Add tutorial note

This commit is contained in:
Jens Pitkänen 2020-04-21 01:13:46 +03:00
parent ca0259989b
commit fa9e736a3d
3 changed files with 434 additions and 100 deletions

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@ -1,5 +1,238 @@
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PPS. Keep them safe
PPPS. Darkness
is not safe!'
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m_Text: 'Wise words, big thoughts. m_Text: 'Notes to self:
- Keep the fire alive
- Gather sticks for fuel
Watch out for the wolves.
Keep the
fire going.
I''ll write this tutorial tomorrow.' If
boredom strikes:
- Gather more sticks'
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propertyPath: m_Name propertyPath: m_Name

View File

@ -4,21 +4,27 @@ using UnityEngine;
[RequireComponent(typeof(CanvasGroup))] [RequireComponent(typeof(CanvasGroup))]
public class TutorialController : MonoBehaviour { public class TutorialController : MonoBehaviour {
private CanvasGroup Canvas; public KeyCode ToggleKey;
public bool Toggled = true;
public float AnimationLerpFactor = 10f;
private RectTransform Rect;
private void Awake() { private void Awake() {
Canvas = GetComponent<CanvasGroup>(); Rect = GetComponent<RectTransform>();
} }
private void Start() { private void Start() {
Canvas.alpha = 0; Rect.anchoredPosition = new Vector2(-100, -100);
} }
private void Update() { private void Update() {
if (Time.time < 5) { if (Input.GetKeyDown(ToggleKey)) {
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 1, Time.time - 2); Toggled = !Toggled;
} else { }
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 0, Time.time - 15);
} Vector2 Pos = Rect.anchoredPosition;
Pos.y = Mathf.Lerp(Pos.y, Toggled ? -100 : (Rect.rect.height + 10), AnimationLerpFactor * Time.deltaTime);
Rect.anchoredPosition = Pos;
} }
} }