Add campfire fuel mechanic, audio mixer, lighting
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|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Win
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: 2
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -180,8 +180,8 @@ MonoBehaviour:
|
||||
overrideState: 0
|
||||
value: 0
|
||||
postExposure:
|
||||
overrideState: 1
|
||||
value: -1
|
||||
overrideState: 0
|
||||
value: 0
|
||||
contrast:
|
||||
overrideState: 0
|
||||
value: 0
|
||||
|
9
Assets/Scripts/BurnQuality.cs
Normal file
9
Assets/Scripts/BurnQuality.cs
Normal file
@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[CreateAssetMenu(fileName = "Unnamed Burn Quality", menuName = "Campfire/Burn Quality")]
|
||||
public class BurnQuality : ScriptableObject {
|
||||
public float FuelValue;
|
||||
public AudioClip BurningSound;
|
||||
}
|
11
Assets/Scripts/BurnQuality.cs.meta
Normal file
11
Assets/Scripts/BurnQuality.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89be129a0b3b303478d411ad4ec84e30
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
7
Assets/Scripts/Burnable.cs
Normal file
7
Assets/Scripts/Burnable.cs
Normal file
@ -0,0 +1,7 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Burnable : MonoBehaviour {
|
||||
public BurnQuality Quality;
|
||||
}
|
11
Assets/Scripts/Burnable.cs.meta
Normal file
11
Assets/Scripts/Burnable.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b647d1ea5d6785a4d8e6f6b2208e5f1c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
52
Assets/Scripts/Campfire.cs
Normal file
52
Assets/Scripts/Campfire.cs
Normal file
@ -0,0 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Campfire : MonoBehaviour {
|
||||
public Light DynamicLight;
|
||||
[Tooltip("This audiosource will play the clips to indicate that an object has been thrown in the fire.")]
|
||||
public AudioSource BurnEffectSource;
|
||||
public float GoodFuelAmount;
|
||||
[Tooltip("The light turns this color when Fuel < GoodFuelAmount. Otherwise it'll be as it is in the editor.")]
|
||||
public Color TooLowFuelColor;
|
||||
public float RandomVarianceDuration;
|
||||
public float RandomVarianceMagnitude;
|
||||
|
||||
[Header("Runtime values")]
|
||||
public float Fuel;
|
||||
|
||||
private Color EnoughFuelColor;
|
||||
private float FullRange;
|
||||
|
||||
private float RandomVariance = 0;
|
||||
private float NextRandomVariance = 0;
|
||||
private float LastRandomVarianceChange = 0;
|
||||
|
||||
private void Awake() {
|
||||
EnoughFuelColor = DynamicLight.color;
|
||||
FullRange = DynamicLight.range;
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Time.time - LastRandomVarianceChange > RandomVarianceDuration) {
|
||||
NextRandomVariance = (Random.value - 0.5f) * 2f * RandomVarianceMagnitude;
|
||||
LastRandomVarianceChange = Time.time;
|
||||
}
|
||||
RandomVariance = Mathf.Lerp(RandomVariance, NextRandomVariance, (Time.time - LastRandomVarianceChange) / RandomVarianceDuration);
|
||||
|
||||
Fuel -= Time.deltaTime;
|
||||
DynamicLight.range = Mathf.Log(Fuel + 2f, 10) / 2f * FullRange + RandomVariance;
|
||||
DynamicLight.color = Color.Lerp(DynamicLight.color, Fuel < GoodFuelAmount ? TooLowFuelColor : EnoughFuelColor, 10f * Time.deltaTime);
|
||||
}
|
||||
|
||||
private void OnCollisionEnter(Collision c) {
|
||||
if (c.collider.attachedRigidbody != null && c.collider.attachedRigidbody) {
|
||||
Burnable Burnable = c.collider.attachedRigidbody.GetComponent<Burnable>();
|
||||
if (Burnable != null) {
|
||||
Fuel += Burnable.Quality.FuelValue;
|
||||
BurnEffectSource.PlayOneShot(Burnable.Quality.BurningSound);
|
||||
Destroy(c.collider.attachedRigidbody.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Scripts/Campfire.cs.meta
Normal file
11
Assets/Scripts/Campfire.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d53e1b3547ca29043b4a527f784da518
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 100
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -9,6 +9,8 @@ public class Item : MonoBehaviour {
|
||||
|
||||
private Rigidbody Body;
|
||||
private Transform World;
|
||||
private bool BeingPlaced = false;
|
||||
private Vector3 TargetPosition;
|
||||
|
||||
private void Awake() {
|
||||
Body = GetComponent<Rigidbody>();
|
||||
@ -18,7 +20,17 @@ public class Item : MonoBehaviour {
|
||||
private void Update() {
|
||||
if (Grabbed) {
|
||||
transform.localPosition = Vector3.Lerp(transform.localPosition, Vector3.zero, 10f * Time.deltaTime);
|
||||
transform.localRotation = Quaternion.Slerp(transform.localRotation, Quaternion.identity, 10f * Time.deltaTime);
|
||||
} else if (BeingPlaced) {
|
||||
// Lerp to TargetPosition, then continue simulation
|
||||
Vector3 Delta = TargetPosition - transform.position;
|
||||
float Diff = Delta.magnitude;
|
||||
if (Diff < 0.1f) {
|
||||
transform.position = TargetPosition;
|
||||
Body.isKinematic = false;
|
||||
BeingPlaced = false;
|
||||
} else {
|
||||
transform.position = Vector3.Lerp(transform.position, TargetPosition, 20f * Time.deltaTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -28,10 +40,10 @@ public class Item : MonoBehaviour {
|
||||
Grabbed = true;
|
||||
}
|
||||
|
||||
public void Drop(Vector3 throwVector) {
|
||||
public void Drop(Vector3 where) {
|
||||
transform.parent = World;
|
||||
Body.isKinematic = false;
|
||||
Body.AddForce(throwVector, ForceMode.VelocityChange);
|
||||
TargetPosition = where;
|
||||
BeingPlaced = true;
|
||||
Grabbed = false;
|
||||
}
|
||||
}
|
||||
|
@ -1,11 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ItemGrabber : MonoBehaviour {
|
||||
public Transform CameraTransform;
|
||||
public Transform HandTransform;
|
||||
public CanvasGroup GrabHint;
|
||||
public Text GrabText;
|
||||
public LayerMask ItemLayer;
|
||||
public float Distance;
|
||||
public float ThrowVelocity;
|
||||
@ -17,6 +19,9 @@ public class ItemGrabber : MonoBehaviour {
|
||||
if (GrabHint == null) {
|
||||
Debug.LogWarning("Player's GrabHint is not set, and pick ups will not be indicated.");
|
||||
}
|
||||
if (GrabText == null) {
|
||||
Debug.LogWarning("Player's GrabText is not set, and pick up texts will not necessarily match the object.");
|
||||
}
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
@ -25,6 +30,7 @@ public class ItemGrabber : MonoBehaviour {
|
||||
Vector3 From = CameraTransform.position;
|
||||
Vector3 Direction = CameraTransform.forward;
|
||||
if (GrabbedItem == null) {
|
||||
Debug.DrawLine(From, From + Direction * Distance, Color.red);
|
||||
if (Physics.Raycast(From, Direction, out Hit, Distance, ItemLayer) &&
|
||||
Hit.collider.attachedRigidbody != null) {
|
||||
Item = Hit.collider.attachedRigidbody.GetComponent<Item>();
|
||||
@ -35,17 +41,21 @@ public class ItemGrabber : MonoBehaviour {
|
||||
GrabbedItem = Item;
|
||||
}
|
||||
} else if (Input.GetButtonDown("Grab")) {
|
||||
Vector3 Forward = CameraTransform.forward;
|
||||
if (Physics.Raycast(From, Direction, out Hit, 10f)) {
|
||||
// Throw direction should be where we're pointign, but slightly upwards
|
||||
Forward = (Hit.point - From).normalized + Vector3.up;
|
||||
Vector3 DropPosition;
|
||||
if (Physics.Raycast(From, Direction, out Hit, Distance * 2f)) {
|
||||
DropPosition = Hit.point + Hit.normal * 0.1f;
|
||||
} else {
|
||||
DropPosition = From + Direction * Distance;
|
||||
}
|
||||
GrabbedItem.Drop(Forward * ThrowVelocity);
|
||||
GrabbedItem.Drop(DropPosition);
|
||||
GrabbedItem = null;
|
||||
}
|
||||
|
||||
if (GrabHint != null) {
|
||||
GrabHint.alpha = Mathf.Lerp(GrabHint.alpha, Item != null ? 1 : 0, 10f * Time.deltaTime);
|
||||
}
|
||||
if (Item != null && GrabText != null) {
|
||||
GrabText.text = $"Take {Item.name}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ Material:
|
||||
- _Cutoff: 0.5
|
||||
- _DetailNormalMapScale: 1
|
||||
- _DstBlend: 0
|
||||
- _Exposure: 0.6
|
||||
- _Exposure: 0.5
|
||||
- _GlossMapScale: 1
|
||||
- _Glossiness: 0.5
|
||||
- _GlossyReflections: 1
|
||||
|
Loading…
Reference in New Issue
Block a user