Misc fixes

This commit is contained in:
Jens Pitkänen 2020-04-20 03:38:37 +03:00
parent e68df78beb
commit c7667eca42
9 changed files with 70 additions and 8 deletions

View File

@ -15,3 +15,4 @@ MonoBehaviour:
FuelValue: 5
FlameEffect: 0.7
SoundEffect: 1.5
Ignitable: 1

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View File

@ -320,7 +320,7 @@ GameObject:
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m_Name: Player
m_TagString: Untagged
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
@ -424,7 +424,7 @@ MonoBehaviour:
ThrowVelocity: 6
TorchPrefab: {fileID: 2086008818391599545, guid: dc8417fd4adf1fb41a9ac47d53341a6e,
type: 3}
GrabbedItem: {fileID: 0}
GrabbedItems: []
Torch: {fileID: 0}
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MonoBehaviour:

View File

@ -8,7 +8,7 @@ public class AutoListPositioner : MonoBehaviour {
public List<float> SpecificPaddings;
private void Update() {
if (Application.isEditor) {
if (!Application.isPlaying) {
for (int Index = SpecificPaddings.Count; Index < transform.childCount - 1; Index++) {
SpecificPaddings.Add(Padding);
}

View File

@ -7,4 +7,5 @@ public class BurnQuality : ScriptableObject {
public float FuelValue;
public float FlameEffect;
public float SoundEffect;
public bool Ignitable;
}

View File

@ -5,7 +5,7 @@ using UnityEngine;
[ExecuteAlways]
public class TerrainModelPlacer : MonoBehaviour {
private void Update() {
if (Application.isEditor) {
if (!Application.isPlaying) {
// Update is called in editor when values change
Terrain Terrain = GameObject.FindObjectOfType<Terrain>();
Vector3 Pos = transform.position;