Improve VR playmode
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@ -216,13 +216,13 @@ AudioMixerSnapshotController:
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Normal file
324
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Normal file
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Load Diff
@ -29,6 +29,7 @@ public class AudioMaster : MonoBehaviour {
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private float ConvertRatioToDecibel(float x) {
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}
|
||||
|
@ -109,6 +109,7 @@ public class Campfire : MonoBehaviour {
|
||||
NextLogTime = Time.time + Burnable.Quality.BurnTime;
|
||||
}
|
||||
LogQueue.Add(Burnable);
|
||||
Burnable.BurningInCampfire = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -116,8 +117,9 @@ public class Campfire : MonoBehaviour {
|
||||
private void OnCollisionExit(Collision c) {
|
||||
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
|
||||
Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
|
||||
if (Burnable != null) {
|
||||
if (Burnable != null && LogQueue.Contains(Burnable)) {
|
||||
LogQueue.Remove(Burnable);
|
||||
Burnable.BurningInCampfire = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(AudioSource))]
|
||||
[RequireComponent(typeof(PickupStatus))]
|
||||
public class CasettePickup : MonoBehaviour {
|
||||
public AudioClip[] Clips;
|
||||
public string DisplayPrompt {
|
||||
@ -15,17 +16,18 @@ public class CasettePickup : MonoBehaviour {
|
||||
return Source.isPlaying;
|
||||
}
|
||||
}
|
||||
public bool PickedUp = false;
|
||||
|
||||
private AudioSource Source;
|
||||
private PickupStatus Pickup;
|
||||
|
||||
private void Awake() {
|
||||
Source = GetComponent<AudioSource>();
|
||||
Pickup = GetComponent<PickupStatus>();
|
||||
CasetteProgress.CasetteCount = Clips.Length;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (PickedUp) {
|
||||
if (Pickup.Grabbed) {
|
||||
transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime);
|
||||
}
|
||||
|
||||
@ -35,7 +37,7 @@ public class CasettePickup : MonoBehaviour {
|
||||
}
|
||||
|
||||
public void Play(CasettePickup previous) {
|
||||
PickedUp = true;
|
||||
Pickup.Grab();
|
||||
int Index = CasetteProgress.PlayNext();
|
||||
if (Index != -1) {
|
||||
if (previous != null) {
|
||||
@ -45,4 +47,10 @@ public class CasettePickup : MonoBehaviour {
|
||||
CasetteProgress.CurrentlyPlaying = Source;
|
||||
}
|
||||
}
|
||||
|
||||
private static CasettePickup PreviousPickup = null;
|
||||
public void PickupVR() {
|
||||
Play(PreviousPickup);
|
||||
PreviousPickup = this;
|
||||
}
|
||||
}
|
||||
|
40
Assets/Scripts/InteractibleEnabler.cs
Normal file
40
Assets/Scripts/InteractibleEnabler.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Valve.VR.InteractionSystem;
|
||||
|
||||
/**
|
||||
* <summary>Enables the Throwable and Interactible components once the player comes close enough.</summary>
|
||||
*/
|
||||
public class InteractibleEnabler : MonoBehaviour {
|
||||
public float Distance;
|
||||
[Tooltip("True after the player has picked this thing up. Used to avoid glitches related to disabled Interactables when they're in use.")]
|
||||
public bool PickedUp;
|
||||
|
||||
private Transform Player;
|
||||
private Interactable Interactable;
|
||||
private Throwable Throwable;
|
||||
private float SqrDistance;
|
||||
|
||||
private void Awake() {
|
||||
Player = GameObject.FindGameObjectWithTag("Player").transform;
|
||||
Throwable = GetComponent<Throwable>();
|
||||
Interactable = GetComponent<Interactable>();
|
||||
Update();
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (PickedUp) {
|
||||
Throwable.enabled = true;
|
||||
Interactable.enabled = true;
|
||||
} else {
|
||||
bool InRange = (Player.position - transform.position).magnitude < Distance;
|
||||
Throwable.enabled = InRange;
|
||||
Interactable.enabled = InRange;
|
||||
}
|
||||
}
|
||||
|
||||
public void Pickup() {
|
||||
PickedUp = true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/InteractibleEnabler.cs.meta
Normal file
11
Assets/Scripts/InteractibleEnabler.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6cecbf2dde7aad74e99c3fa1afac72ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -4,6 +4,7 @@ using UnityEngine;
|
||||
|
||||
[RequireComponent(typeof(Rigidbody))]
|
||||
[RequireComponent(typeof(Burnable))]
|
||||
[RequireComponent(typeof(PickupStatus))]
|
||||
public class Item : MonoBehaviour {
|
||||
public Transform IgnitePoint;
|
||||
public BurnQuality Quality {
|
||||
@ -12,9 +13,7 @@ public class Item : MonoBehaviour {
|
||||
}
|
||||
}
|
||||
|
||||
[Header("Runtime values")]
|
||||
public bool Grabbed = false;
|
||||
|
||||
private PickupStatus Pickup;
|
||||
private Burnable Burnable;
|
||||
private Rigidbody Body;
|
||||
private Transform World;
|
||||
@ -26,11 +25,12 @@ public class Item : MonoBehaviour {
|
||||
private void Awake() {
|
||||
Burnable = GetComponent<Burnable>();
|
||||
Body = GetComponent<Rigidbody>();
|
||||
Pickup = GetComponent<PickupStatus>();
|
||||
World = GameObject.FindGameObjectWithTag("World").transform;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Grabbed) {
|
||||
if (Pickup.Grabbed) {
|
||||
transform.localPosition = Vector3.Lerp(transform.localPosition, GrabOffset, 10f * Time.deltaTime);
|
||||
transform.localRotation = Quaternion.Slerp(transform.localRotation, GrabRotation, 10f * Time.deltaTime);
|
||||
} else if (BeingPlaced) {
|
||||
@ -53,13 +53,12 @@ public class Item : MonoBehaviour {
|
||||
Vector3 DirectionOffset = new Vector3(Random.value - 0.5f, Random.value - 0.5f, 0) * 0.8f;
|
||||
GrabRotation = Quaternion.LookRotation(Vector3.down, (Vector3.forward + DirectionOffset).normalized);
|
||||
Body.isKinematic = true;
|
||||
Grabbed = true;
|
||||
Pickup.Grab();
|
||||
}
|
||||
|
||||
public void Drop(Vector3 where) {
|
||||
transform.parent = World;
|
||||
TargetPosition = where;
|
||||
BeingPlaced = true;
|
||||
Grabbed = false;
|
||||
}
|
||||
}
|
||||
|
@ -20,6 +20,8 @@ public class ItemVR : MonoBehaviour {
|
||||
public Light TorchLight;
|
||||
public Color WarnColor;
|
||||
public GameObject FireVolume;
|
||||
public AudioSource TorchSound;
|
||||
public AudioClip[] FireClips;
|
||||
|
||||
[Header("Runtime values")]
|
||||
public float TorchFuel;
|
||||
@ -29,14 +31,20 @@ public class ItemVR : MonoBehaviour {
|
||||
private float IgnitionStartTime = -1;
|
||||
private Color NormalColor;
|
||||
|
||||
private Vector3 LastPosition;
|
||||
|
||||
private void Start() {
|
||||
Burnable = GetComponent<Burnable>();
|
||||
NormalColor = TorchLight.color;
|
||||
TorchObject.SetActive(Ignited);
|
||||
StickObject.SetActive(!Ignited);
|
||||
LastPosition = transform.position;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
Vector3 Velocity = transform.position - LastPosition;
|
||||
LastPosition = transform.position;
|
||||
|
||||
if (Ignited && TorchLight.enabled) {
|
||||
TorchFuel -= Time.deltaTime;
|
||||
if (TorchFuel < TorchWarnDuration) {
|
||||
@ -44,6 +52,15 @@ public class ItemVR : MonoBehaviour {
|
||||
} else {
|
||||
TorchLight.color = Color.Lerp(TorchLight.color, NormalColor, 5f * Time.deltaTime);
|
||||
}
|
||||
|
||||
if ((TorchSound.clip.length - TorchSound.time) <= Time.deltaTime || !TorchSound.isPlaying) {
|
||||
TorchSound.clip = FireClips[Random.Range(0, FireClips.Length)];
|
||||
TorchSound.time = 0;
|
||||
TorchSound.Play();
|
||||
}
|
||||
float FuelFactor = 1f / (Mathf.Max(0, TorchDuration + 0.5f - TorchFuel) * 4f + 1);
|
||||
TorchSound.volume = 0.4f + 0.6f * FuelFactor - (TorchFuel < TorchWarnDuration ? 0.3f : 0);
|
||||
|
||||
if (TorchFuel <= 0) {
|
||||
FireParticles.Stop();
|
||||
FireVolume.layer = gameObject.layer;
|
||||
@ -52,7 +69,7 @@ public class ItemVR : MonoBehaviour {
|
||||
TorchLight.enabled = false;
|
||||
}
|
||||
}
|
||||
} else if (!Ignited && IgnitionStartTime != -1 && Time.time - IgnitionStartTime >= IgniteDuration) {
|
||||
} else if (!Ignited && !Burnable.BurningInCampfire && IgnitionStartTime != -1 && Time.time - IgnitionStartTime >= IgniteDuration) {
|
||||
Ignited = true;
|
||||
TorchFuel = TorchDuration;
|
||||
TorchObject.SetActive(true);
|
||||
|
@ -10,16 +10,18 @@ public class Options : MonoBehaviour {
|
||||
public float AmbientVolume { get; set; }
|
||||
public float FootstepVolume { get; set; }
|
||||
public float DiaryVolume { get; set; }
|
||||
public float TeleportVolume { get; set; }
|
||||
|
||||
private void Awake() {
|
||||
InvertMouseX = false;
|
||||
InvertMouseY = false;
|
||||
CameraBobbing = true;
|
||||
MouseSensitivity = 2f;
|
||||
MasterVolume = 0.3f;
|
||||
MasterVolume = 0.5f;
|
||||
CampfireVolume = 1f;
|
||||
AmbientVolume = 1f;
|
||||
FootstepVolume = 1f;
|
||||
DiaryVolume = 1f;
|
||||
TeleportVolume = 0.1f;
|
||||
}
|
||||
}
|
||||
|
10
Assets/Scripts/PickupStatus.cs
Normal file
10
Assets/Scripts/PickupStatus.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PickupStatus : MonoBehaviour {
|
||||
public bool Grabbed = false;
|
||||
public void Grab() {
|
||||
Grabbed = true;
|
||||
}
|
||||
}
|
11
Assets/Scripts/PickupStatus.cs.meta
Normal file
11
Assets/Scripts/PickupStatus.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c56f91485b827a54282444c63a631645
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -18,9 +18,7 @@ public class StickSpawner : MonoBehaviour {
|
||||
|
||||
private float LastSpawn;
|
||||
private bool CanSpawnNew = true;
|
||||
private bool LastSpawnedWasCasette = false;
|
||||
private Item SpawnedStick = null;
|
||||
private CasettePickup SpawnedCasette = null;
|
||||
private PickupStatus SpawnedPickup;
|
||||
|
||||
void Awake() {
|
||||
Player = GameObject.FindGameObjectWithTag("Player");
|
||||
@ -29,7 +27,7 @@ public class StickSpawner : MonoBehaviour {
|
||||
|
||||
void Update() {
|
||||
if (!CanSpawnNew) {
|
||||
if ((LastSpawnedWasCasette && (SpawnedCasette == null || SpawnedCasette.PickedUp)) || (!LastSpawnedWasCasette && SpawnedStick.Grabbed)) {
|
||||
if (SpawnedPickup == null || SpawnedPickup.Grabbed) {
|
||||
CanSpawnNew = true;
|
||||
} else {
|
||||
return;
|
||||
@ -47,18 +45,10 @@ public class StickSpawner : MonoBehaviour {
|
||||
var SpawnedThing = StickPrefab;
|
||||
if (Random.value <= CasetteChance) {
|
||||
SpawnedThing = CasettePrefab;
|
||||
LastSpawnedWasCasette = true;
|
||||
} else {
|
||||
LastSpawnedWasCasette = false;
|
||||
}
|
||||
CanSpawnNew = false;
|
||||
var Spawned = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation);
|
||||
if (LastSpawnedWasCasette) {
|
||||
SpawnedCasette = Spawned.GetComponent<CasettePickup>();
|
||||
} else {
|
||||
SpawnedStick = Spawned.GetComponent<Item>();
|
||||
SpawnedPickup = Spawned.GetComponent<PickupStatus>();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1208,7 +1208,7 @@ namespace Valve.VR.InteractionSystem
|
||||
}
|
||||
|
||||
|
||||
if (attachedInfo.interactable.attachEaseIn)
|
||||
if (attachedInfo.interactable != null && attachedInfo.interactable.attachEaseIn)
|
||||
{
|
||||
float t = Util.RemapNumberClamped(Time.time, attachedInfo.attachTime, attachedInfo.attachTime + attachedInfo.interactable.snapAttachEaseInTime, 0.0f, 1.0f);
|
||||
if (t < 1.0f)
|
||||
|
Loading…
Reference in New Issue
Block a user