Prefabify menu and player, add TerrainModelPlacer
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8
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16
Assets/Scripts/TerrainModelPlacer.cs
Normal file
16
Assets/Scripts/TerrainModelPlacer.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
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|
|
||||||
|
[ExecuteAlways]
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|
public class TerrainModelPlacer : MonoBehaviour {
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|
private void Update() {
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if (Application.isEditor) {
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// Update is called in editor when values change
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Terrain Terrain = GameObject.FindObjectOfType<Terrain>();
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Vector3 Pos = transform.position;
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Pos.y = Terrain.transform.position.y + Terrain.SampleHeight(Pos);
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transform.position = Pos;
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}
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}
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}
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11
Assets/Scripts/TerrainModelPlacer.cs.meta
Normal file
11
Assets/Scripts/TerrainModelPlacer.cs.meta
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Binary file not shown.
Loading…
Reference in New Issue
Block a user