47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
using Boo.Lang.Runtime.DynamicDispatching;
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using UnityEngine;
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using Valve.VR;
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using Valve.VR.InteractionSystem;
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public class OptionsVR : MonoBehaviour {
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public Options Options;
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public Transform Display;
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public SteamVR_Action_Boolean MenuInput;
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public bool MenuOpen = false;
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[Header("Sliders")]
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public LinearMapping MasterSlider;
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public LinearMapping FireSlider;
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public LinearMapping AmbientSlider;
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public LinearMapping FootstepsSlider;
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public LinearMapping DiarySlider;
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public LinearMapping TeleportSlider;
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private bool WasMenuOpen = false;
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private Transform Anchor;
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private void Start() {
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Anchor = GameObject.FindGameObjectWithTag("Front Of Player Anchor").transform;
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}
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private void Update() {
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if (MenuInput.stateDown) {
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MenuOpen = !MenuOpen;
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} else if (MenuOpen && (Display.position - Anchor.position).magnitude > 2) {
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MenuOpen = false;
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}
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if (MenuOpen && !WasMenuOpen) {
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transform.position = Anchor.position;
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transform.rotation = Anchor.rotation;
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}
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Display.localScale = Vector3.Lerp(Display.localScale, MenuOpen ? new Vector3(1, 1, 1) : Vector3.zero, 10f * Time.deltaTime);
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WasMenuOpen = MenuOpen;
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Options.MasterVolume = MasterSlider.value;
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Options.CampfireVolume = FireSlider.value;
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Options.AmbientVolume = AmbientSlider.value;
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Options.FootstepVolume = FootstepsSlider.value;
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Options.DiaryVolume = DiarySlider.value;
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Options.TeleportVolume = TeleportSlider.value;
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}
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}
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