Add collision sounds
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@ -78,6 +78,7 @@ public class Backpack : MonoBehaviour {
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}
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}
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// TODO: Disable store when trying to store an ignited torch
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public void Store(Hand hand) {
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if (hand.currentAttachedObject != null) {
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Throwable Item = hand.currentAttachedObject.GetComponent<Throwable>();
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41
Assets/Scripts/CollisionSfx.cs
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41
Assets/Scripts/CollisionSfx.cs
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@ -0,0 +1,41 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(Rigidbody))]
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public class CollisionSfx : MonoBehaviour {
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public LayerMask Mask;
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public AudioClip[] Clips;
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public AudioSource Source;
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public float EffectCooldown;
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[Tooltip("When the game starts, a lot of sticks drop (because they spawn). This is the amount of time that the stick should stay silent after spawning.")]
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public float WaitUntilSfxAtGameStart;
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private Rigidbody Body;
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private float LastTimePlayed = 0;
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private void Awake() {
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Body = GetComponent<Rigidbody>();
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}
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private void Start() {
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LastTimePlayed = Time.time + WaitUntilSfxAtGameStart;
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}
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private bool PlaySound() {
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if (Time.time - LastTimePlayed >= EffectCooldown) {
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LastTimePlayed = Time.time;
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if (Clips.Length > 0) {
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Source.PlayOneShot(Clips[Random.Range(0, Clips.Length)], Mathf.Sqrt(Body.velocity.magnitude));
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return true;
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}
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}
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return false;
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}
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private void OnCollisionEnter(Collision collision) {
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if (((1 << collision.gameObject.layer) & Mask.value) != 0) {
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PlaySound();
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}
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}
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}
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11
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@ -2,6 +2,10 @@
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using System.Collections.Generic;
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using UnityEngine;
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// TODO: Fix sound when in warn mode
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// TODO: Clamp light to slightly above the terrain
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// TODO: Increase fuel consumption on ground
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/*
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* <summary>A replacement for the Item class in VR contexts.</summary>
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*/
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Assets/Sounds/Fire/Flare01.ogg
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
Binary file not shown.
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Normal file
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Normal file
BIN
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Normal file
Binary file not shown.
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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Normal file
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File diff suppressed because it is too large
Load Diff
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m_StackTraceTypes: 010000000100000001000000010000000100000001000000
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|
Loading…
Reference in New Issue
Block a user