Add casette gen
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@ -140,7 +140,10 @@ MonoBehaviour:
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type: 3}
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CasettePrefab: {fileID: 388935964095823366, guid: 354995f43a462b04db424bdef965fd1d,
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type: 3}
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StickSpawnChance: 0.6
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StickSpawnMinDistance: 15
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StickSpawnAngle: 70
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StickSpawnTimer: 1
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CasetteChance: 0.1
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@ -8497,6 +8497,81 @@ Transform:
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propertyPath: m_Name
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value: Casette
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--- !u!4 &1060470479 stripped
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--- !u!1001 &1078260687
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@ -11749,134 +11824,6 @@ MeshFilter:
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--- !u!1 &1456976463
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m_Layer: 0
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m_Name: Audio Track Test
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m_PlayOnAwake: 1
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m_Volume: 1
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m_Pitch: 1
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Loop: 0
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Mute: 0
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Spatialize: 0
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SpatializePostEffects: 0
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Priority: 128
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DopplerLevel: 1
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MinDistance: 1
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MaxDistance: 500
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Pan2D: 0
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rolloffMode: 0
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BypassEffects: 0
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BypassListenerEffects: 0
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BypassReverbZones: 0
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rolloffCustomCurve:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0
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value: 1
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inSlope: 0
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outSlope: 0
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tangentMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 1
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value: 0
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inSlope: 0
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m_PostInfinity: 2
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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serializedVersion: 2
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time: 0
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value: 1
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--- !u!1001 &1457481734
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@ -13750,6 +13697,7 @@ Transform:
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- {fileID: 675824347}
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- {fileID: 2009628691}
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- {fileID: 1309454697}
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m_RootOrder: 4
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@ -18852,7 +18800,7 @@ PrefabInstance:
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@ -5,17 +5,22 @@ using UnityEngine;
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public class StickSpawner : MonoBehaviour {
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public GameObject StickPrefab;
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public GameObject CasettePrefab;
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public float StickSpawnChance = 0.5f;
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public float StickSpawnMinDistance = 5f;
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public float StickSpawnAngle = 70f;
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public float StickSpawnTimer = 2f;
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public float CasetteChance = 0.2f;
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private GameObject Player;
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private float LastSpawn;
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private bool CanSpawnNew = true;
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private bool LastSpawnedWasCasette = false;
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private Item SpawnedStick = null;
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private CasettePickup SpawnedCasette = null;
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void Awake() {
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Player = GameObject.FindGameObjectWithTag("Player");
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@ -24,7 +29,7 @@ public class StickSpawner : MonoBehaviour {
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void Update() {
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if (!CanSpawnNew) {
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if (SpawnedStick.Grabbed) {
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if ((LastSpawnedWasCasette && (SpawnedCasette == null || SpawnedCasette.PickedUp)) || (!LastSpawnedWasCasette && SpawnedStick.Grabbed)) {
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CanSpawnNew = true;
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} else {
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return;
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@ -39,10 +44,21 @@ public class StickSpawner : MonoBehaviour {
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var dir = transform.position - Player.transform.position;
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if ((Vector3.Angle(Player.transform.forward, dir) > StickSpawnAngle) || dir.magnitude > StickSpawnMinDistance && Random.value <= StickSpawnChance) {
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var SpawnedThing = StickPrefab;
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if (Random.value <= CasetteChance) {
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SpawnedThing = CasettePrefab;
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LastSpawnedWasCasette = true;
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} else {
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LastSpawnedWasCasette = false;
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}
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CanSpawnNew = false;
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var Stick = GameObject.Instantiate(StickPrefab, transform.position + Vector3.up * 2, Random.rotation);
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var Stick = GameObject.Instantiate(SpawnedThing, transform.position + Vector3.up * 2, Random.rotation);
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if (LastSpawnedWasCasette) {
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} else {
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SpawnedStick = Stick.GetComponent<Item>();
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}
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}
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}
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}
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