Add font, start working on options
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Assets/Fonts.meta
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94
Assets/Fonts/Lemon/Lemon-License.txt
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Assets/Fonts/Lemon/Lemon-License.txt
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Copyright (c) 2011, Eduardo Tunni (http://www.tipo.net.ar),
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with Reserved Font Name "Lemon"
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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open framework in which fonts may be shared and improved in partnership
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with others.
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The OFL allows the licensed fonts to be used, studied, modified and
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redistributed freely as long as they are not sold by themselves. The
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fonts, including any derivative works, can be bundled, embedded,
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redistributed and/or sold with any software provided that any reserved
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names are not used by derivative works. The fonts and derivatives,
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however, cannot be released under any other type of license. The
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requirement for fonts to remain under this license does not apply
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to any document created using the fonts or their derivatives.
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DEFINITIONS
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||||||
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"Font Software" refers to the set of files released by the Copyright
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Holder(s) under this license and clearly marked as such. This may
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include source files, build scripts and documentation.
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"Reserved Font Name" refers to any names specified as such after the
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copyright statement(s).
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"Original Version" refers to the collection of Font Software components as
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distributed by the Copyright Holder(s).
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||||||
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"Modified Version" refers to any derivative made by adding to, deleting,
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or substituting -- in part or in whole -- any of the components of the
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Original Version, by changing formats or by porting the Font Software to a
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new environment.
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"Author" refers to any designer, engineer, programmer, technical
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writer or other person who contributed to the Font Software.
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PERMISSION & CONDITIONS
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of the Font Software, to use, study, copy, merge, embed, modify,
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redistribute, and sell modified and unmodified copies of the Font
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Software, subject to the following conditions:
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||||||
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1) Neither the Font Software nor any of its individual components,
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in Original or Modified Versions, may be sold by itself.
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2) Original or Modified Versions of the Font Software may be bundled,
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redistributed and/or sold with any software, provided that each copy
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contains the above copyright notice and this license. These can be
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included either as stand-alone text files, human-readable headers or
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in the appropriate machine-readable metadata fields within text or
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binary files as long as those fields can be easily viewed by the user.
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3) No Modified Version of the Font Software may use the Reserved Font
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Name(s) unless explicit written permission is granted by the corresponding
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Copyright Holder. This restriction only applies to the primary font name as
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presented to the users.
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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Software shall not be used to promote, endorse or advertise any
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Modified Version, except to acknowledge the contribution(s) of the
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Copyright Holder(s) and the Author(s) or with their explicit written
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permission.
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5) The Font Software, modified or unmodified, in part or in whole,
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must be distributed entirely under this license, and must not be
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distributed under any other license. The requirement for fonts to
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remain under this license does not apply to any document created
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using the Font Software.
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TERMINATION
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This license becomes null and void if any of the above conditions are
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not met.
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DISCLAIMER
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THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
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OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
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DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
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OTHER DEALINGS IN THE FONT SOFTWARE.
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7
Assets/Fonts/Lemon/Lemon-License.txt.meta
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objectReference: {fileID: 834592896}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 0a942b74adc03b248ac74ce8af504ca5, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 0a942b74adc03b248ac74ce8af504ca5, type: 3}
|
||||||
--- !u!1001 &5400695019531174117
|
--- !u!1001 &5400695019531174117
|
||||||
@ -3514,6 +3500,16 @@ PrefabInstance:
|
|||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 1921606960}
|
m_TransformParent: {fileID: 1921606960}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 3588221716476260827, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_AnchorMax.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 3965423868489175230, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_AnchorMax.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5400695020334462788, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
- target: {fileID: 5400695020334462788, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Alpha
|
propertyPath: m_Alpha
|
||||||
@ -3532,7 +3528,7 @@ PrefabInstance:
|
|||||||
- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_RootOrder
|
propertyPath: m_RootOrder
|
||||||
value: 0
|
value: 2
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
- target: {fileID: 5400695020334462789, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
type: 3}
|
type: 3}
|
||||||
@ -3559,6 +3555,16 @@ PrefabInstance:
|
|||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Pause Menu
|
value: Pause Menu
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 7729775465812122422, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_AnchorMax.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 8904450836871494407, guid: 2cd64e49ad7ad1c4bb4a4264703d7915,
|
||||||
|
type: 3}
|
||||||
|
propertyPath: m_AnchorMax.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 2cd64e49ad7ad1c4bb4a4264703d7915, type: 3}
|
m_SourcePrefab: {fileID: 100100000, guid: 2cd64e49ad7ad1c4bb4a4264703d7915, type: 3}
|
||||||
--- !u!1001 &6125707629521091122
|
--- !u!1001 &6125707629521091122
|
||||||
|
@ -214,7 +214,7 @@ MonoBehaviour:
|
|||||||
value: 100
|
value: 100
|
||||||
lift:
|
lift:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: {x: 1, y: 1, z: 1, w: -0.046656296}
|
value: {x: 1, y: 1, z: 1, w: -0.062208395}
|
||||||
gamma:
|
gamma:
|
||||||
overrideState: 1
|
overrideState: 1
|
||||||
value: {x: 1, y: 1, z: 1, w: -8.647041e-10}
|
value: {x: 1, y: 1, z: 1, w: -8.647041e-10}
|
||||||
|
@ -66,7 +66,7 @@ public class Campfire : MonoBehaviour {
|
|||||||
if (Fuel >= GoodFuelAmount * 2) {
|
if (Fuel >= GoodFuelAmount * 2) {
|
||||||
return false;
|
return false;
|
||||||
} else {
|
} else {
|
||||||
Fuel += burnable.Quality.FuelValue * Mathf.Max(0, (2 - Fuel / GoodFuelAmount));
|
Fuel += burnable.Quality.FuelValue * Mathf.Max(0.5f, (2 - Fuel / GoodFuelAmount));
|
||||||
Flame.AddFuelEffect += burnable.Quality.FlameEffect;
|
Flame.AddFuelEffect += burnable.Quality.FlameEffect;
|
||||||
Sfx.ActiveBurn += burnable.Quality.SoundEffect;
|
Sfx.ActiveBurn += burnable.Quality.SoundEffect;
|
||||||
Destroy(burnable.gameObject);
|
Destroy(burnable.gameObject);
|
||||||
|
@ -38,21 +38,26 @@ public class CampfireSfx : MonoBehaviour {
|
|||||||
bool StopEndClip = Campfire.TimeToEnd > EndClip.length && AmbientSource.clip == EndClip;
|
bool StopEndClip = Campfire.TimeToEnd > EndClip.length && AmbientSource.clip == EndClip;
|
||||||
if (StartEndClip) {
|
if (StartEndClip) {
|
||||||
AmbientSource.clip = EndClip;
|
AmbientSource.clip = EndClip;
|
||||||
|
AmbientSource.time = Mathf.Clamp(EndClip.length - Campfire.TimeToEnd, 0, EndClip.length - 0.01f);
|
||||||
AmbientSource.Play();
|
AmbientSource.Play();
|
||||||
AmbientSource.time = EndClip.length - Campfire.TimeToEnd;
|
|
||||||
} else if (StopEndClip || NeedsRefresh(AmbientSource)) {
|
} else if (StopEndClip || NeedsRefresh(AmbientSource)) {
|
||||||
AmbientSource.clip = RandomClip(AmbientClips);
|
Refresh(AmbientSource, AmbientClips);
|
||||||
AmbientSource.Play();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (NeedsRefresh(IntenseAmbientSource)) {
|
if (NeedsRefresh(IntenseAmbientSource)) {
|
||||||
IntenseAmbientSource.clip = RandomClip(IntenseAmbientClips);
|
Refresh(IntenseAmbientSource, IntenseAmbientClips);
|
||||||
IntenseAmbientSource.Play();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ActiveBurn > 0 && NeedsRefresh(ActiveBurnSource)) {
|
if (ActiveBurn > 0 && NeedsRefresh(ActiveBurnSource)) {
|
||||||
ActiveBurnSource.clip = RandomClip(CrackleClips);
|
Refresh(ActiveBurnSource, CrackleClips);
|
||||||
ActiveBurnSource.Play();
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Refresh(AudioSource source, AudioClip[] clips) {
|
||||||
|
source.clip = RandomClip(clips);
|
||||||
|
if (source.clip != null) {
|
||||||
|
source.time = 0f;
|
||||||
|
source.Play();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,5 @@
|
|||||||
using System.Collections;
|
using UnityEngine;
|
||||||
using System.Collections.Generic;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
[RequireComponent(typeof(CanvasGroup))]
|
[RequireComponent(typeof(CanvasGroup))]
|
||||||
public class GameOverMenu : MonoBehaviour {
|
public class GameOverMenu : MonoBehaviour {
|
||||||
@ -20,6 +19,18 @@ public class GameOverMenu : MonoBehaviour {
|
|||||||
private void UpdateCanvas(bool instantTransition) {
|
private void UpdateCanvas(bool instantTransition) {
|
||||||
bool IsGameOver = GameState.Current == State.GameOver;
|
bool IsGameOver = GameState.Current == State.GameOver;
|
||||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
|
Canvas.alpha = Mathf.Lerp(Canvas.alpha, IsGameOver ? 1 : 0, instantTransition ? 1 : 2f * Time.deltaTime);
|
||||||
Canvas.interactable = IsGameOver;
|
Canvas.blocksRaycasts = IsGameOver;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Resume() {
|
||||||
|
GameState.Current = State.Playing;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Replay() {
|
||||||
|
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Exit() {
|
||||||
|
Application.Quit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,10 +13,15 @@ public class PauseMenu : MonoBehaviour {
|
|||||||
|
|
||||||
private void Awake() {
|
private void Awake() {
|
||||||
Canvas = GetComponent<CanvasGroup>();
|
Canvas = GetComponent<CanvasGroup>();
|
||||||
Canvas.alpha = Paused ? 1 : 0;
|
Fade(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, 10f * Time.unscaledDeltaTime);
|
Fade(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Fade(bool instant) {
|
||||||
|
Canvas.alpha = Mathf.Lerp(Canvas.alpha, Paused ? 1 : 0, instant ? 1 : 10f * Time.unscaledDeltaTime);
|
||||||
|
Canvas.blocksRaycasts = Paused;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user