Tweak visuals, clean up scenes
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1327
Assets/Post Processing/Camp Profile.asset
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1327
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19144
Assets/Scenes/Yee.unity
19144
Assets/Scenes/Yee.unity
File diff suppressed because it is too large
Load Diff
@ -1,7 +0,0 @@
|
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@ -14,6 +14,10 @@ public class Torch : MonoBehaviour {
|
|||||||
public float PassTorchAnimationDuration;
|
public float PassTorchAnimationDuration;
|
||||||
public float IgniteDuration;
|
public float IgniteDuration;
|
||||||
|
|
||||||
|
[Header("No lights in camp -effect")]
|
||||||
|
public Transform NoEffectReferencePoint;
|
||||||
|
public float NoEffectRadius;
|
||||||
|
|
||||||
[Header("Sound effects")]
|
[Header("Sound effects")]
|
||||||
public AudioSource TorchSound;
|
public AudioSource TorchSound;
|
||||||
public AudioClip[] FireClips;
|
public AudioClip[] FireClips;
|
||||||
@ -35,11 +39,15 @@ public class Torch : MonoBehaviour {
|
|||||||
|
|
||||||
private Vector3 BaseScale;
|
private Vector3 BaseScale;
|
||||||
private float StartLifetime;
|
private float StartLifetime;
|
||||||
|
private float BaseIntensity;
|
||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
Body = GetComponent<Rigidbody>();
|
Body = GetComponent<Rigidbody>();
|
||||||
BaseScale = transform.localScale;
|
BaseScale = transform.localScale;
|
||||||
StartLifetime = Lifetime;
|
StartLifetime = Lifetime;
|
||||||
|
BaseIntensity = Light.intensity;
|
||||||
|
Light.intensity = 0;
|
||||||
|
NoEffectReferencePoint = GameObject.FindGameObjectWithTag("Campfire").transform;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
@ -78,6 +86,7 @@ public class Torch : MonoBehaviour {
|
|||||||
} else {
|
} else {
|
||||||
bool Panic = Lifetime <= PanicLifetimeThreshold;
|
bool Panic = Lifetime <= PanicLifetimeThreshold;
|
||||||
Light.color = Color.Lerp(Light.color, Panic ? PanicColor : NormalColor, 4f * Time.deltaTime);
|
Light.color = Color.Lerp(Light.color, Panic ? PanicColor : NormalColor, 4f * Time.deltaTime);
|
||||||
|
Light.intensity = BaseIntensity * Mathf.Clamp((transform.position - NoEffectReferencePoint.position).magnitude / NoEffectRadius, 0.4f, 1);
|
||||||
|
|
||||||
if ((TorchSound.clip.length - TorchSound.time) <= Time.deltaTime || !TorchSound.isPlaying) {
|
if ((TorchSound.clip.length - TorchSound.time) <= Time.deltaTime || !TorchSound.isPlaying) {
|
||||||
TorchSound.clip = FireClips[Random.Range(0, FireClips.Length)];
|
TorchSound.clip = FireClips[Random.Range(0, FireClips.Length)];
|
||||||
|
@ -7,6 +7,7 @@ TagManager:
|
|||||||
- Pause Menu
|
- Pause Menu
|
||||||
- World
|
- World
|
||||||
- Generator
|
- Generator
|
||||||
|
- Campfire
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
Loading…
Reference in New Issue
Block a user