Add the Lorax culler
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@ -1,5 +1,311 @@
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36
Assets/Scripts/LoraxCuller.cs
Normal file
36
Assets/Scripts/LoraxCuller.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class LoraxCuller : MonoBehaviour {
|
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|
public Lorax[] Loraces;
|
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|
public Transform ChunkKeepAliveTransformsParent;
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|
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private List<Transform> ChunkKeepAliveTransforms = new List<Transform>();
|
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private GameObject[,] EnabledChunks;
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|
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|
private void Awake() {
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|
foreach (Transform Child in ChunkKeepAliveTransformsParent) {
|
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|
ChunkKeepAliveTransforms.Add(Child);
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|
}
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EnabledChunks = new GameObject[Loraces.Length, ChunkKeepAliveTransforms.Count];
|
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|
}
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|
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|
private void Update() {
|
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|
for (int LoraxIndex = 0; LoraxIndex < Loraces.Length; LoraxIndex++) {
|
||||||
|
Lorax Lorax = Loraces[LoraxIndex];
|
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|
for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
|
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|
Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position;
|
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|
Debug.DrawLine(KeepAlivePosition, KeepAlivePosition + Vector3.up * 5, Color.red);
|
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|
GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z);
|
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|
if (EnabledChunks[LoraxIndex, ChunkIndex] != NewChunk) {
|
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|
if (EnabledChunks[LoraxIndex, ChunkIndex] != null) {
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|
EnabledChunks[LoraxIndex, ChunkIndex].SetActive(false);
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|
}
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NewChunk.SetActive(true);
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|
EnabledChunks[LoraxIndex, ChunkIndex] = NewChunk;
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}
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}
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}
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}
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}
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11
Assets/Scripts/LoraxCuller.cs.meta
Normal file
11
Assets/Scripts/LoraxCuller.cs.meta
Normal file
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Loading…
Reference in New Issue
Block a user