Implement vr torches
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5548
Assets/Prefabs/VR/Stick VR.prefab
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5548
Assets/Prefabs/VR/Stick VR.prefab
Normal file
File diff suppressed because it is too large
Load Diff
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78
Assets/Scripts/ItemVR.cs
Normal file
78
Assets/Scripts/ItemVR.cs
Normal file
@ -0,0 +1,78 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* <summary>A replacement for the Item class in VR contexts.</summary>
|
||||||
|
*/
|
||||||
|
public class ItemVR : MonoBehaviour {
|
||||||
|
public BurnQuality Quality;
|
||||||
|
public BurnQuality IgnitedQuality;
|
||||||
|
public float IgniteDuration;
|
||||||
|
public bool Ignited = false;
|
||||||
|
public float TorchDuration;
|
||||||
|
public float TorchWarnDuration;
|
||||||
|
|
||||||
|
[Header("Burning indicators")]
|
||||||
|
public GameObject StickObject;
|
||||||
|
public GameObject TorchObject;
|
||||||
|
public ParticleSystem FireParticles;
|
||||||
|
public Light TorchLight;
|
||||||
|
public Color WarnColor;
|
||||||
|
|
||||||
|
[Header("Runtime values")]
|
||||||
|
public float TorchFuel;
|
||||||
|
|
||||||
|
private int BurningSourceCount = 0;
|
||||||
|
private float IgnitionStartTime = -1;
|
||||||
|
private Color NormalColor;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
NormalColor = TorchLight.color;
|
||||||
|
TorchObject.SetActive(Ignited);
|
||||||
|
StickObject.SetActive(!Ignited);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (Ignited && TorchLight.enabled) {
|
||||||
|
TorchFuel -= Time.deltaTime;
|
||||||
|
if (TorchFuel < TorchWarnDuration) {
|
||||||
|
TorchLight.color = Color.Lerp(TorchLight.color, WarnColor, 5f * Time.deltaTime);
|
||||||
|
} else {
|
||||||
|
TorchLight.color = Color.Lerp(TorchLight.color, NormalColor, 5f * Time.deltaTime);
|
||||||
|
}
|
||||||
|
if (TorchFuel <= 0) {
|
||||||
|
FireParticles.Stop();
|
||||||
|
TorchLight.range = Mathf.Lerp(TorchLight.range, 0, 10f * Time.deltaTime);
|
||||||
|
if (TorchLight.range < 0.01f) {
|
||||||
|
TorchLight.enabled = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else if (!Ignited && IgnitionStartTime != -1 && Time.time - IgnitionStartTime >= IgniteDuration) {
|
||||||
|
Ignited = true;
|
||||||
|
TorchFuel = TorchDuration;
|
||||||
|
TorchObject.SetActive(true);
|
||||||
|
FireParticles.Play();
|
||||||
|
StickObject.SetActive(false);
|
||||||
|
Quality = IgnitedQuality;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerEnter(Collider collider) {
|
||||||
|
if (!Ignited && collider.gameObject.layer == LayerMask.NameToLayer("Fire")) {
|
||||||
|
if (BurningSourceCount == 0) {
|
||||||
|
IgnitionStartTime = Time.time;
|
||||||
|
}
|
||||||
|
BurningSourceCount++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnTriggerExit(Collider collider) {
|
||||||
|
if (!Ignited && collider.gameObject.layer == LayerMask.NameToLayer("Fire")) {
|
||||||
|
BurningSourceCount--;
|
||||||
|
if (BurningSourceCount == 0) {
|
||||||
|
IgnitionStartTime = -1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/ItemVR.cs.meta
Normal file
11
Assets/Scripts/ItemVR.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 9b525f40179118940b3017cbda89411f
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|
MonoImporter:
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||||||
|
externalObjects: {}
|
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|
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|
defaultReferences: []
|
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|
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|
icon: {instanceID: 0}
|
||||||
|
userData:
|
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|
assetBundleName:
|
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|
assetBundleVariant:
|
@ -17,7 +17,7 @@ PhysicsManager:
|
|||||||
m_ClothInterCollisionDistance: 0
|
m_ClothInterCollisionDistance: 0
|
||||||
m_ClothInterCollisionStiffness: 0
|
m_ClothInterCollisionStiffness: 0
|
||||||
m_ContactsGeneration: 1
|
m_ContactsGeneration: 1
|
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m_LayerCollisionMatrix: ffeefeffffeefeffffeefeffffffffffffeefeffffeefeffffffffffffffffffc801feffffeefeffffe6fefffffafeffc818feffffeefeffffeefeffffeefeffc800ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
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|
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|
m_AutoSyncTransforms: 0
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||||||
m_ReuseCollisionCallbacks: 1
|
m_ReuseCollisionCallbacks: 1
|
||||||
|
@ -26,7 +26,7 @@ TagManager:
|
|||||||
- Hand
|
- Hand
|
||||||
- Ground
|
- Ground
|
||||||
- Teleport
|
- Teleport
|
||||||
-
|
- Fire
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
Loading…
Reference in New Issue
Block a user