campfire/Assets/Scripts/LoraxCuller.cs

60 lines
2.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LoraxCuller : MonoBehaviour {
public Lorax[] Loraces;
public Transform ChunkKeepAliveTransformsParent;
private List<Transform> ChunkKeepAliveTransforms = new List<Transform>();
private List<GameObject>[] EnabledChunks;
private void Awake() {
EnabledChunks = new List<GameObject>[Loraces.Length];
foreach (Transform Child in ChunkKeepAliveTransformsParent) {
ChunkKeepAliveTransforms.Add(Child);
}
for (int LoraxIndex = 0; LoraxIndex < Loraces.Length; LoraxIndex++) {
EnabledChunks[LoraxIndex] = new List<GameObject>();
for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
EnabledChunks[LoraxIndex].Add(null);
}
}
}
private void Update() {
Hashtable Refs = new Hashtable();
for (int LoraxIndex = 0; LoraxIndex < Loraces.Length; LoraxIndex++) {
Lorax Lorax = Loraces[LoraxIndex];
for (int ChunkIndex = 0; ChunkIndex < ChunkKeepAliveTransforms.Count; ChunkIndex++) {
Vector3 KeepAlivePosition = ChunkKeepAliveTransforms[ChunkIndex].position;
GameObject NewChunk = Lorax.GetChunkAt(KeepAlivePosition.x, KeepAlivePosition.z);
GameObject OldChunk = EnabledChunks[LoraxIndex][ChunkIndex];
NewChunk.SetActive(true);
if (Refs.ContainsKey(NewChunk)) {
Refs[NewChunk] = (int)Refs[NewChunk] + 1;
} else {
Refs[NewChunk] = 1;
}
if (NewChunk != OldChunk && OldChunk != null) {
// No longer pointing to OldChunk, remove ref
if (Refs.ContainsKey(OldChunk)) {
Refs[OldChunk] = (int)Refs[OldChunk] - 1;
} else {
Refs[OldChunk] = -1;
}
}
EnabledChunks[LoraxIndex][ChunkIndex] = NewChunk;
}
}
foreach (GameObject Key in Refs.Keys) {
if ((int)Refs[Key] < 0) {
Key.SetActive(false);
}
}
}
}