Add fadeout and game over scene [not tested]
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The campfire went out.
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The wolves ate you and everyone
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in the tent.
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Sorry.'
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objectReference: {fileID: 0}
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12
Assets/Scripts/GameOverTextVR.cs
Normal file
12
Assets/Scripts/GameOverTextVR.cs
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class GameOverTextVR : MonoBehaviour {
|
||||||
|
public Transform Anchor;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
transform.position = Anchor.position;
|
||||||
|
transform.rotation = Anchor.rotation;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameOverTextVR.cs.meta
Normal file
11
Assets/Scripts/GameOverTextVR.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
fileFormatVersion: 2
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guid: f76c041565cd4254e91d41f50a469d44
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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15
Assets/Scripts/GameOverVR.cs
Normal file
15
Assets/Scripts/GameOverVR.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.PostProcessing;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class GameOverVR : MonoBehaviour {
|
||||||
|
public PostProcessVolume DarknessVolume;
|
||||||
|
public GameState GameState;
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
DarknessVolume.weight = Mathf.Lerp(DarknessVolume.weight, GameState.Current == State.GameOver ? 1 : 0, 3f * Time.deltaTime);
|
||||||
|
if (DarknessVolume.weight >= 0.99) {
|
||||||
|
SceneManager.LoadScene("Scenes/VRGameOverScene");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/GameOverVR.cs.meta
Normal file
11
Assets/Scripts/GameOverVR.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 09d6b65954b84064e816903dbf2f3291
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -8,4 +8,7 @@ EditorBuildSettings:
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- enabled: 1
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- enabled: 1
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path: Assets/Scenes/VRScene.unity
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path: Assets/Scenes/VRScene.unity
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guid: 877a6f99ade23364d85fbe5788f58091
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guid: 877a6f99ade23364d85fbe5788f58091
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path: Assets/Scenes/VRGameOverScene.unity
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guid: 6053c8a28383e1646b5595b97bb40454
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m_configObjects: {}
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m_configObjects: {}
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|
Loading…
Reference in New Issue
Block a user