Add game over
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Assets/Prefabs/UI/Game Over Screen.prefab
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652
Assets/Prefabs/UI/Game Over Screen.prefab
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The campfire went out.
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The wolves ate you and everyone
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in the tent.
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Sorry.'
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.x
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objectReference: {fileID: 0}
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 0a942b74adc03b248ac74ce8af504ca5, type: 3}
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--- !u!1001 &5400695019531174117
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||||
PrefabInstance:
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||||
m_ObjectHideFlags: 0
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@ -4035,6 +4190,11 @@ PrefabInstance:
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||||
m_Modification:
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m_TransformParent: {fileID: 1921606960}
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m_Modifications:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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||||
|
@ -48,10 +48,10 @@ public class Campfire : MonoBehaviour {
|
||||
}
|
||||
RandomVariance = Mathf.Lerp(RandomVariance, NextRandomVariance, (Time.time - LastRandomVarianceChange) / RandomVarianceDuration);
|
||||
|
||||
Fuel -= Time.deltaTime;
|
||||
DynamicLight.range = Mathf.Log(Fuel + 1f, 10) / 2f * FullRange + RandomVariance;
|
||||
Fuel = Mathf.Max(0, Fuel - Time.deltaTime);
|
||||
DynamicLight.range = Mathf.Log(Mathf.Max(0.01f, Fuel + 1f), 10) / 2f * FullRange + RandomVariance;
|
||||
DynamicLight.color = Color.Lerp(DynamicLight.color, Fuel < GoodFuelAmount ? TooLowFuelColor : EnoughFuelColor, 10f * Time.deltaTime);
|
||||
Flame.Aliveness = Mathf.Log(Fuel + 1f, 10) / 2f;
|
||||
Flame.Aliveness = Mathf.Log(Mathf.Max(0.01f, Fuel - 0.7f), 10) / 2f;
|
||||
|
||||
if (Fuel <= 0) {
|
||||
GameState.Current = State.GameOver;
|
||||
|
25
Assets/Scripts/GameOverMenu.cs
Normal file
25
Assets/Scripts/GameOverMenu.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(CanvasGroup))]
|
||||
public class GameOverMenu : MonoBehaviour {
|
||||
public GameState GameState;
|
||||
|
||||
private CanvasGroup Canvas;
|
||||
|
||||
private void Awake() {
|
||||
Canvas = GetComponent<CanvasGroup>();
|
||||
UpdateCanvas(true);
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
UpdateCanvas(false);
|
||||
}
|
||||
|
||||
private void UpdateCanvas(bool instantTransition) {
|
||||
bool IsGameOver = GameState.Current == State.GameOver;
|
||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 5f * Time.deltaTime);
|
||||
Canvas.interactable = IsGameOver;
|
||||
}
|
||||
}
|
11
Assets/Scripts/GameOverMenu.cs.meta
Normal file
11
Assets/Scripts/GameOverMenu.cs.meta
Normal file
@ -0,0 +1,11 @@
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user