Implement vr torches
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5548
Assets/Prefabs/VR/Stick VR.prefab
Normal file
5548
Assets/Prefabs/VR/Stick VR.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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78
Assets/Scripts/ItemVR.cs
Normal file
78
Assets/Scripts/ItemVR.cs
Normal file
@ -0,0 +1,78 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
/*
|
||||
* <summary>A replacement for the Item class in VR contexts.</summary>
|
||||
*/
|
||||
public class ItemVR : MonoBehaviour {
|
||||
public BurnQuality Quality;
|
||||
public BurnQuality IgnitedQuality;
|
||||
public float IgniteDuration;
|
||||
public bool Ignited = false;
|
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public float TorchDuration;
|
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public float TorchWarnDuration;
|
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|
||||
[Header("Burning indicators")]
|
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public GameObject StickObject;
|
||||
public GameObject TorchObject;
|
||||
public ParticleSystem FireParticles;
|
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public Light TorchLight;
|
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public Color WarnColor;
|
||||
|
||||
[Header("Runtime values")]
|
||||
public float TorchFuel;
|
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|
||||
private int BurningSourceCount = 0;
|
||||
private float IgnitionStartTime = -1;
|
||||
private Color NormalColor;
|
||||
|
||||
private void Start() {
|
||||
NormalColor = TorchLight.color;
|
||||
TorchObject.SetActive(Ignited);
|
||||
StickObject.SetActive(!Ignited);
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Ignited && TorchLight.enabled) {
|
||||
TorchFuel -= Time.deltaTime;
|
||||
if (TorchFuel < TorchWarnDuration) {
|
||||
TorchLight.color = Color.Lerp(TorchLight.color, WarnColor, 5f * Time.deltaTime);
|
||||
} else {
|
||||
TorchLight.color = Color.Lerp(TorchLight.color, NormalColor, 5f * Time.deltaTime);
|
||||
}
|
||||
if (TorchFuel <= 0) {
|
||||
FireParticles.Stop();
|
||||
TorchLight.range = Mathf.Lerp(TorchLight.range, 0, 10f * Time.deltaTime);
|
||||
if (TorchLight.range < 0.01f) {
|
||||
TorchLight.enabled = false;
|
||||
}
|
||||
}
|
||||
} else if (!Ignited && IgnitionStartTime != -1 && Time.time - IgnitionStartTime >= IgniteDuration) {
|
||||
Ignited = true;
|
||||
TorchFuel = TorchDuration;
|
||||
TorchObject.SetActive(true);
|
||||
FireParticles.Play();
|
||||
StickObject.SetActive(false);
|
||||
Quality = IgnitedQuality;
|
||||
}
|
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}
|
||||
|
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private void OnTriggerEnter(Collider collider) {
|
||||
if (!Ignited && collider.gameObject.layer == LayerMask.NameToLayer("Fire")) {
|
||||
if (BurningSourceCount == 0) {
|
||||
IgnitionStartTime = Time.time;
|
||||
}
|
||||
BurningSourceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider collider) {
|
||||
if (!Ignited && collider.gameObject.layer == LayerMask.NameToLayer("Fire")) {
|
||||
BurningSourceCount--;
|
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if (BurningSourceCount == 0) {
|
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IgnitionStartTime = -1;
|
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}
|
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}
|
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}
|
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}
|
11
Assets/Scripts/ItemVR.cs.meta
Normal file
11
Assets/Scripts/ItemVR.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 9b525f40179118940b3017cbda89411f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -17,7 +17,7 @@ PhysicsManager:
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m_ClothInterCollisionDistance: 0
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m_ClothInterCollisionStiffness: 0
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m_ContactsGeneration: 1
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m_AutoSyncTransforms: 0
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m_ReuseCollisionCallbacks: 1
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|
@ -26,7 +26,7 @@ TagManager:
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- Hand
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- Ground
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- Teleport
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-
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- Fire
|
||||
-
|
||||
-
|
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-
|
||||
|
Loading…
Reference in New Issue
Block a user