Add multi-stick-carrying
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e9601791aa
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@ -11,6 +11,7 @@ public class Item : MonoBehaviour {
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private Transform World;
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private Transform World;
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private bool BeingPlaced = false;
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private bool BeingPlaced = false;
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private Vector3 TargetPosition;
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private Vector3 TargetPosition;
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private Vector3 GrabOffset;
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private void Awake() {
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private void Awake() {
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Body = GetComponent<Rigidbody>();
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Body = GetComponent<Rigidbody>();
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@ -19,7 +20,7 @@ public class Item : MonoBehaviour {
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private void Update() {
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private void Update() {
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if (Grabbed) {
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if (Grabbed) {
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transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 10f * Time.deltaTime);
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transform.localPosition = Vector3.Lerp(transform.localPosition, GrabOffset, 10f * Time.deltaTime);
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} else if (BeingPlaced) {
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} else if (BeingPlaced) {
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// Lerp to TargetPosition, then continue simulation
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// Lerp to TargetPosition, then continue simulation
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Vector3 Delta = TargetPosition - transform.position;
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Vector3 Delta = TargetPosition - transform.position;
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@ -34,8 +35,9 @@ public class Item : MonoBehaviour {
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}
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}
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}
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}
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public void PickUp(Transform handTransform) {
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public void PickUp(Transform handTransform, Vector3 offset) {
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transform.parent = handTransform;
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transform.parent = handTransform;
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GrabOffset = offset;
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Body.isKinematic = true;
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Body.isKinematic = true;
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Grabbed = true;
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Grabbed = true;
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}
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}
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@ -20,7 +20,7 @@ public class ItemGrabber : MonoBehaviour {
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public GameObject TorchPrefab;
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public GameObject TorchPrefab;
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[Header("Runtime values")]
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[Header("Runtime values")]
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public Item GrabbedItem;
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public List<Item> GrabbedItems;
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public Torch Torch;
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public Torch Torch;
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private void Start() {
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private void Start() {
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@ -34,29 +34,32 @@ public class ItemGrabber : MonoBehaviour {
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RaycastHit Hit;
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RaycastHit Hit;
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Vector3 From = CameraTransform.position;
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Vector3 From = CameraTransform.position;
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Vector3 Direction = CameraTransform.forward;
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Vector3 Direction = CameraTransform.forward;
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if (GrabbedItem == null) {
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Debug.DrawLine(From, From + Direction * Distance, Color.red);
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if (Physics.Raycast(From, Direction, out Hit, Distance, ItemLayer) &&
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if (Physics.Raycast(From, Direction, out Hit, Distance, ItemLayer) &&
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Hit.collider.attachedRigidbody != null) {
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Hit.collider.attachedRigidbody != null) {
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Item = Hit.collider.attachedRigidbody.GetComponent<Item>();
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Item = Hit.collider.attachedRigidbody.GetComponent<Item>();
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}
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}
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if (Item != null && Input.GetButtonDown("Grab")) {
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if (Item != null && Input.GetButtonDown("Grab")) {
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Item.PickUp(HandTransform);
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Item.PickUp(HandTransform, new Vector3(Random.value - 0.5f, Random.value - 0.5f, Random.value - 0.5f) * 0.1f);
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GrabbedItem = Item;
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GrabbedItems.Add(Item);
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}
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}
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} else {
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if (GrabbedItems.Count > 0) {
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if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
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if (Physics.Raycast(From, Direction, out Hit, Distance * 2f, 1 << LayerMask.NameToLayer("Campfire")) &&
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Hit.collider.attachedRigidbody != null) {
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Hit.collider.attachedRigidbody != null) {
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Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
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Campfire = Hit.collider.attachedRigidbody.GetComponent<Campfire>();
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}
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}
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if (Campfire != null && Torch == null && Input.GetButtonDown("Ignite")) {
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if (Campfire != null && Torch == null && Input.GetButtonDown("Ignite")) {
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Item GrabbedItem = GrabbedItems[0];
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GrabbedItems.RemoveAt(0);
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GameObject TorchObj = Instantiate(TorchPrefab, GrabbedItem.transform.position, GrabbedItem.transform.rotation, TorchHandTransform);
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GameObject TorchObj = Instantiate(TorchPrefab, GrabbedItem.transform.position, GrabbedItem.transform.rotation, TorchHandTransform);
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Torch = TorchObj.GetComponent<Torch>();
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Torch = TorchObj.GetComponent<Torch>();
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Destroy(GrabbedItem.gameObject);
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Destroy(GrabbedItem.gameObject);
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GrabbedItem = null;
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}
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} else if (Input.GetButtonDown("Grab")) {
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if (Input.GetButtonDown("Grab") && Item == null) {
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Vector3 DropPosition;
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Vector3 DropPosition;
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if (Campfire != null) {
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if (Campfire != null) {
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DropPosition = Campfire.transform.position + Vector3.up * 0.7f;
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DropPosition = Campfire.transform.position + Vector3.up * 0.7f;
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@ -67,20 +70,20 @@ public class ItemGrabber : MonoBehaviour {
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DropPosition = From + Direction * Distance;
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DropPosition = From + Direction * Distance;
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}
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}
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}
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}
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GrabbedItem.Drop(DropPosition);
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GrabbedItems[0].Drop(DropPosition);
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GrabbedItem = null;
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GrabbedItems.RemoveAt(0);
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}
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}
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}
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}
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PrimaryIndicator.alpha = Mathf.Lerp(PrimaryIndicator.alpha, Item != null || Campfire != null ? 1 : 0, 10f * Time.deltaTime);
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PrimaryIndicator.alpha = Mathf.Lerp(PrimaryIndicator.alpha, Item != null || Campfire != null ? 1 : 0, 10f * Time.deltaTime);
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if (Campfire != null && GrabbedItem != null) {
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if (Campfire != null && GrabbedItems.Count > 0) {
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PrimaryText.text = $"Burn {GrabbedItem.name.ToLower()}";
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PrimaryText.text = $"Burn {GrabbedItems[0].name.ToLower()}";
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} else if (Item != null) {
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} else if (Item != null) {
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PrimaryText.text = $"Take {Item.name.ToLower()}";
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PrimaryText.text = $"Take {Item.name.ToLower()}";
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}
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}
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SecondaryIndicator.alpha = Mathf.Lerp(SecondaryIndicator.alpha, Campfire != null && GrabbedItem != null && Torch == null ? 1 : 0, 10f * Time.deltaTime);
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SecondaryIndicator.alpha = Mathf.Lerp(SecondaryIndicator.alpha, Campfire != null && GrabbedItems.Count > 0 && Torch == null ? 1 : 0, 10f * Time.deltaTime);
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if (GrabbedItem != null) {
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if (GrabbedItems.Count > 0) {
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SecondaryText.text = $"Ignite {GrabbedItem.name.ToLower()}";
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SecondaryText.text = $"Ignite {GrabbedItems[0].name.ToLower()}";
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}
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}
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}
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}
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}
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}
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