Add flame effect to campfire and make Flame script
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Load Diff
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Assets/Scripts/Flame.cs
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Assets/Scripts/Flame.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[ExecuteAlways]
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public class Flame : MonoBehaviour {
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[Range(0, 1)]
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public float Aliveness = 1;
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public ParticleSystem System;
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public float AddFuelEffect;
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private float SecretBoost = 0f;
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// Start is called before the first frame update
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void Start() {
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}
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// Update is called once per frame
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void Update() {
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if (AddFuelEffect > 0f) {
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SecretBoost += 0.2f / (SecretBoost + 0.2f) * 2f * AddFuelEffect;
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AddFuelEffect = 0f;
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}
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if (SecretBoost > 0) {
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SecretBoost -= Time.deltaTime * 3;
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}
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float TotalAliveness = Aliveness + Mathf.Max(SecretBoost, 0);
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System.startLifetime = 1.2f + 1.8f * Aliveness;
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var em = System.emission;
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em.rateOverTime = 20 + 80 * TotalAliveness;
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var vol = System.velocityOverLifetime;
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vol.radial = 0.7f * TotalAliveness;
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Flame.cs.meta
Normal file
11
Assets/Scripts/Flame.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 5f97cfece62896c43a1ecf4354b5e229
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Raw Assets/Particle.xcf
Normal file
BIN
Raw Assets/Particle.xcf
Normal file
Binary file not shown.
BIN
Raw Assets/Particle2.xcf
Normal file
BIN
Raw Assets/Particle2.xcf
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user