Fix StickSpawner bug
This commit is contained in:
parent
59b42a5623
commit
6835ba513c
@ -52,11 +52,11 @@ public class StickSpawner : MonoBehaviour {
|
|||||||
LastSpawnedWasCasette = false;
|
LastSpawnedWasCasette = false;
|
||||||
}
|
}
|
||||||
CanSpawnNew = false;
|
CanSpawnNew = false;
|
||||||
var Stick = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation);
|
var Spawned = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation);
|
||||||
if (LastSpawnedWasCasette) {
|
if (LastSpawnedWasCasette) {
|
||||||
|
SpawnedCasette = Spawned.GetComponent<CasettePickup>();
|
||||||
} else {
|
} else {
|
||||||
SpawnedStick = Stick.GetComponent<Item>();
|
SpawnedStick = Spawned.GetComponent<Item>();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user