Add fadeout and game over scene [not tested]

This commit is contained in:
Jens Pitkänen 2020-06-12 00:10:30 +03:00
parent 7ded1447c6
commit bbb5be0a9e
13 changed files with 4159 additions and 59 deletions

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@ -0,0 +1,12 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameOverTextVR : MonoBehaviour {
public Transform Anchor;
private void Start() {
transform.position = Anchor.position;
transform.rotation = Anchor.rotation;
}
}

View File

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@ -0,0 +1,15 @@
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;
using UnityEngine.SceneManagement;
public class GameOverVR : MonoBehaviour {
public PostProcessVolume DarknessVolume;
public GameState GameState;
private void Update() {
DarknessVolume.weight = Mathf.Lerp(DarknessVolume.weight, GameState.Current == State.GameOver ? 1 : 0, 3f * Time.deltaTime);
if (DarknessVolume.weight >= 0.99) {
SceneManager.LoadScene("Scenes/VRGameOverScene");
}
}
}

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@ -8,4 +8,7 @@ EditorBuildSettings:
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path: Assets/Scenes/VRGameOverScene.unity
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