Improve misc things
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@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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DisplayName: burnt stick
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FuelValue: 1
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BurnTime: 0.5
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FlameEffect: 0.3
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SoundEffect: 0.8
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Ignitable: 1
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@ -14,6 +14,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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DisplayName: stick
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FuelValue: 5
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BurnTime: 1
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FlameEffect: 0.7
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SoundEffect: 1.5
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Ignitable: 1
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@ -5197,7 +5197,7 @@ CapsuleCollider:
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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m_Radius: 0.07
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m_Radius: 0.1
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m_Height: 0.6
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m_Direction: 1
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m_Center: {x: 0.005, y: 0, z: 0.005}
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@ -5318,6 +5318,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[1]
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value:
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objectReference: {fileID: 2100000, guid: d5b620399c48df144843bdd86af8973c, type: 2}
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- target: {fileID: -1504981713932161579, guid: e44ff149e18c4334b82caa71b1fae7f7,
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type: 3}
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propertyPath: m_CastShadows
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -927199367670048503, guid: e44ff149e18c4334b82caa71b1fae7f7,
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type: 3}
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propertyPath: m_Name
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@ -1,5 +1,19 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!136 &5232873284161183228
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4234420637803406081}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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m_Radius: 0.3
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m_Height: 3.3
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m_Direction: 1
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m_Center: {x: 0.02, y: 1.35, z: -0.15}
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--- !u!1 &6700814859666117554
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GameObject:
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m_ObjectHideFlags: 0
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@ -135,6 +149,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 69199c2062afc1f41908440ccbf9b84f, type: 3}
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--- !u!1 &4234420637803406081 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -927199367670048503, guid: 69199c2062afc1f41908440ccbf9b84f,
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type: 3}
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m_PrefabInstance: {fileID: 5323890504769059336}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &907746880502108434 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -4216859302048453862, guid: 69199c2062afc1f41908440ccbf9b84f,
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@ -31,6 +31,20 @@ Transform:
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!136 &6706357655407235765
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6126701630107862393}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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m_Radius: 0.4
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m_Height: 3.4
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m_Direction: 1
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m_Center: {x: 0, y: 1.3, z: 0}
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--- !u!1001 &2749315332302543984
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -135,6 +149,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5e924ac251896824783ca38373727892, type: 3}
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--- !u!1 &6126701630107862393 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -927199367670048503, guid: 5e924ac251896824783ca38373727892,
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type: 3}
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m_PrefabInstance: {fileID: 2749315332302543984}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &7159935559873607530 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -4216859302048453862, guid: 5e924ac251896824783ca38373727892,
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@ -41,7 +41,7 @@ CapsuleCollider:
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m_Material: {fileID: 0}
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m_IsTrigger: 1
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m_Enabled: 1
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m_Radius: 0.07
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m_Radius: 0.1
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m_Height: 0.6
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m_Direction: 1
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m_Center: {x: 0.005, y: 0, z: 0.005}
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@ -268,6 +268,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 80996928df7a0d847bbb7a283c52976b, type: 2}
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- target: {fileID: -1504981713932161579, guid: 88768e5e916bdea47b890bb833348313,
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type: 3}
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propertyPath: m_CastShadows
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -927199367670048503, guid: 88768e5e916bdea47b890bb833348313,
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type: 3}
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propertyPath: m_Name
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@ -1061,7 +1061,7 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 1e8a50f126551b144b536b2643d4f38c, type: 2}
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- {fileID: 11400000, guid: a7ecdd1c4aa8e1b4d998c7c2b94b237c, type: 2}
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- {fileID: 11400000, guid: 0247f0f621e470f419aa3b48a8ab69d8, type: 2}
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Cooldown: 2
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Cooldown: 5
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AmbientNoiseCooldown: 0
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Roll: 0
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--- !u!1 &6215241420411417389
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@ -6,6 +6,7 @@ using UnityEngine;
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public class BurnQuality : ScriptableObject {
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public string DisplayName;
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public float FuelValue;
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public float BurnTime;
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public float FlameEffect;
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public float SoundEffect;
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public bool Ignitable;
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@ -31,7 +31,7 @@ public class Campfire : MonoBehaviour {
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private float LastRandomVarianceChange = 0;
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private List<Item> LogQueue = new List<Item>();
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private float LastLogBurned = 0;
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private float NextLogTime = 0;
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private void Awake() {
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EnoughFuelColor = DynamicLight.color;
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@ -39,10 +39,12 @@ public class Campfire : MonoBehaviour {
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}
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private void Update() {
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if (LogQueue.Count > 0 && Time.time - LastLogBurned > LogBurningCooldown) {
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LastLogBurned = Time.time;
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if (LogQueue.Count > 0 && Time.time > NextLogTime) {
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if (BurnLog(LogQueue[0])) {
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LogQueue.RemoveAt(0);
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if (LogQueue.Count > 0) {
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NextLogTime = Time.time + LogQueue[0].Quality.BurnTime;
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}
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}
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}
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@ -78,6 +80,9 @@ public class Campfire : MonoBehaviour {
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if (Burnable != null && !LogQueue.Contains(Burnable)) {
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Flame.AddFuelEffect += Burnable.Quality.FlameEffect;
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Sfx.ActiveBurn += Burnable.Quality.SoundEffect;
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if (LogQueue.Count == 0) {
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NextLogTime = Time.time + Burnable.Quality.BurnTime;
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}
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LogQueue.Add(Burnable);
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}
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}
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@ -23,13 +23,15 @@ public class ItemGrabber : MonoBehaviour {
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public Torch Torch;
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public GameObject NextTorch;
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private Item LookedAtItem = null;
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private float LastItemHitTime = -1;
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private void Start() {
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PrimaryIndicator.alpha = 0;
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SecondaryIndicator.alpha = 0;
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}
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private void Update() {
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Item Item = null;
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Campfire Campfire = null;
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RaycastHit Hit;
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Vector3 From = CameraTransform.position;
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@ -41,21 +43,24 @@ public class ItemGrabber : MonoBehaviour {
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if (Physics.Raycast(From, Direction, out Hit, Distance, ItemLayer) &&
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Hit.collider.attachedRigidbody != null) {
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Item = Hit.collider.attachedRigidbody.GetComponent<Item>();
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LookedAtItem = Hit.collider.attachedRigidbody.GetComponent<Item>();
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LastItemHitTime = Time.time;
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} else if (Time.time - LastItemHitTime > 0.1f) {
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LookedAtItem = null;
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}
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if (Item != null && Input.GetButtonDown("Grab")) {
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Item.PickUp(HandTransform);
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GrabbedItems.Add(Item);
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if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
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Hit.collider.attachedRigidbody != null) {
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Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
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CanIgniteTorch |= Campfire != null && TorchableItem != null;
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}
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if (Campfire == null && LookedAtItem != null && Input.GetButtonDown("Grab")) {
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LookedAtItem.PickUp(HandTransform);
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GrabbedItems.Add(LookedAtItem);
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}
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if (GrabbedItems.Count > 0) {
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if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
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Hit.collider.attachedRigidbody != null) {
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Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
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CanIgniteTorch |= Campfire != null && TorchableItem != null;
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}
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if (CanIgniteTorch && Input.GetButtonDown("Ignite")) {
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if (Torch == null) {
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NextTorch = TorchableItem.gameObject;
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@ -70,7 +75,7 @@ public class ItemGrabber : MonoBehaviour {
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}
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}
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if (Input.GetButtonDown("Grab") && Item == null && ThrowableItem != null) {
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if (Input.GetButtonDown("Grab") && (LookedAtItem == null || Campfire != null) && ThrowableItem != null) {
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Vector3 DropPosition;
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if (Campfire != null) {
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DropPosition = Campfire.transform.position + Vector3.up * 0.7f;
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@ -113,12 +118,12 @@ public class ItemGrabber : MonoBehaviour {
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}
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PrimaryIndicator.alpha = Mathf.Lerp(PrimaryIndicator.alpha,
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Item != null || Campfire != null || ThrowableItem != null ? 1 : 0,
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LookedAtItem != null || Campfire != null || ThrowableItem != null ? 1 : 0,
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10f * Time.deltaTime);
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if (Campfire != null && ThrowableItem != null) {
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PrimaryText.text = $"Burn {ThrowableItem.Quality.DisplayName}";
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} else if (Item != null) {
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PrimaryText.text = $"Take {Item.Quality.DisplayName}";
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} else if (LookedAtItem != null && Campfire == null) {
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PrimaryText.text = $"Take {LookedAtItem.Quality.DisplayName}";
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} else if (ThrowableItem != null) {
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PrimaryText.text = $"Throw {ThrowableItem.Quality.DisplayName}";
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}
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