Fix StickSpawner bug
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				| @ -52,11 +52,11 @@ public class StickSpawner : MonoBehaviour { | ||||
|                 LastSpawnedWasCasette = false; | ||||
|             } | ||||
|             CanSpawnNew = false; | ||||
|             var Stick = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation); | ||||
|             var Spawned = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation); | ||||
|             if (LastSpawnedWasCasette) { | ||||
| 
 | ||||
|                 SpawnedCasette = Spawned.GetComponent<CasettePickup>(); | ||||
|             } else { | ||||
|                 SpawnedStick = Stick.GetComponent<Item>(); | ||||
|                 SpawnedStick = Spawned.GetComponent<Item>(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|  | ||||
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