Add lighting other torches with torches
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@ -58,11 +58,11 @@ Transform:
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--- !u!108 &8748250233633719603
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--- !u!108 &8748250233633719603
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Light:
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Light:
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@ -5098,6 +5098,7 @@ MonoBehaviour:
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FireParticles: {fileID: 3254426058832931568}
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FireParticles: {fileID: 3254426058832931568}
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TorchLight: {fileID: 8748250233633719603}
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TorchLight: {fileID: 8748250233633719603}
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WarnColor: {r: 1, g: 0.6509804, b: 0.44705883, a: 1}
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WarnColor: {r: 1, g: 0.6509804, b: 0.44705883, a: 1}
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TorchFuel: 0
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TorchFuel: 0
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--- !u!114 &3611004544794653208
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@ -5274,6 +5276,50 @@ AudioSource:
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@ -19,6 +19,7 @@ public class ItemVR : MonoBehaviour {
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public ParticleSystem FireParticles;
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public ParticleSystem FireParticles;
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public Light TorchLight;
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public Light TorchLight;
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public Color WarnColor;
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public Color WarnColor;
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public GameObject FireVolume;
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[Header("Runtime values")]
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[Header("Runtime values")]
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public float TorchFuel;
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public float TorchFuel;
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@ -45,6 +46,7 @@ public class ItemVR : MonoBehaviour {
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}
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}
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if (TorchFuel <= 0) {
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if (TorchFuel <= 0) {
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FireParticles.Stop();
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FireParticles.Stop();
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FireVolume.layer = gameObject.layer;
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TorchLight.range = Mathf.Lerp(TorchLight.range, 0, 10f * Time.deltaTime);
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TorchLight.range = Mathf.Lerp(TorchLight.range, 0, 10f * Time.deltaTime);
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if (TorchLight.range < 0.01f) {
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if (TorchLight.range < 0.01f) {
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TorchLight.enabled = false;
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TorchLight.enabled = false;
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