Add PickedUp to casette
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f550b2838a
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@ -15,20 +15,19 @@ public class CasettePickup : MonoBehaviour {
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return Source.isPlaying;
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}
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}
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public bool PickedUp = false;
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private AudioSource Source;
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private CasettePickup PreviousInQueue;
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private int WaitingIndex;
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private bool Disappear;
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private void Awake() {
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Source = GetComponent<AudioSource>();
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CasetteProgress.CasetteCount = Clips.Length;
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Disappear = false;
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}
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private void Update() {
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if (Disappear) {
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if (PickedUp) {
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transform.localScale = Vector3.Lerp(transform.localScale, Vector3.zero, 10f * Time.deltaTime);
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}
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@ -36,6 +35,8 @@ public class CasettePickup : MonoBehaviour {
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if (!PreviousInQueue.Playing) {
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PreviousInQueue = null;
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Source.PlayOneShot(Clips[WaitingIndex]);
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} else if (PreviousInQueue == null && !Source.isPlaying) {
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Destroy(gameObject);
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}
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} else if (CasetteProgress.AllCasettesPlayed && !Playing) {
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Destroy(gameObject);
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@ -43,9 +44,9 @@ public class CasettePickup : MonoBehaviour {
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}
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public void Play(CasettePickup previous) {
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PickedUp = true;
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int Index = CasetteProgress.PlayNext();
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if (Index != -1) {
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Disappear = true;
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if (previous == null) {
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Source.PlayOneShot(Clips[Index]);
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} else {
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