Misc fixes
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e68df78beb
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@ -15,3 +15,4 @@ MonoBehaviour:
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FuelValue: 5
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FlameEffect: 0.7
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SoundEffect: 1.5
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Ignitable: 1
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@ -25,7 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3828898392337730748}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.407, y: 0, z: -1.24}
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m_LocalPosition: {x: -2.407, y: -0.11852026, z: -1.24}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 669944596385405257}
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@ -44,6 +44,20 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 049498ca6910d2d4d915c7a47791a4dc, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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--- !u!136 &3559412524811406020
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CapsuleCollider:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4546180240118410074}
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_Enabled: 1
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m_Radius: 0.002
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m_Height: 0.03
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m_Direction: 2
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m_Center: {x: 0.0002456251, y: 0.0014098934, z: 0.014013803}
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--- !u!1001 &5491765641430381139
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PrefabInstance:
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m_ObjectHideFlags: 0
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@ -126,6 +140,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 80996928df7a0d847bbb7a283c52976b, type: 2}
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- target: {fileID: -1504981713932161579, guid: ae19706e422d48b4384dd004bef022d4,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -927199367670048503, guid: ae19706e422d48b4384dd004bef022d4,
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type: 3}
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propertyPath: m_Name
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@ -133,6 +152,12 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: ae19706e422d48b4384dd004bef022d4, type: 3}
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--- !u!1 &4546180240118410074 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: -927199367670048503, guid: ae19706e422d48b4384dd004bef022d4,
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type: 3}
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m_PrefabInstance: {fileID: 5491765641430381139}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &669944596385405257 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: -4216859302048453862, guid: ae19706e422d48b4384dd004bef022d4,
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@ -25,7 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3986516409580175158}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.625, y: 0, z: -1.461}
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m_LocalPosition: {x: -0.625, y: -0.19786787, z: -1.461}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 4062859912688411040}
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@ -111,6 +111,21 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: ce6371ce3a8420d42a2c6f94b76ab224, type: 2}
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- target: {fileID: -1504981713932161579, guid: 006cefd98002a17459397b4536a46054,
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type: 3}
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propertyPath: m_CastShadows
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -1504981713932161579, guid: 006cefd98002a17459397b4536a46054,
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type: 3}
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propertyPath: m_ReceiveShadows
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: -1504981713932161579, guid: 006cefd98002a17459397b4536a46054,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -927199367670048503, guid: 006cefd98002a17459397b4536a46054,
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type: 3}
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propertyPath: m_Name
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@ -25,7 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6700814859666117554}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.53, y: 0, z: 0.47}
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m_LocalPosition: {x: -2.53, y: -0.10917902, z: 0.47}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 907746880502108434}
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@ -131,11 +131,21 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: ce6371ce3a8420d42a2c6f94b76ab224, type: 2}
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- target: {fileID: 449489735629676091, guid: 69199c2062afc1f41908440ccbf9b84f,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5325818365212002807, guid: 69199c2062afc1f41908440ccbf9b84f,
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type: 3}
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 80996928df7a0d847bbb7a283c52976b, type: 2}
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- target: {fileID: 5325818365212002807, guid: 69199c2062afc1f41908440ccbf9b84f,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 69199c2062afc1f41908440ccbf9b84f, type: 3}
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--- !u!4 &907746880502108434 stripped
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@ -25,7 +25,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2469457951508719009}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -2.655, y: 0, z: -3.685}
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m_LocalPosition: {x: -2.655, y: -0.032812595, z: -3.685}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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- {fileID: 7159935559873607530}
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@ -126,6 +126,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 2dcd2cd2f8bead34c90107282712c6ae, type: 2}
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- target: {fileID: -1867164823436825046, guid: 5e924ac251896824783ca38373727892,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: -927199367670048503, guid: 5e924ac251896824783ca38373727892,
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type: 3}
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propertyPath: m_Name
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@ -136,6 +141,11 @@ PrefabInstance:
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propertyPath: m_Materials.Array.data[0]
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value:
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objectReference: {fileID: 2100000, guid: 80996928df7a0d847bbb7a283c52976b, type: 2}
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- target: {fileID: 5325818365212002807, guid: 5e924ac251896824783ca38373727892,
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type: 3}
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propertyPath: m_DynamicOccludee
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 5e924ac251896824783ca38373727892, type: 3}
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--- !u!4 &7159935559873607530 stripped
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@ -320,7 +320,7 @@ GameObject:
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- component: {fileID: 462937706053753531}
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m_Layer: 11
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m_Name: Player
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m_TagString: Untagged
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m_TagString: Player
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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@ -424,7 +424,7 @@ MonoBehaviour:
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ThrowVelocity: 6
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TorchPrefab: {fileID: 2086008818391599545, guid: dc8417fd4adf1fb41a9ac47d53341a6e,
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type: 3}
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GrabbedItem: {fileID: 0}
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GrabbedItems: []
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Torch: {fileID: 0}
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--- !u!114 &462937706053753531
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MonoBehaviour:
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@ -8,7 +8,7 @@ public class AutoListPositioner : MonoBehaviour {
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public List<float> SpecificPaddings;
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private void Update() {
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if (Application.isEditor) {
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if (!Application.isPlaying) {
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for (int Index = SpecificPaddings.Count; Index < transform.childCount - 1; Index++) {
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SpecificPaddings.Add(Padding);
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}
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@ -7,4 +7,5 @@ public class BurnQuality : ScriptableObject {
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public float FuelValue;
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public float FlameEffect;
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public float SoundEffect;
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public bool Ignitable;
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}
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@ -5,7 +5,7 @@ using UnityEngine;
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[ExecuteAlways]
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public class TerrainModelPlacer : MonoBehaviour {
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private void Update() {
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if (Application.isEditor) {
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if (!Application.isPlaying) {
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// Update is called in editor when values change
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Terrain Terrain = GameObject.FindObjectOfType<Terrain>();
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Vector3 Pos = transform.position;
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