Add footsteps
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@ -181,8 +181,10 @@ AudioMixerSnapshotController:
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@ -199,6 +201,7 @@ AudioMixerGroupController:
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@ -18,6 +18,7 @@ public class CameraBobber : MonoBehaviour {
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public bool InAir = false;
|
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public AudioSource FootstepSource;
|
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// TODO: Vary by ground material
|
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public AudioClip[] LandingFootstepClips;
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public AudioClip[] RightFootstepClips;
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public AudioClip[] LeftFootstepClips;
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@ -57,9 +58,12 @@ public class CameraBobber : MonoBehaviour {
|
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}
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CameraTransform.localPosition = Vector3.Lerp(CameraTransform.localPosition, TargetPosition, 10f * Time.deltaTime);
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if ((Moving != WasMoving && !InAir) || WasInAir != InAir) {
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if (Moving != WasMoving && !InAir) {
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AlternateStep();
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} else if (WasInAir != InAir) {
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AlternateStep();
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PlayStepSound(LandingFootstepClips, 1f);
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}
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WasMoving = Moving;
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@ -20,6 +20,7 @@ public class GameOverMenu : MonoBehaviour {
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bool IsGameOver = GameState.Current == State.GameOver;
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
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Canvas.blocksRaycasts = IsGameOver;
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Canvas.interactable = IsGameOver;
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}
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public void Replay() {
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|
@ -21,8 +21,10 @@ public class LoraxCuller : MonoBehaviour {
|
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Lorax Lorax = Loraces[LoraxIndex];
|
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for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
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Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position;
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Debug.DrawLine(KeepAlivePosition, KeepAlivePosition + Vector3.up * 5, Color.red);
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GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z);
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if (EnabledChunks[LoraxIndex, ChunkIndex] != NewChunk) {
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if (EnabledChunks[LoraxIndex, ChunkIndex] != null) {
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EnabledChunks[LoraxIndex, ChunkIndex].SetActive(false);
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|
@ -44,6 +44,7 @@ public class PauseMenu : MonoBehaviour {
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private void Fade(bool instant) {
|
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Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, instant ? 1 : 10f * Time.unscaledDeltaTime);
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Canvas.blocksRaycasts = Paused;
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Canvas.interactable = Paused;
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}
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public void Resume() {
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8
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Normal file
8
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Assets/Sounds/Footsteps/Footstep06.ogg
Normal file
BIN
Assets/Sounds/Footsteps/Footstep06.ogg
Normal file
Binary file not shown.
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Normal file
22
Assets/Sounds/Footsteps/Footstep06.ogg.meta
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userData:
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Assets/Sounds/Footsteps/Footstep07.ogg
Normal file
BIN
Assets/Sounds/Footsteps/Footstep07.ogg
Normal file
Binary file not shown.
22
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Normal file
22
Assets/Sounds/Footsteps/Footstep07.ogg.meta
Normal file
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Assets/Sounds/Footsteps/Footstep08.ogg
Normal file
BIN
Assets/Sounds/Footsteps/Footstep08.ogg
Normal file
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Assets/Sounds/Footsteps/Footstep08.ogg.meta
Normal file
22
Assets/Sounds/Footsteps/Footstep08.ogg.meta
Normal file
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userData:
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Assets/Sounds/Footsteps/Footstep09.ogg
Normal file
BIN
Assets/Sounds/Footsteps/Footstep09.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/Footsteps/Footstep09.ogg.meta
Normal file
22
Assets/Sounds/Footsteps/Footstep09.ogg.meta
Normal file
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fileFormatVersion: 2
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Assets/Sounds/Footsteps/Footstep10.ogg
Normal file
BIN
Assets/Sounds/Footsteps/Footstep10.ogg
Normal file
Binary file not shown.
22
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Normal file
22
Assets/Sounds/Footsteps/Footstep10.ogg.meta
Normal file
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fileFormatVersion: 2
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userData:
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Assets/Sounds/Footsteps/FootstepAbrupt01.ogg
Normal file
BIN
Assets/Sounds/Footsteps/FootstepAbrupt01.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/Footsteps/FootstepAbrupt01.ogg.meta
Normal file
22
Assets/Sounds/Footsteps/FootstepAbrupt01.ogg.meta
Normal file
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fileFormatVersion: 2
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/Sounds/Footsteps/FootstepLanding01.ogg
Normal file
BIN
Assets/Sounds/Footsteps/FootstepLanding01.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/Footsteps/FootstepLanding01.ogg.meta
Normal file
22
Assets/Sounds/Footsteps/FootstepLanding01.ogg.meta
Normal file
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userData:
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assetBundleVariant:
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Assets/Sounds/Footsteps/FootstepLanding02.ogg
Normal file
BIN
Assets/Sounds/Footsteps/FootstepLanding02.ogg
Normal file
Binary file not shown.
22
Assets/Sounds/Footsteps/FootstepLanding02.ogg.meta
Normal file
22
Assets/Sounds/Footsteps/FootstepLanding02.ogg.meta
Normal file
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userData:
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3
CREDITS.md
Normal file
3
CREDITS.md
Normal file
@ -0,0 +1,3 @@
|
||||
External assets used:
|
||||
- Campfire sounds from the Yle archive: https://freesound.org/people/YleArkisto/sounds/299266/
|
||||
- Footsteps by revolt2563: https://freesound.org/people/revolt2563/sounds/352870/
|
Loading…
Reference in New Issue
Block a user