Add torch and gamepad support
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- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
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type: 3}
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||||
propertyPath: m_RootOrder
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||||
value: 2
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||||
value: 3
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||
type: 3}
|
||||
@ -5532,6 +5785,16 @@ PrefabInstance:
|
||||
m_Modification:
|
||||
m_TransformParent: {fileID: 1660514110}
|
||||
m_Modifications:
|
||||
- target: {fileID: 382824425213983027, guid: 558201eae20fa5540a826edb23937665,
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||||
type: 3}
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||||
propertyPath: m_LocalPosition.z
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||||
value: 0.5
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||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 462937706053753531, guid: 558201eae20fa5540a826edb23937665,
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||||
type: 3}
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propertyPath: Options
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value:
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||||
objectReference: {fileID: 5400695019531174118}
|
||||
- target: {fileID: 6125707628839966535, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
|
||||
propertyPath: debugLayer.lightMeter.showCurves
|
||||
@ -5617,6 +5880,31 @@ PrefabInstance:
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propertyPath: GrabText
|
||||
value:
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||||
objectReference: {fileID: 1849724586}
|
||||
- target: {fileID: 7093134810128755097, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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propertyPath: PrimaryIndicator
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value:
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objectReference: {fileID: 1364366413}
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||||
- target: {fileID: 7093134810128755097, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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propertyPath: PrimaryText
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value:
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objectReference: {fileID: 1849724586}
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- target: {fileID: 7093134810128755097, guid: 558201eae20fa5540a826edb23937665,
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||||
type: 3}
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propertyPath: SecondaryIndicator
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value:
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objectReference: {fileID: 1615087124718553245}
|
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- target: {fileID: 7093134810128755097, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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propertyPath: SecondaryText
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value:
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objectReference: {fileID: 1615087125306937978}
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- target: {fileID: 8433165236288212749, guid: 558201eae20fa5540a826edb23937665,
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type: 3}
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propertyPath: m_LocalPosition.z
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value: 0.5
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 558201eae20fa5540a826edb23937665, type: 3}
|
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--- !u!1001 &6166170816655763453
|
||||
@ -5803,12 +6091,12 @@ PrefabInstance:
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||||
- target: {fileID: 7049769127320404017, guid: 4960008b98feac24dbe12ba22a64b125,
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type: 3}
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propertyPath: m_Alpha
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7049769127320404023, guid: 4960008b98feac24dbe12ba22a64b125,
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||||
type: 3}
|
||||
propertyPath: m_Name
|
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value: Pickup Indicator
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value: Primary Indicator
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objectReference: {fileID: 0}
|
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m_RemovedComponents: []
|
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m_SourcePrefab: {fileID: 100100000, guid: 4960008b98feac24dbe12ba22a64b125, type: 3}
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||||
|
@ -9,6 +9,7 @@ public enum StepType {
|
||||
}
|
||||
|
||||
public class CameraBobber : MonoBehaviour {
|
||||
public Options Options;
|
||||
public Transform CameraTransform;
|
||||
public AnimationCurve HeadBobCurve = AnimationCurve.Constant(0, 1, 0);
|
||||
public float StepDuration;
|
||||
@ -46,12 +47,14 @@ public class CameraBobber : MonoBehaviour {
|
||||
StepTime = 0;
|
||||
}
|
||||
|
||||
Vector3 TargetPosition;
|
||||
Vector3 TargetPosition = BasePosition;
|
||||
if (Options.CameraBobbing) {
|
||||
if (InAir) {
|
||||
TargetPosition = BasePosition + Vector3.up * HeadBobCurve.Evaluate(0.5f) * BobMagnitude;
|
||||
} else {
|
||||
TargetPosition = BasePosition + Vector3.up * HeadBobCurve.Evaluate(StepTime / StepDuration) * BobMagnitude;
|
||||
}
|
||||
}
|
||||
CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime);
|
||||
|
||||
if ((Moving != WasMoving && !InAir) || WasInAir != InAir) {
|
||||
|
@ -20,11 +20,11 @@ public class CameraController : MonoBehaviour {
|
||||
Cursor.lockState = CursorLockMode.Locked;
|
||||
|
||||
Vector3 Eulers = BodyTransform.localEulerAngles;
|
||||
Eulers.y += Input.GetAxis("Mouse X") * Options.MouseSensitivity * (Options.InvertMouseX ? -1 : 1);
|
||||
Eulers.y += GetHorizontalLookDelta() * Options.MouseSensitivity * (Options.InvertMouseX ? -1 : 1);
|
||||
BodyTransform.localEulerAngles = Eulers;
|
||||
|
||||
Eulers = HeadTransform.localEulerAngles;
|
||||
Eulers.x -= Input.GetAxis("Mouse Y") * Options.MouseSensitivity * (Options.InvertMouseY ? -1 : 1);
|
||||
Eulers.x -= GetVerticalLookDelta() * Options.MouseSensitivity * (Options.InvertMouseY ? -1 : 1);
|
||||
if (Eulers.x > 90 && Eulers.x < 180) {
|
||||
Eulers.x = 90;
|
||||
}
|
||||
@ -37,4 +37,12 @@ public class CameraController : MonoBehaviour {
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
}
|
||||
}
|
||||
|
||||
private float GetHorizontalLookDelta() {
|
||||
return Input.GetAxis("Mouse X");
|
||||
}
|
||||
|
||||
private float GetVerticalLookDelta() {
|
||||
return Input.GetAxis("Mouse Y");
|
||||
}
|
||||
}
|
||||
|
@ -6,27 +6,31 @@ using UnityEngine.UI;
|
||||
public class ItemGrabber : MonoBehaviour {
|
||||
public Transform CameraTransform;
|
||||
public Transform HandTransform;
|
||||
public CanvasGroup GrabHint;
|
||||
public Text GrabText;
|
||||
public Transform TorchHandTransform;
|
||||
public CanvasGroup PrimaryIndicator;
|
||||
public Text PrimaryText;
|
||||
public CanvasGroup SecondaryIndicator;
|
||||
public Text SecondaryText;
|
||||
public LayerMask ItemLayer;
|
||||
public LayerMask DroppingRaycastMask;
|
||||
public float Distance;
|
||||
public float ThrowVelocity;
|
||||
|
||||
[Header("Prefabs")]
|
||||
public GameObject TorchPrefab;
|
||||
|
||||
[Header("Runtime values")]
|
||||
public Item GrabbedItem;
|
||||
public Torch Torch;
|
||||
|
||||
private void Awake() {
|
||||
if (GrabHint == null) {
|
||||
Debug.LogWarning("Player's GrabHint is not set, and pick ups will not be indicated.");
|
||||
}
|
||||
if (GrabText == null) {
|
||||
Debug.LogWarning("Player's GrabText is not set, and pick up texts will not necessarily match the object.");
|
||||
}
|
||||
private void Start() {
|
||||
PrimaryIndicator.alpha = 0;
|
||||
SecondaryIndicator.alpha = 0;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
Item Item = null;
|
||||
Campfire Campfire = null;
|
||||
RaycastHit Hit;
|
||||
Vector3 From = CameraTransform.position;
|
||||
Vector3 Direction = CameraTransform.forward;
|
||||
@ -41,22 +45,42 @@ public class ItemGrabber : MonoBehaviour {
|
||||
Item.PickUp(HandTransform);
|
||||
GrabbedItem = Item;
|
||||
}
|
||||
} else {
|
||||
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
|
||||
Hit.collider.attachedRigidbody != null) {
|
||||
Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
|
||||
}
|
||||
|
||||
if (Campfire != null && Torch == null && Input.GetButtonDown("Ignite")) {
|
||||
GameObject TorchObj = Instantiate(TorchPrefab, GrabbedItem.transform.position, GrabbedItem.transform.rotation, TorchHandTransform);
|
||||
Torch = TorchObj.GetComponent<Torch>();
|
||||
Destroy(GrabbedItem.gameObject);
|
||||
GrabbedItem = null;
|
||||
} else if (Input.GetButtonDown("Grab")) {
|
||||
Vector3 DropPosition;
|
||||
if (Campfire != null) {
|
||||
DropPosition = Campfire.transform.position + Vector3.up * 0.7f;
|
||||
} else {
|
||||
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, DroppingRaycastMask)) {
|
||||
DropPosition = Hit.point + Hit.normal * 0.1f;
|
||||
} else {
|
||||
DropPosition = From + Direction * Distance;
|
||||
}
|
||||
}
|
||||
GrabbedItem.Drop(DropPosition);
|
||||
GrabbedItem = null;
|
||||
}
|
||||
}
|
||||
|
||||
if (GrabHint != null) {
|
||||
GrabHint.alpha = Mathf.Lerp(GrabHint.alpha, Item != null ? 1 : 0, 10f * Time.deltaTime);
|
||||
PrimaryIndicator.alpha = Mathf.Lerp(PrimaryIndicator.alpha, Item != null || Campfire != null ? 1 : 0, 10f * Time.deltaTime);
|
||||
if (Campfire != null && GrabbedItem != null) {
|
||||
PrimaryText.text = $"Burn {GrabbedItem.name.ToLower()}";
|
||||
} else if (Item != null) {
|
||||
PrimaryText.text = $"Take {Item.name.ToLower()}";
|
||||
}
|
||||
if (Item != null && GrabText != null) {
|
||||
GrabText.text = $"Take {Item.name}";
|
||||
SecondaryIndicator.alpha = Mathf.Lerp(SecondaryIndicator.alpha, Campfire != null && GrabbedItem != null && Torch == null ? 1 : 0, 10f * Time.deltaTime);
|
||||
if (GrabbedItem != null) {
|
||||
SecondaryText.text = $"Ignite {GrabbedItem.name.ToLower()}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
21
Assets/Scripts/Torch.cs
Normal file
21
Assets/Scripts/Torch.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Torch : MonoBehaviour {
|
||||
public Light Light;
|
||||
public Color NormalColor;
|
||||
public Color PanicColor;
|
||||
public float Lifetime = 3f;
|
||||
public float PanicLifetimeThreshold;
|
||||
|
||||
private void Update() {
|
||||
Lifetime -= Time.deltaTime;
|
||||
Light.color = Color.Lerp(Light.color, Lifetime <= PanicLifetimeThreshold ? PanicColor : NormalColor, 4f * Time.deltaTime);
|
||||
transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 12f * Time.deltaTime);
|
||||
transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.LookRotation(Vector3.forward, Vector3.up), 12f * Time.deltaTime);
|
||||
if (Lifetime <= 0) {
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Torch.cs.meta
Normal file
11
Assets/Scripts/Torch.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a42ab79bb3f7ede4badb6d60155c8c48
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -54,7 +54,7 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire2
|
||||
m_Name: Ignite
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
@ -181,6 +181,38 @@ InputManager:
|
||||
type: 2
|
||||
axis: 1
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse X
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.19
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 0
|
||||
type: 2
|
||||
axis: 3
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Mouse Y
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
positiveButton:
|
||||
altNegativeButton:
|
||||
altPositiveButton:
|
||||
gravity: 0
|
||||
dead: 0.19
|
||||
sensitivity: 1
|
||||
snap: 0
|
||||
invert: 1
|
||||
type: 2
|
||||
axis: 4
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Grab
|
||||
descriptiveName:
|
||||
@ -198,7 +230,7 @@ InputManager:
|
||||
axis: 0
|
||||
joyNum: 0
|
||||
- serializedVersion: 3
|
||||
m_Name: Fire2
|
||||
m_Name: Ignite
|
||||
descriptiveName:
|
||||
descriptiveNegativeName:
|
||||
negativeButton:
|
||||
|
Loading…
Reference in New Issue
Block a user