Add tutorial note
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m_Text: 'PS. The others are asleep
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PPS. Keep them safe
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PPPS. Darkness
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is not safe!'
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m_Text: 'Wise words, big thoughts.
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m_Text: 'Notes to self:
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- Keep the fire alive
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- Gather sticks for fuel
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Watch out for the wolves.
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Keep the
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fire going.
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I''ll write this tutorial tomorrow.'
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If
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boredom strikes:
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- Gather more sticks'
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_RaycastTarget: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_FillCenter: 1
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m_FillMethod: 4
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m_FillOrigin: 0
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &8356404739824425928
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m_GameObject: {fileID: 5798160861830683063}
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GameObject:
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m_ObjectHideFlags: 0
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@ -115,15 +513,17 @@ RectTransform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children:
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m_Children:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMin: {x: 1, y: 1}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 1, y: 1}
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m_AnchoredPosition: {x: 0, y: 170}
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m_AnchoredPosition: {x: -100, y: -100}
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m_SizeDelta: {x: 800, y: 200}
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m_SizeDelta: {x: 370, y: 350}
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m_Pivot: {x: 0.5, y: 0.5}
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m_Pivot: {x: 1, y: 1}
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--- !u!225 &7219523719308697115
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--- !u!225 &7219523719308697115
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CanvasGroup:
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CanvasGroup:
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m_ObjectHideFlags: 0
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@ -148,3 +548,6 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: cf61d1320bf864f4aba0d74897149c6a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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Toggled: 1
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@ -11394,31 +11394,6 @@ PrefabInstance:
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@ -11439,56 +11414,6 @@ PrefabInstance:
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value: 0.5
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propertyPath: m_AnchorMax.y
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value: 0.5
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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type: 3}
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propertyPath: m_Name
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@ -4,21 +4,27 @@ using UnityEngine;
|
|||||||
|
|
||||||
[RequireComponent(typeof(CanvasGroup))]
|
[RequireComponent(typeof(CanvasGroup))]
|
||||||
public class TutorialController : MonoBehaviour {
|
public class TutorialController : MonoBehaviour {
|
||||||
private CanvasGroup Canvas;
|
public KeyCode ToggleKey;
|
||||||
|
public bool Toggled = true;
|
||||||
|
public float AnimationLerpFactor = 10f;
|
||||||
|
|
||||||
|
private RectTransform Rect;
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|
|
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private void Awake() {
|
private void Awake() {
|
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Canvas = GetComponent<CanvasGroup>();
|
Rect = GetComponent<RectTransform>();
|
||||||
}
|
}
|
||||||
|
|
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private void Start() {
|
private void Start() {
|
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Canvas.alpha = 0;
|
Rect.anchoredPosition = new Vector2(-100, -100);
|
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}
|
}
|
||||||
|
|
||||||
private void Update() {
|
private void Update() {
|
||||||
if (Time.time < 5) {
|
if (Input.GetKeyDown(ToggleKey)) {
|
||||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 1, Time.time - 2);
|
Toggled = !Toggled;
|
||||||
} else {
|
|
||||||
Canvas.alpha = Mathf.Lerp(Canvas.alpha, 0, Time.time - 15);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector2 Pos = Rect.anchoredPosition;
|
||||||
|
Pos.y = Mathf.Lerp(Pos.y, Toggled ? -100 : (Rect.rect.height + 10), AnimationLerpFactor * Time.deltaTime);
|
||||||
|
Rect.anchoredPosition = Pos;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user