Add torch and gamepad support

This commit is contained in:
Jens Pitkänen 2020-04-20 02:20:02 +03:00
parent abdab9d018
commit 2f4ac6fd62
16 changed files with 962 additions and 122 deletions

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View File

@ -9,6 +9,7 @@ public enum StepType {
}
public class CameraBobber : MonoBehaviour {
public Options Options;
public Transform CameraTransform;
public AnimationCurve HeadBobCurve = AnimationCurve.Constant(0, 1, 0);
public float StepDuration;
@ -46,12 +47,14 @@ public class CameraBobber : MonoBehaviour {
StepTime = 0;
}
Vector3 TargetPosition;
Vector3 TargetPosition = BasePosition;
if (Options.CameraBobbing) {
if (InAir) {
TargetPosition = BasePosition + Vector3.up * HeadBobCurve.Evaluate(0.5f) * BobMagnitude;
} else {
TargetPosition = BasePosition + Vector3.up * HeadBobCurve.Evaluate(StepTime / StepDuration) * BobMagnitude;
}
}
CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime);
if ((Moving != WasMoving && !InAir) || WasInAir != InAir) {

View File

@ -20,11 +20,11 @@ public class CameraController : MonoBehaviour {
Cursor.lockState = CursorLockMode.Locked;
Vector3 Eulers = BodyTransform.localEulerAngles;
Eulers.y += Input.GetAxis("Mouse X") * Options.MouseSensitivity * (Options.InvertMouseX ? -1 : 1);
Eulers.y += GetHorizontalLookDelta() * Options.MouseSensitivity * (Options.InvertMouseX ? -1 : 1);
BodyTransform.localEulerAngles = Eulers;
Eulers = HeadTransform.localEulerAngles;
Eulers.x -= Input.GetAxis("Mouse Y") * Options.MouseSensitivity * (Options.InvertMouseY ? -1 : 1);
Eulers.x -= GetVerticalLookDelta() * Options.MouseSensitivity * (Options.InvertMouseY ? -1 : 1);
if (Eulers.x > 90 && Eulers.x < 180) {
Eulers.x = 90;
}
@ -37,4 +37,12 @@ public class CameraController : MonoBehaviour {
Cursor.lockState = CursorLockMode.None;
}
}
private float GetHorizontalLookDelta() {
return Input.GetAxis("Mouse X");
}
private float GetVerticalLookDelta() {
return Input.GetAxis("Mouse Y");
}
}

View File

@ -6,27 +6,31 @@ using UnityEngine.UI;
public class ItemGrabber : MonoBehaviour {
public Transform CameraTransform;
public Transform HandTransform;
public CanvasGroup GrabHint;
public Text GrabText;
public Transform TorchHandTransform;
public CanvasGroup PrimaryIndicator;
public Text PrimaryText;
public CanvasGroup SecondaryIndicator;
public Text SecondaryText;
public LayerMask ItemLayer;
public LayerMask DroppingRaycastMask;
public float Distance;
public float ThrowVelocity;
[Header("Prefabs")]
public GameObject TorchPrefab;
[Header("Runtime values")]
public Item GrabbedItem;
public Torch Torch;
private void Awake() {
if (GrabHint == null) {
Debug.LogWarning("Player's GrabHint is not set, and pick ups will not be indicated.");
}
if (GrabText == null) {
Debug.LogWarning("Player's GrabText is not set, and pick up texts will not necessarily match the object.");
}
private void Start() {
PrimaryIndicator.alpha = 0;
SecondaryIndicator.alpha = 0;
}
private void Update() {
Item Item = null;
Campfire Campfire = null;
RaycastHit Hit;
Vector3 From = CameraTransform.position;
Vector3 Direction = CameraTransform.forward;
@ -41,22 +45,42 @@ public class ItemGrabber : MonoBehaviour {
Item.PickUp(HandTransform);
GrabbedItem = Item;
}
} else {
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
Hit.collider.attachedRigidbody != null) {
Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
}
if (Campfire != null && Torch == null && Input.GetButtonDown("Ignite")) {
GameObject TorchObj = Instantiate(TorchPrefab, GrabbedItem.transform.position, GrabbedItem.transform.rotation, TorchHandTransform);
Torch = TorchObj.GetComponent<Torch>();
Destroy(GrabbedItem.gameObject);
GrabbedItem = null;
} else if (Input.GetButtonDown("Grab")) {
Vector3 DropPosition;
if (Campfire != null) {
DropPosition = Campfire.transform.position + Vector3.up * 0.7f;
} else {
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, DroppingRaycastMask)) {
DropPosition = Hit.point + Hit.normal * 0.1f;
} else {
DropPosition = From + Direction * Distance;
}
}
GrabbedItem.Drop(DropPosition);
GrabbedItem = null;
}
if (GrabHint != null) {
GrabHint.alpha = Mathf.Lerp(GrabHint.alpha, Item != null ? 1 : 0, 10f * Time.deltaTime);
}
if (Item != null && GrabText != null) {
GrabText.text = $"Take {Item.name}";
PrimaryIndicator.alpha = Mathf.Lerp(PrimaryIndicator.alpha, Item != null || Campfire != null ? 1 : 0, 10f * Time.deltaTime);
if (Campfire != null && GrabbedItem != null) {
PrimaryText.text = $"Burn {GrabbedItem.name.ToLower()}";
} else if (Item != null) {
PrimaryText.text = $"Take {Item.name.ToLower()}";
}
SecondaryIndicator.alpha = Mathf.Lerp(SecondaryIndicator.alpha, Campfire != null && GrabbedItem != null && Torch == null ? 1 : 0, 10f * Time.deltaTime);
if (GrabbedItem != null) {
SecondaryText.text = $"Ignite {GrabbedItem.name.ToLower()}";
}
}
}

21
Assets/Scripts/Torch.cs Normal file
View File

@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Torch : MonoBehaviour {
public Light Light;
public Color NormalColor;
public Color PanicColor;
public float Lifetime = 3f;
public float PanicLifetimeThreshold;
private void Update() {
Lifetime -= Time.deltaTime;
Light.color = Color.Lerp(Light.color, Lifetime <= PanicLifetimeThreshold ? PanicColor : NormalColor, 4f * Time.deltaTime);
transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 12f * Time.deltaTime);
transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.LookRotation(Vector3.forward, Vector3.up), 12f * Time.deltaTime);
if (Lifetime <= 0) {
Destroy(gameObject);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a42ab79bb3f7ede4badb6d60155c8c48
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -54,7 +54,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
m_Name: Ignite
descriptiveName:
descriptiveNegativeName:
negativeButton:
@ -181,6 +181,38 @@ InputManager:
type: 2
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 3
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 4
joyNum: 0
- serializedVersion: 3
m_Name: Grab
descriptiveName:
@ -198,7 +230,7 @@ InputManager:
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
m_Name: Ignite
descriptiveName:
descriptiveNegativeName:
negativeButton: