Add game over

This commit is contained in:
Jens Pitkänen 2020-04-19 03:32:20 +03:00
parent 4096cfc3e6
commit 7963561694
6 changed files with 858 additions and 3 deletions

View File

@ -0,0 +1,652 @@
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The campfire went out.
The wolves ate you and everyone
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@ -48,10 +48,10 @@ public class Campfire : MonoBehaviour {
} }
RandomVariance = Mathf.Lerp(RandomVariance, NextRandomVariance, (Time.time - LastRandomVarianceChange) / RandomVarianceDuration); RandomVariance = Mathf.Lerp(RandomVariance, NextRandomVariance, (Time.time - LastRandomVarianceChange) / RandomVarianceDuration);
Fuel -= Time.deltaTime; Fuel = Mathf.Max(0, Fuel - Time.deltaTime);
DynamicLight.range = Mathf.Log(Fuel + 1f, 10) / 2f * FullRange + RandomVariance; DynamicLight.range = Mathf.Log(Mathf.Max(0.01f, Fuel + 1f), 10) / 2f * FullRange + RandomVariance;
DynamicLight.color = Color.Lerp(DynamicLight.color, Fuel < GoodFuelAmount ? TooLowFuelColor : EnoughFuelColor, 10f * Time.deltaTime); DynamicLight.color = Color.Lerp(DynamicLight.color, Fuel < GoodFuelAmount ? TooLowFuelColor : EnoughFuelColor, 10f * Time.deltaTime);
Flame.Aliveness = Mathf.Log(Fuel + 1f, 10) / 2f; Flame.Aliveness = Mathf.Log(Mathf.Max(0.01f, Fuel - 0.7f), 10) / 2f;
if (Fuel <= 0) { if (Fuel <= 0) {
GameState.Current = State.GameOver; GameState.Current = State.GameOver;

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(CanvasGroup))]
public class GameOverMenu : MonoBehaviour {
public GameState GameState;
private CanvasGroup Canvas;
private void Awake() {
Canvas = GetComponent<CanvasGroup>();
UpdateCanvas(true);
}
private void Update() {
UpdateCanvas(false);
}
private void UpdateCanvas(bool instantTransition) {
bool IsGameOver = GameState.Current == State.GameOver;
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 5f * Time.deltaTime);
Canvas.interactable = IsGameOver;
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