campfire/Assets/SteamVR/InteractionSystem/Core/Scripts/DestroyOnParticleSystemDeath.cs
2020-04-29 20:40:05 +03:00

37 lines
903 B
C#

//======= Copyright (c) Valve Corporation, All rights reserved. ===============
//
// Purpose: Destroys this object when its particle system dies
//
//=============================================================================
using UnityEngine;
using System.Collections;
namespace Valve.VR.InteractionSystem
{
//-------------------------------------------------------------------------
[RequireComponent( typeof( ParticleSystem ) )]
public class DestroyOnParticleSystemDeath : MonoBehaviour
{
private ParticleSystem particles;
//-------------------------------------------------
void Awake()
{
particles = GetComponent<ParticleSystem>();
InvokeRepeating( "CheckParticleSystem", 0.1f, 0.1f );
}
//-------------------------------------------------
private void CheckParticleSystem()
{
if ( !particles.IsAlive() )
{
Destroy( this.gameObject );
}
}
}
}