Add collision sounds

This commit is contained in:
Jens Pitkänen 2020-05-03 00:47:34 +03:00
parent 0b1d4b0541
commit bb9069da8c
47 changed files with 1459 additions and 722 deletions

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@ -78,6 +78,7 @@ public class Backpack : MonoBehaviour {
}
}
// TODO: Disable store when trying to store an ignited torch
public void Store(Hand hand) {
if (hand.currentAttachedObject != null) {
Throwable Item = hand.currentAttachedObject.GetComponent<Throwable>();

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@ -0,0 +1,41 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class CollisionSfx : MonoBehaviour {
public LayerMask Mask;
public AudioClip[] Clips;
public AudioSource Source;
public float EffectCooldown;
[Tooltip("When the game starts, a lot of sticks drop (because they spawn). This is the amount of time that the stick should stay silent after spawning.")]
public float WaitUntilSfxAtGameStart;
private Rigidbody Body;
private float LastTimePlayed = 0;
private void Awake() {
Body = GetComponent<Rigidbody>();
}
private void Start() {
LastTimePlayed = Time.time + WaitUntilSfxAtGameStart;
}
private bool PlaySound() {
if (Time.time - LastTimePlayed >= EffectCooldown) {
LastTimePlayed = Time.time;
if (Clips.Length > 0) {
Source.PlayOneShot(Clips[Random.Range(0, Clips.Length)], Mathf.Sqrt(Body.velocity.magnitude));
return true;
}
}
return false;
}
private void OnCollisionEnter(Collision collision) {
if (((1 << collision.gameObject.layer) & Mask.value) != 0) {
PlaySound();
}
}
}

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using System.Collections.Generic;
using UnityEngine;
// TODO: Fix sound when in warn mode
// TODO: Clamp light to slightly above the terrain
// TODO: Increase fuel consumption on ground
/*
* <summary>A replacement for the Item class in VR contexts.</summary>
*/

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@ -42,11 +42,11 @@ PlayerSettings:
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1280
defaultScreenHeight: 720
defaultScreenWidth: 1024
defaultScreenHeight: 768
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_StereoRenderingPath: 1
m_ActiveColorSpace: 1
m_MTRendering: 1
m_StackTraceTypes: 010000000100000001000000010000000100000001000000