Add quit button to pause menu and fix build
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@ -1,5 +1,134 @@
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@ -1,6 +1,7 @@
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using UnityEditor;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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#if UNITY_EDITOR
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public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcessor {
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public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcessor {
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static string[] OnWillSaveAssets(string[] paths) {
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static string[] OnWillSaveAssets(string[] paths) {
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foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
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foreach (GameObject obj in GameObject.FindGameObjectsWithTag("Generator")) {
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@ -25,3 +26,4 @@ public class FGAssetModificationProcessor : UnityEditor.AssetModificationProcess
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}
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}
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}
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}
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}
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}
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#endif
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@ -50,4 +50,8 @@ public class PauseMenu : MonoBehaviour {
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public void Resume() {
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public void Resume() {
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GameState.Current = State.Playing;
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GameState.Current = State.Playing;
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}
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}
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public void Quit() {
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Application.Quit();
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}
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}
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}
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Block a user