Add quit button to pause menu and fix build

This commit is contained in:
Jens Pitkänen 2020-04-20 05:42:36 +03:00
parent 52a8c2d6d3
commit cff7439413
3 changed files with 215 additions and 3 deletions

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View File

@ -1,6 +1,7 @@
using UnityEditor;
using UnityEngine;
#if UNITY_EDITOR
public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcessor {
static string[] OnWillSaveAssets(string[] paths) {
foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
@ -25,3 +26,4 @@ public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcess
}
}
}
#endif

View File

@ -50,4 +50,8 @@ public class PauseMenu : MonoBehaviour {
public void Resume() {
GameState.Current = State.Playing;
}
public void Quit() {
Application.Quit();
}
}