Make some changes to the lorax
This commit is contained in:
parent
617c48d4ff
commit
6c232fd391
@ -18,8 +18,10 @@ public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcess
|
|||||||
|
|
||||||
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
|
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
|
||||||
Lorax Lorax = obj.GetComponent<Lorax>();
|
Lorax Lorax = obj.GetComponent<Lorax>();
|
||||||
Lorax.DestroyGenerated();
|
if (Lorax.ShowInEditor) {
|
||||||
Lorax.Generate();
|
Lorax.DestroyGenerated();
|
||||||
|
Lorax.Generate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -10,7 +10,7 @@ public class Lorax : MonoBehaviour {
|
|||||||
[Header("Generic Gen")]
|
[Header("Generic Gen")]
|
||||||
public int Seed;
|
public int Seed;
|
||||||
public bool Regen = false;
|
public bool Regen = false;
|
||||||
public bool Destroy = false;
|
public bool ShowInEditor = true;
|
||||||
public List<GameObject> SpawnableTrees;
|
public List<GameObject> SpawnableTrees;
|
||||||
public List<int> Chances;
|
public List<int> Chances;
|
||||||
|
|
||||||
@ -26,22 +26,24 @@ public class Lorax : MonoBehaviour {
|
|||||||
|
|
||||||
private int LastSeed = -1;
|
private int LastSeed = -1;
|
||||||
private Vector3[][] TreePositions;
|
private Vector3[][] TreePositions;
|
||||||
|
private bool Generated = false;
|
||||||
|
|
||||||
private int ChunkSize = 20;
|
private int ChunkSize = 20;
|
||||||
private GameObject[] Chunks;
|
private GameObject[] Chunks;
|
||||||
|
|
||||||
void Start() {
|
void Start() {
|
||||||
Debug.Log((int)((Mathf.Floor((228.55f) / ChunkSize) * 25) + Mathf.Floor(245.27f / ChunkSize)));
|
Generate();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update() {
|
void Update() {
|
||||||
if (Application.isEditor) {
|
if (!Application.isPlaying) {
|
||||||
if (Destroy) {
|
if (!ShowInEditor) {
|
||||||
Destroy = false;
|
if (Generated) {
|
||||||
DestroyGenerated();
|
DestroyGenerated();
|
||||||
|
}
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
if (LastSeed == Seed && !Regen) {
|
if (Generated && LastSeed == Seed && !Regen) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
Regen = false;
|
Regen = false;
|
||||||
@ -52,13 +54,6 @@ public class Lorax : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
public GameObject GetChunkAt(float x, float y) {
|
public GameObject GetChunkAt(float x, float y) {
|
||||||
/*Debug.Log("----------------");
|
|
||||||
Debug.Log("y: " + (y + 250f));
|
|
||||||
Debug.Log("x: " + (x + 250f));
|
|
||||||
Debug.Log("y divided: " + (y + 250f) / ChunkSize);
|
|
||||||
Debug.Log("x divided: " + (x + 250f) / ChunkSize);
|
|
||||||
Debug.Log("y floored: " + (Mathf.Floor((y + 250f) / ChunkSize)));
|
|
||||||
Debug.Log("x floored: " + (Mathf.Floor((x + 250f) / ChunkSize)));*/
|
|
||||||
int CurrentChunk = (int)((Mathf.Floor((y + 250f) / ChunkSize) * 25f) + Mathf.Floor((x + 250f) / ChunkSize));
|
int CurrentChunk = (int)((Mathf.Floor((y + 250f) / ChunkSize) * 25f) + Mathf.Floor((x + 250f) / ChunkSize));
|
||||||
return Chunks[CurrentChunk];
|
return Chunks[CurrentChunk];
|
||||||
}
|
}
|
||||||
@ -68,10 +63,13 @@ public class Lorax : MonoBehaviour {
|
|||||||
DestroyImmediate(transform.GetChild(0).gameObject);
|
DestroyImmediate(transform.GetChild(0).gameObject);
|
||||||
}
|
}
|
||||||
Chunks = new GameObject[(500 / ChunkSize) * (500 / ChunkSize)];
|
Chunks = new GameObject[(500 / ChunkSize) * (500 / ChunkSize)];
|
||||||
|
Generated = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Generate() {
|
public void Generate() {
|
||||||
Random.InitState(Seed);
|
Random.InitState(Seed);
|
||||||
|
Generated = true;
|
||||||
|
Chunks = new GameObject[(500 / ChunkSize) * (500 / ChunkSize)];
|
||||||
int[] TotalChances = new int[SpawnableTrees.Count + 1];
|
int[] TotalChances = new int[SpawnableTrees.Count + 1];
|
||||||
int Counter = 0;
|
int Counter = 0;
|
||||||
for (int x = 0; x < TotalChances.Length - 1; x++) {
|
for (int x = 0; x < TotalChances.Length - 1; x++) {
|
||||||
@ -87,7 +85,9 @@ public class Lorax : MonoBehaviour {
|
|||||||
if (Chunks[CurrentChunk] == null) {
|
if (Chunks[CurrentChunk] == null) {
|
||||||
Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
|
Chunks[CurrentChunk] = new GameObject("Chunk " + CurrentChunk);
|
||||||
Chunks[CurrentChunk].transform.parent = transform;
|
Chunks[CurrentChunk].transform.parent = transform;
|
||||||
Chunks[CurrentChunk].SetActive(false);
|
if (Application.isPlaying) {
|
||||||
|
Chunks[CurrentChunk].SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if (Random.value > TreeChance) {
|
if (Random.value > TreeChance) {
|
||||||
continue;
|
continue;
|
||||||
|
Loading…
Reference in New Issue
Block a user