTime;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
Character = GetComponent<CharacterController>();
|
Character = GetComponent<CharacterController>();
|
||||||
@ -32,8 +35,14 @@ public class PlayerController : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
|
Vector3 CurrentVelocity = new Vector3();
|
||||||
|
GroundNormal = RaycastGroundNormal();
|
||||||
|
|
||||||
|
// Sliding
|
||||||
|
bool Sliding = Grounded && Vector3.Angle(GroundNormal, Vector3.up) > Character.slopeLimit;
|
||||||
|
|
||||||
// Groundedness stuff and gravity
|
// Groundedness stuff and gravity
|
||||||
if (Character.isGrounded) {
|
if (Character.isGrounded && !Sliding) {
|
||||||
FallingVelocity = Mathf.Max(0, FallingVelocity);
|
FallingVelocity = Mathf.Max(0, FallingVelocity);
|
||||||
LastGroundedTime = Time.time;
|
LastGroundedTime = Time.time;
|
||||||
} else {
|
} else {
|
||||||
@ -46,6 +55,7 @@ public class PlayerController : MonoBehaviour {
|
|||||||
FallingVelocity = JumpVelocity;
|
FallingVelocity = JumpVelocity;
|
||||||
Grounded = false;
|
Grounded = false;
|
||||||
}
|
}
|
||||||
|
CurrentVelocity += FallingVelocity * Vector3.up;
|
||||||
|
|
||||||
float SlippyFactor = Grounded ? Antislipperiness : AntislipperinessInAir;
|
float SlippyFactor = Grounded ? Antislipperiness : AntislipperinessInAir;
|
||||||
|
|
||||||
@ -57,13 +67,40 @@ public class PlayerController : MonoBehaviour {
|
|||||||
// Add player input momentum
|
// Add player input momentum
|
||||||
float TargetSpeed = MovementSpeed; // Tweak this to enable running or stuff
|
float TargetSpeed = MovementSpeed; // Tweak this to enable running or stuff
|
||||||
Vector3 Move = transform.forward * Input.GetAxis("Vertical") + transform.right * Input.GetAxis("Horizontal");
|
Vector3 Move = transform.forward * Input.GetAxis("Vertical") + transform.right * Input.GetAxis("Horizontal");
|
||||||
|
// If Move magnitude is < 0, it's probably an analog stick, so scale target speed accordingly.
|
||||||
|
TargetSpeed *= Mathf.Min(1, Move.magnitude);
|
||||||
|
|
||||||
if (Move.magnitude > 0) {
|
if (Move.magnitude > 0) {
|
||||||
|
Move.Normalize();
|
||||||
|
if (Grounded) {
|
||||||
|
// Slow down when moving on slopes
|
||||||
|
TargetSpeed *= Vector3.Dot(Vector3.up, GroundNormal);
|
||||||
|
}
|
||||||
float CurrentSpeed = Vector3.Dot(Move, GroundVelocity);
|
float CurrentSpeed = Vector3.Dot(Move, GroundVelocity);
|
||||||
float SpeedDiff = TargetSpeed - CurrentSpeed;
|
float SpeedDiff = TargetSpeed - CurrentSpeed;
|
||||||
float Acceleration = Mathf.Min(SpeedDiff, TargetSpeed * SlippyFactor * Time.deltaTime);
|
float Acceleration = Mathf.Min(SpeedDiff, TargetSpeed * SlippyFactor * Time.deltaTime);
|
||||||
GroundVelocity += Move * Acceleration;
|
GroundVelocity += Move * Acceleration;
|
||||||
}
|
}
|
||||||
|
CurrentVelocity += GroundVelocity;
|
||||||
|
|
||||||
Character.Move((GroundVelocity + FallingVelocity * Vector3.up) * Time.deltaTime);
|
// Sliiide
|
||||||
|
if (Sliding) {
|
||||||
|
CurrentVelocity = Vector3.ProjectOnPlane(CurrentVelocity, GroundNormal);
|
||||||
|
CurrentVelocity += Vector3.ProjectOnPlane(-Vector3.up, GroundNormal) * SlideVelocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
Character.Move(CurrentVelocity * Time.deltaTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 RaycastGroundNormal() {
|
||||||
|
RaycastHit Hit;
|
||||||
|
if (Physics.CapsuleCast(
|
||||||
|
transform.position + Vector3.up * Character.radius,
|
||||||
|
transform.position + Vector3.up * (Character.height - Character.radius),
|
||||||
|
Character.radius, -Vector3.up, out Hit, Character.skinWidth * 2)) {
|
||||||
|
return Hit.normal;
|
||||||
|
} else {
|
||||||
|
return Vector3.up;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -84,7 +84,7 @@ Material:
|
|||||||
- _Cutoff: 0.5
|
- _Cutoff: 0.5
|
||||||
- _DetailNormalMapScale: 1
|
- _DetailNormalMapScale: 1
|
||||||
- _DstBlend: 0
|
- _DstBlend: 0
|
||||||
- _Exposure: 0.6
|
- _Exposure: 0.5
|
||||||
- _GlossMapScale: 1
|
- _GlossMapScale: 1
|
||||||
- _Glossiness: 0.5
|
- _Glossiness: 0.5
|
||||||
- _GlossyReflections: 1
|
- _GlossyReflections: 1
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
--- !u!55 &1
|
--- !u!55 &1
|
||||||
PhysicsManager:
|
PhysicsManager:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 11
|
serializedVersion: 13
|
||||||
m_Gravity: {x: 0, y: -9.81, z: 0}
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_DefaultMaterial: {fileID: 0}
|
m_DefaultMaterial: {fileID: 0}
|
||||||
m_BounceThreshold: 2
|
m_BounceThreshold: 2
|
||||||
@ -17,11 +17,12 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0
|
m_ClothInterCollisionDistance: 0
|
||||||
m_ClothInterCollisionStiffness: 0
|
m_ClothInterCollisionStiffness: 0
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
||||||
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7fffffffbffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
m_AutoSimulation: 1
|
m_AutoSimulation: 1
|
||||||
m_AutoSyncTransforms: 0
|
m_AutoSyncTransforms: 0
|
||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
m_ClothInterCollisionSettingsToggle: 0
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
m_ContactPairsMode: 0
|
m_ContactPairsMode: 0
|
||||||
m_BroadphaseType: 0
|
m_BroadphaseType: 0
|
||||||
m_WorldBounds:
|
m_WorldBounds:
|
||||||
@ -31,4 +32,5 @@ PhysicsManager:
|
|||||||
m_FrictionType: 0
|
m_FrictionType: 0
|
||||||
m_EnableEnhancedDeterminism: 0
|
m_EnableEnhancedDeterminism: 0
|
||||||
m_EnableUnifiedHeightmaps: 1
|
m_EnableUnifiedHeightmaps: 1
|
||||||
m_DefaultMaxAngluarSpeed: 7
|
m_SolverType: 0
|
||||||
|
m_DefaultMaxAngularSpeed: 7
|
||||||
|
@ -38,7 +38,7 @@ InputManager:
|
|||||||
axis: 0
|
axis: 0
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire1
|
m_Name: Grab
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
@ -182,7 +182,7 @@ InputManager:
|
|||||||
axis: 1
|
axis: 1
|
||||||
joyNum: 0
|
joyNum: 0
|
||||||
- serializedVersion: 3
|
- serializedVersion: 3
|
||||||
m_Name: Fire1
|
m_Name: Grab
|
||||||
descriptiveName:
|
descriptiveName:
|
||||||
descriptiveNegativeName:
|
descriptiveNegativeName:
|
||||||
negativeButton:
|
negativeButton:
|
||||||
|
@ -5,6 +5,7 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Pause Menu
|
- Pause Menu
|
||||||
|
- World
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
@ -16,8 +17,8 @@ TagManager:
|
|||||||
-
|
-
|
||||||
- Post-Processing
|
- Post-Processing
|
||||||
- Campfire
|
- Campfire
|
||||||
-
|
- Item
|
||||||
-
|
- Player
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user